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Restricted Edits

@restrictededits

5B+ Views generated for Creators [email protected]

Katılım Haziran 2014
690 Takip Edilen7.8K Takipçiler
Matt
Matt@MathewRhyze·
I edited this video in 36 hours!
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Seth Fowler
Seth Fowler@sethfowIer·
Hey @MrBeast, here's how you could've improved your recent gaming video from a retention perspective. '1 Minute vs 10 Year Build Challenge' Generated by @Ideated_ai's new retention lab tool.
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Nate
Nate@natenkgwn·
never put money over your morals bro all these onlyfans agencies tryna work with us... all money ain't good money have turned down huge amounts stay real
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Evakz
Evakz@ItsEvakz·
Bought my dream apartment from YouTube Shorts!
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Rug
Rug@FaZeRug·
Been playing MW2 the last few weeks and decided to put all my clips together and drop a montage in 2026.. enjoy 🫡
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Restricted Edits
Restricted Edits@restrictededits·
@MrBeast @McNasty It seems we're still comparing fortnite/pandemic inflated views. No game has had enough attention to warrant the same viewership since.
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MrBeast
MrBeast@MrBeast·
@McNasty It’s more like 10M views a video no one was pulling 50M every video 😭 Bangers still bang. Who is someone in gaming making videos worth 10M a pop right now?
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McNasty
McNasty@McNasty·
its so crazy how youtubers used to get like 50 million views on a single gaming video. and now some of the biggest gaming channels average 2-4m views. did gaming die, or did youtube die?
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Restricted Edits@restrictededits·
This is very valuable information
Mario Joos@MarioJoos

YouTube Editors Salary Breakdown: Influential Factors, Payment Structures & Price Ranges In this post, I'd like to provide some transparency on the current payment rates for YouTube editors based on the work they perform. We'll break down the influential factors, payment structures and price ranges; however, please note that these figures do not imply that you cannot pay more or less. These are simply the rates I've observed editors receiving, and I've verified them with both creators and editors. Context: I've worked with a lot of editors over the past few years, and each one has their own pricing system. Prices range from $30 for small edits to $20,000+ per month. Because of this experience, I wanted to add my thoughts to the ongoing discussion about how much editors should be paid. Part 1: Influential Factors Let's begin to talk about the different factors that can contribute to an editor's desired or deserved pay for the work they deliver. Here are 7 factors that could increase or decrease pricing: 1. Remote vs On-site The first determining factor in deciding an editor's compensation is whether they are required to work on-site or can work remotely. If you allow the editor to work remotely, you can often simplify matters by benchmarking their compensation against industry standards (listed below). This is because you can easily reduce your editing costs by hiring professionals from lower-cost regions around the world. However, if you need them to be on-site, you should consider the average wage in your area for someone in that role, even if industry rates tend to be lower. You'll often find that in on-site cases, editor rates increase significantly since top YouTube editors are relatively scarce. 2. Revisions Some creators don’t require any revisions, and this is perfectly fine. However, you'll often find that revisions are a crucial part of the editing workflow. For most channels, one or two revisions are very common and should be included in the pricing. But what about editors who offer unlimited revisions? Most of the time, this is offered because it sounds good, but in reality, both the editor and the creator realize that most creators won’t actually need more than one or two revisions at most. That being said, I've seen rare cases where a creator would have more than 25 revisions. I’ve even been involved in some of those. These cases are uncommon, and it's either due to a very crucial content piece or major flaws in the revision process. In those rare cases, revisions can have an impact on pricing. 3. Turn-around & Footage Length Turn-around expectations is going to have a significant impact on the pay because it doesn't just set an expectation for how much time you want the editor to spend on a project, but it also affects the pressure you put on an editor. I've worked with creators who expect their editors to provide a 24-hour turnaround for the first version and creators who provide their editors with 1-week turnarounds. In the shorter cases, you should often be willing to pay a premium to the editors since you are pushing them in a high-pressure work environment. Most of the time, these editors will burn out extremely fast, which is why I suggest you to not push editors too far. There are also differences in pricing based on the amount of footage and whether you have director's notes. Later in this post, I won't delve too deeply into the salary changes based on turnarounds when I break down pricing, as this would overly complicate the matter. 4. Experience & Demand The reason why people often advocate for higher wages for editors is that those advocating for this change are typically established editors who can charge almost anything for their services. However, this isn't always realistic for smaller creators. I've seen editors charging $10,000 per month for two videos, but this doesn't mean you can't pay someone $100 for a simple 10-to-20 minute edit. Yes, I understand that I'm setting a potentially dangerous precedent here by being 'okay' with a price like $100, but I'm merely observing the industry's current practices. Some 20-minute edits can take 4-5 hours to complete, which makes $100 a reasonable rate for many editor. However, if we also expect the editor to conduct research, put in significant effort on the music, and create visuals from scratch, then $100 can quickly seem inadequate. So, here's what you need to know: Currently, there's a significant shortage of experienced editors in this industry. Everyone is searching for experienced editors and willing to pay top dollar for their services. However, there are creators who cannot afford these rates. In such cases, paying an editor what others might consider a low rate is often a reasonable compromise. And yes, you will find editors who are content working for those lower rates. For full transparency, I've seen creators retain editors for less than $100 per edit. If the editor isn't satisfied, they can easily explore other opportunities because, yes, there's an incredible demand for their skills. 5. Exclusivity This one isn't often talked about, but many creators expect an editor to be exclusive to them. This is where you'll often notice the biggest issues in the editor/creator debate. If you're expecting to have someone exclusive, you're not just responsible for getting them a decent pay per video, you’re also responsible for their monthly income. For example, $1,000 for a 2-day project can be amazing pay; however, if you're only creating 2 videos a month when the editor is exclusive, you're underpaying most editors massively. This is why you'll often find $120,000-a-year editors. These editors are expected to be exclusive to the creator, but in return, they'll be paid for more than just their work. And yes, this is why you'll sometimes find an established editor making more than $250,000 a year for a single client because not only did the creator want this specific editor, but there was no other way to secure this editor. Exclusivity is a reasonable thing to expect from an editor, especially if you're training them. However, exclusivity comes with a cost. 6. Skill & Knowledge Editors are often perceived as individuals who merely trim footage, add music underneath it, and incorporate a few fancy transitions. However, this couldn't be further from the truth. I've had the opportunity to work together with some of the best editors in the industry; where my role was to provide feedback on their edits. And let me tell you this: even the most skilled editors occasionally overlook certain aspects. This leads me to emphasize that working with an editor who truly understands their craft is a night-and-day difference compared to one who isn't proficient in both Premiere & After Effects. If your editor only cuts and uploads your footage, you may pay very little. However, the moment you expect them to possess knowledge or skills beyond a beginner's level, your pricing will quickly increase. Here are six key skills and areas of expertise that can significantly impact an editor's pricing: - Organizational skills (particularly relevant for larger teams). - Understanding of story structure. - Editing speed (indeed, faster quality editing comes at a higher cost). - The ability to find appropriate music. - Comprehension of audience retention. - Proficiency in using tools like After Effects and Photoshop for animations. 7. Role There are three types of editors often hired by creators, and this role title could have a drastic impact on the amount you're paying the editor. Some of these roles often come with managerial functions. The first type of editor is a lead editor. For most creators, this is the sole editor you have on your project. However, for larger teams, this editor polishes and brings the edit together. They are typically the most skilled editor, and therefore, you'll often find that they are more expensive than any other editor. The second type of editor is a second editor. This role is like an assistant or right hand to the lead editor. Their responsibilities often align with those of the lead editor, but they lack the same level of experience. Their pay is usually not far from that of the lead editor. I recommend keeping their pay relatively close to each other to avoid any jealousy or other team issues. The last type of editor you'll often find is the assistant editor. This type of editor is primarily used for pre-cutting footage. This type of editor is often kept at a significantly lower rate to your lead or second editor. Here's a piece of advice for creators: If you're looking to reduce your costs, hiring an assistant editor is often one of the easiest ways to do so, as the cost of lead editors can be expensive. Some lead editors may even charge a day rate instead of a flat fee, so it's a good idea to consider lower-cost editors to reduce your expenses. Part 2: Payment Structures Before we delve into the actual numbers of editors, I'd like to propose one more aspect of salary negotiations. Most people, when they talk to editors, only think about one thing: they need to get their pricing as low as possible because they're not making enough yet to pay an editor well. This is where I'd like to introduce five types of deals for both editors and creators, primarily applicable to long-term editors. 1. Project-based pay This involves a flat fee per edit, with a set number of parameters such as turnaround time, revisions, etc. 2. Monthly salary This is a flat fee per month where the editor has a guaranteed pay for a maximum of 'x' number of edits. If you're consistently using an editor, you'll often want to switch to this model as it encourages them to stay with you due to the guaranteed income. 3. Performance bonuses or commissions Most creators may not be aware of or apply this, but if you're struggling to find an editor within your budget, you can create some excellent models this way. Here are a few options: - Editors get paid based on commission. This is often used for compilation channels, where the editor receives 50% of all revenue. - Editors receive a small flat fee with a commission on top. This bonus pay could be based on channel performance or video performance. For example, you can give an editor 10% of a video's revenue for the first 6 months after upload. Alternatively, you can provide the editor with 10% of revenue for the first 6 months after upload once a certain amount of money has been earned. For instance, the editor only gets 10% of revenue after the video has already made $2,000. This is a model that I've personally applied to some editors, and it works well. - Editors receive a bonus based on other factors, such as the number of revisions. This rewards editors for needing to do fewer revisions. It benefits both the creator and the editor, as there is less work that needs to be done. Creators need to focus on creating content, not spending countless hours editing and revising their work. 4.Intangibles Not everything is about pay. Often, you can offer lower pay in exchange for things that may seem to have obscure value. This can include visual credits, appearance opportunities, trips, and even spending time learning from the creator. One intangible that I've seen successfully implemented in a team is arranging meetings with consultants to help the editor grow. Yes, this benefits the creator, but it also benefits the editor. The creator's product improves, and the editor's skills and value increase over time. Part 3: Price Ranges This is the part that most have been waiting for and what we've been leading up to. I also wanted a long build-up with context to show that it's not as easy as a simple number. However, I'm going to give some numbers that are subject to change and not limited to the range. This mainly applies on a per-edit basis. This list is based on what I've seen in the industry. Here's a general breakdown: Short-form edit: $30 - $150 per edit These are shorts between 0-3 minutes that often don't require heavy editing. Long-form edit: $70 - $1,000 per edit (*) These are videos around the typical 8-20 minute range. The long-form range does requires a little bit of a breakdown: - $70-150 for a bare edit without visual effects and limited to no music - $100-250 for a standard edit without too many visual effects and limited music - $200-500 for a standard edit with slightly more visual effects and attention to music - $350-700 for a standard edit where b-roll and animation become more prominent - $500-1,000 for a standard edit where the visualization may become rather complex - $1,000+ for any edit that has exceptional needs that may require additional effort and skills to finish (*) Pricing here can increase drastically based on the amount of footage. This pricing is based on videos where the video is decently scripted. For example, if you're looking at an 8-hour recording without director's notes or anything, you could easily exceed that $1,000 or even $2,000 per video mark when the quality expectations are very high. Another disclaimer: This post isn't created to set the pricing for the industry. Just as much as you'll find editors willing to work for a lot less than what is stated here, you'll find editors who aren't willing to take less than $5,000 for an edit. There are too many factors involved to set a single price, but this post aims to create transparency based on what I've been seeing in the industry. Lastly, All of this pricing is also subject to change, and some of the numbers may become outdated extremely fast. If it came down to me, I'd want every editor to get paid $10,000+ per month and every creator to find an editor that works for free. But that's not realistic, so let's stick with this for now.

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Restricted Edits@restrictededits·
"Dad what was it like editing 20 pov among us videos?"
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mango
mango@mangoster·
I have legitimately never enjoyed my work more than I have been for the past 6-7 months and the crazy part is I am editing the exact same videos as before and yet the videos are higher quality, done in LESS time than before 🤷🤷
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Taylor Gunn
Taylor Gunn@JumpCutPro·
@smilezvideos Please for the love of God brother, DO NOT waste money on dumb shit like this. Invest in appreciating assets, not depreciating liabilities. 🙏
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collin
collin@smilezvideos·
I promise you im gonna be the first editor to pop out with this car Possibly this year
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Mo Syed
Mo Syed@MoSyed110·
welcome @MathewRhyze to KSI+ editing team. we are always on a lookout for TOP TALENTED team, editors, VFX guys, clippers etc. If you think you can be part of @KSI Production. send us an email. jobs@ksi-production.com
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Xen Vermax
Xen Vermax@Vermaxtv·
Looking for editors! I have a lot of videos at this time of the year and am trying to add 1-2 consistent editors to the team. - 5-7 day turn around time or less is always a huge plus - very experienced with content videos - can do animations with after effects - can work with multiple camera angles - experience with fortnite videos - DM me 📩
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Restricted Edits
Restricted Edits@restrictededits·
@amritwt They can work, but most channels are short lived. Unless you brand the channel, you will need to constantly start new ones.
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Talley
Talley@__Talley__·
Editing timeline for the Polymarket x UFC video. By far the most complex sound design I have ever done. 38 seconds long and +150 sound effects.
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Leroy ter Braak
Leroy ter Braak@LeroyterBraak·
Unpopular post but sometimes I need to cleanse my mind: A lot of people on this app are cosplaying success on YouTube. Yes, even a few you probably “respect”. I’m not talking small followings. Some of them make you believe that they own a portfolio of successful channels and are the main reason for their success. All while someone else in the shadows does the work that made all that growth happen. Or they own a % rev share of the channel for some basic advice every so often on a thumbnail or topic. I’ve seen it time and time again over the past years, but I tend to stay in my own lane and focus on myself (most of the time). Same with some “YT strategists” on X, but the problem is even bigger on other platforms. Slap a big YouTuber or two you “worked with” in your bio (read: they farted in their direction once or twice at most), pretend you are the sole reason for their success until someone questions you, then downplay it a bit and hope you get a bunch of work from it. There’s a reason I took all metrics out of my bio here some time ago. It just feels wrong. The biggest reason why I am successful to the extend of where I am today is simply because I work with obsessed creators that will adapt and listen. It’s not just me. It’s teamwork in every aspect. My experience on YouTube and other skillsets adjacent to it are nothing more than a part of it. Sadly, this type of “tool” will make easy to fool people fall into even bigger traps. But if you are still fooled by flashy numbers, exotic cars, and empty promises on the internet in 2025.. I don’t know how to help you.
Oto@otoprofit

Fake guru epidemic getting so bad that mfs are making fake programs to fake yt analytics 😭😭😭

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Restricted Edits@restrictededits·
@dannyrio_ The most insane take I've seen on editing twitter in a long time
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dannyrio
dannyrio@dannyrio_·
In 2026: Portfolios don't matter as the market is fucked. The only way to get hired will be through trials. This is quickly becoming the case, so you might as well outreach with a free edit, as that's the standard now.
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Restricted Edits@restrictededits·
@mattfoom First payment is always the best no matter the number, congrats
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matt
matt@mattcarlbergg·
obviously nothing and i'm WAYY behind but this is the first money i've ever made from posting content on a page i run really cool to see and hopefully the start of something big
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Starter Story
Starter Story@starter_story·
I'm still convinced you can become a millionaire simply by doing the pomodoro technique over and over.
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Restricted Edits@restrictededits·
@k_flowstate I've bought 2, and hated both... 1 was too heavy and the other didn't click well
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flowstate
flowstate@k_flowstate·
I have never heard a bad review about this mouse
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Caleb Hammer
Caleb Hammer@sircalebhammer·
For those following… it’s official: keeping Hammer Media in Austin. It’s been an annoying 6 months or so, and I would honestly love a new day to day environment after 7 years, but I could never find a way to make it make sense. First was Vegas: Pros: Vegas creator friends and airport for guests is great. Cons: not trying to be in the desert or in the least walkable city ever. Then came NYC: Pros: guest travel, near population hubs, great talent, 4 seasons, and the walkability I crave. Cons: cost of workers, and the likelihood of settling a lawsuit a year or so. My lawyers recommend setting aside a few hundred thousand a year for this, and it’s a literal business to sue employers and get settlements (cheaper than fighting, so everyone settles, every time). One of my lawyers has worked for a dozen creative companies in NYC and there hasn’t been one that hasn’t faced lawsuits yearly for cash grabs. Oh, and high taxes… Backup, Miami: pros: creative scene, beach, good winter weather, some walkability. Cons: 5.5% c corp tax, some unfriendly laws regarding filming, and horrendously humid summer. And too many BBLs… I’m a natural guy 😏 Last resort, Dallas: pros: uptown is mixed use and walkable, sports, about to be 3rd largest US metro (passing Chicago), perfect airport for guests, in the most business friendly state still, and closerrrrr to 4 seasons than Austin. Cons: no beach and no hill country, only 1 good area I like, the rest felt very sketchy, no nature at all, worst downtown I’ve ever been to, and not enough of an upgrade for the massive costs it would take to move my business. So… Austin. Loved her before, hope to again. Some great neighborhoods and it feels safe. Public schools and the professional sports scene SUCKS. Food is good, talent is INCREDIBLE, transport sucks, halfway decent nature, and the hill country is beautiful. Stupid city gov that cuts from EMS and funds more to homeless programs that has literally proven year over to not help in the slightest, and a DA who won’t prosecute criminals for some reason. Great people all around though. Austin is a creative, tech, and entrepreneurial juggernaut. I hope we can make this place better, I’ll try to be apart of that change.
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