

Ren
537 posts

@rencoding
just a dev, consider https://t.co/mNrTcb9Z3i support to keep the lights on




@dmytroomelian @rencoding No rollback sadly x.com/i/status/20550…





We used to be a proper society





@rencoding Hi ren! I am curious, will this support all ps2 games with rollback netcode or just a selection?


The new AI Camera Assistant* with Xperia Intelligence brings stories to life. Using subject, scene and weather, it suggests expressive options with adjustments of colour, exposure, bokeh, and lens for breathtaking photos*. sony.co.jp/en/xperia-1m8/… #SonyXperia #Xperia1VIII

Any game comes to mind that could really use this feature? I can’t quite picture one but they’re surely out there



I don't have conclusive evidence, but if we want better movement in Tekken, I *think* these types of interactions are an unavoidable consequence. I've been playing lots of Tekken 6 and Tag 2, which have amazing movement. In those games, whiff punishes and block punishes require specific knowledge of which hitboxes work in each scenario. Smaller hurtboxes and hitboxes mean attacks are more reliable to dodge, but it also means things will whiff more often. Punishment and combos require more situational awareness to pull off, whether it's better move choice or better timing on punishes.

