Richu
233 posts

Richu
@richulol
S15 1398 lp peak 18 🇪🇪 support for @DKB_XPERION_NXT Contact: @MrOrxata
Katılım Nisan 2024
249 Takip Edilen355 Takipçiler

Apex Ranked Followup
Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone
Feedback we heard
1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters
2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.)
3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below)
4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so
5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that”
6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating
On who is getting +30/-10 and who is +/-20
- There have been a lot of discussions around who is getting good gains and who is not
- We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is
- This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season)
- Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20
- This means the only way to climb the ladder is to have a >50% winrate
- If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state
- I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account
- I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point
- The only way to climb from this state is to improve skill level
- I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point
On ladder grindiness
- We hear your concerns on needing to play too many games to climb up the ladder
- It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets
- We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts
- If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience
- Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well
- We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal
- Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them
- In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP
- If you are starting from a legacy account, it will be significantly less games than this
- We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option
- For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding
- On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too
- We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated
On why the LP is so high
- I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP)
- In some regions, the answer to that is yes, in others, it's not quite as large, but still close
- Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better
- This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was
- Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large
- This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win
- As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc.
- But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints”
On Matchmaking Quality
- There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day
- I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions
- Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role
- If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time)
- Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity
- We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it
Why do Challengers get +30LP, even when there are 200 LP masters in the game
- LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win
- The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20
- If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better)
- There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.)
- As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions
Other things we're thinking about (nothing confirmed)
- [Agree] Many players are calling for better feelings of progression and progress in these tiers
- [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers)
- [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf
- [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down)
- [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness
- [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP)
More on Apex resets
- To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below,
- Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point
- If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season
- We will be doing some research in the affected regions to help inform a call one way or the other
- We would only consider a reset if we are confident it would result in an improved overall experience
Option 1: Hard Reset
- Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking
- This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system
- Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG
- This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players
- Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option
- We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it
Option 2: Softer Resets
- Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs
- The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
English

@iicookiecreamss @prppppm @MattTheWayy @6pekreal mate he doesnt get a shield from tp if he took ignite😭
English

7-day ban and honestly I don’t think it’s deserved.
I was playing to win the whole game, no trolling, no griefing, no wasting summs. Late game I TP’d to a minion right next to me, hit a 3-man Malphite ult, we win the fight and end the game after that. Straight up clean play to close the game.
I also kept my mouth shut. Didn’t argue, didn’t escalate anything.
What’s frustrating is people in the same game and previous game/situation I got banned for were doing similar (or worse) things, some even starting it, and nothing happens to them. Meanwhile I get reported and punished again.
I get that systems need to exist, but this really feels inconsistent. Hard to understand how this is considered punishable when I’m just playing ranked to win.
Just want some clarity and consistency, that’s all.
Game ID: 7794734117
Ticked ID: 124242111
@drewlevin @RiotPhroxzon @RiotSupport @riotgames
English
Richu retweetledi
Richu retweetledi

LFT SUPPORT
After a good individual split in Arabian League 1, I am LFT for Spring and Summer.
Hard working and really commited to the game , eager to learn and to prove my self .
VODS upon request
For references u can ask any of my previous teammates/coach i worked with.
@PerezNicolasLol @CoachSeryy @ThinUnclePhil @In0riii
RT and Like really appreciated
Clips from scrims, soloq and official hope you enjoy it
English
Richu retweetledi

Midlane LFT
After my strongest individual split, I'm exploring my options for 2026.
Vods available upon request
References:
@CoachKami1
@CoachTrapLOL
@CoachFykling
Contact me via DMs or @Imput_lol

English
Richu retweetledi
Richu retweetledi

I am down to work unpaid for any WNB project as a manager or analyst alongside my ERL1 team.
Feel free to reach out through DMs here or on teddyomi_lol on discord
Reposts and likes appreciated 🤍
@lft_woman
Sheep Esports@Sheep_Esports
LoL Game Changers are expected to return, with newly appointed promoter NEO 🇫🇷 set to take charge of the project NEO is also in charge of: - EMEA Masters 🇪🇺 - EVO France - EVA Pro League They take over the role previously held by Webedia
English
Richu retweetledi

I'm LFT for spring/summer splits 2026 - VOD's available upon request
Still participating in EMEA Masters with @bushidowildcats
References:
@EdwardCarryLoL
@lekcycc
@AnOnPsyCkOlol
or any of my previous teammates/staff
Contact me discord kenal0 or @CyrilBerges agent
English
Richu retweetledi

On a side note, while i am LFT i have opened some more slots for individual coaching.
Any info regarding that feel free to contact me here on DM's or on Discord: in0rii.
Some short examples of players i worked long term with on this thread:

Inori@In0riii
After a short but a positive personal split with PCS in the LFL invitational I am now LFT for Spring Split. Mainly interested AC/positional but open to other offers, i would love to stay on the LFL/LFL 2. Contact me on Discord or mrorxata. ❤️& 🔁are appreciated.
English
Richu retweetledi

Split is officially over at SixSeven (6GPA) and I would like to share some thoughts.
Like many of you know, we stayed orgless and even tho we are unpaid, every single player and staff worked their asses off. Out of pure passion, out of pure hunger. My players stayed silent, and made sure we are all able to take care of the previous split players as well.
@robocoplol1 and @ZazeeLoL the two quiet forces in our team. They made the whole split a lot more sufferable. Never created issues and made sure we all have a great time.
Zazee was the first player I felt useful with as a manager, he was the first player I heard thank you from.
@jokaaeuw and Afriibi, two very good players that made every arguement count in our team. Smart, dedicated and opinionated!
Jokaa with his insane ideas and afriibi with his crazy builds.
Then @MahonixMan .. whatever I say will not be enough. I was skeptical about working with him, I had heard he is tough to work with, honestly one of the best decisions I made in my career to include him on this project. A born leader, holding people accountable, not scared of growth. Totally someone I need to see in EMEA next split.
Last but not least… @Akaryu99 , he was the heart of the project. The one that was hurt the most when we found out we will have to be orgless. Two splits of his EMEA worthy rosters and he loved them all. To this day he checks in on our last roster, made sure everything goes well for them, made himself our new owner. We have had our disagreements through the years we know eachother, but I will always say, he is first a HUMAN and then a coach. I also want to thank our amazing @HainellLoL , our assistant coach working from the shadows, an amazing man that helped us through every single official, that was Akaryu’s and mine referee.
I won’t ever be able to thank enough @Taku_mngt @nicotheweirdo_ and xirio for all the help the gave me and our old players this split. Truly amazing humans.
And to close this, I want to thank my favourite roster I ever worked with that wasnt rewarded for their work, but deserve a place in top ERL teams. @kaylemlol @iwananlol @MetroArcher @richulol you are some of the most reliable young gentlemen out there and you deserved every penny. I hope other managers are lucky enough to work with you.
THIS IS WHERE SIXSEVEN SAYS THANK YOU AND BYE🤍
English











