red zombie

921 posts

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red zombie

red zombie

@redzombiegames

https://t.co/ZlvgFjwzxL

Katılım Eylül 2013
615 Takip Edilen77 Takipçiler
red zombie
red zombie@redzombiegames·
StarDust has an interesting group of players. There's 30% of people that seem to just open it play a game & close it, but then there's this group of players that are playing the game for over 2h
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red zombie
red zombie@redzombiegames·
In the future, "source code" will just be the AI prompts that generate the app/game
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red zombie
red zombie@redzombiegames·
If you want to have some fun with ChatGPT, ask it to do some ascii art
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red zombie
red zombie@redzombiegames·
I didn't notice it but a better sprintf, std::format is finally here in C++20! string s = std::format( "the new {} {}", "sprintf", 2 ); best to ask your local chatgpt something like "C++20 std::format format specifiers"
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Vivarium Dev
Vivarium Dev@Vivarium_Game·
Trying to break open the door into the shed behind the house! We're putting tons of little bespoke animations like these around the game world. It's a lot of work hand-drawing everything -- but I think it's going to be part of what makes Vivarium special. #screenshotsaturday
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red zombie
red zombie@redzombiegames·
@notch make a mashup, I don't think you'll be able to help doing that anyway
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notch
notch@notch·
Honest and legitimate request for feedback for once: The new game I'm passionately working on is currently set to be a traditional roguelike (i.e. ADOM, nethack, etc) mixed with a tile based first person dungeon crawler (ie Legend of Grimrock (esp 2), Eye of the Beholder) But then I gots to thinking that maybe there are people who like my work but might not share my taste in retro nostalgia and would prefer for me to make a spiritual successor thing to Minecraft, and I mean sure, I'd take that cash. So market research. I'd be happy to oblige either, which one would make you happier?
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red zombie
red zombie@redzombiegames·
saw this @LCBO , but didn't buy it ;)
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red zombie
red zombie@redzombiegames·
How to give a C++ programmer a heart attack: "We think the issue is due to incurring undefined behavior in type punning using a union"
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red zombie
red zombie@redzombiegames·
StarDust has been sent in for review!
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red zombie
red zombie@redzombiegames·
your first line of code may not be the first line of main/WinMain. It may be in the constructors of globals you have declared
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red zombie
red zombie@redzombiegames·
In testing found memory was ballooning I added a memory tracker to the game by overloading operator new/delete: void* operator new( size_t size ) { void *p = malloc( size ); if( !p ) { throw std::bad_alloc(); } if( memory.trackingOn ) { memory.track( p, size ); } return p; } found the leak!
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