Rue669 / George Alexandros - Elohim Eternal

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Rue669 / George Alexandros - Elohim Eternal

Rue669 / George Alexandros - Elohim Eternal

@rue669ee

Indie game developer of the turn-based RPG-inspired Elohim Eternal series. BUY the Elohim Eternal series: https://t.co/S5RbduKmnf

Toronto Katılım Kasım 2021
894 Takip Edilen1.4K Takipçiler
Davidvinc
Davidvinc@TheDavidVinc·
I’ve been trying to find the right words for this, and I don’t know that I can, but I’ll try my best. Seeing that 40 million people have watched something I built from scratch is just unreal. I started this whole thing just to talk about games that I love, and I really had no clue what I was doing, I just figured it out as I went. There was no big plan at all. It was just a hobby to do one summer break and I was going to stop when the next school year started – I had no expectation it would ever reach this or become a thing - so the fact that it has genuinely means more than I can say. I’m kind of speechless. I’m so grateful to each and everyone of you. Whether you’ve been here from the beginning or just found the channel recently, thank you from the bottom of my heart. Everyday I just do my best to make videos I care about, and I don’t plan on changing that anytime soon. I really do appreciate it more than I can really put into words. Thank you all so much.
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Rue669 / George Alexandros - Elohim Eternal
@Bucky_cm If you have a publisher, you are not indie. I realize that is a black and white definition, but that is how indie authors are viewed. Yes this means that a bunch of games we all love and call indie are not actually indie. I dont anticipate that the definition will change.
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Bucky | Palworld
Bucky | Palworld@Bucky_cm·
Where does the indie line end in your opinion? Does scale really matter? If a studio has 5,000 peeps but zero financial backing and owns 100% of their own company (extreme example), isn’t that still “indie”? Is BG3 indie? 🤔 Genuinely curious! (This isn’t about Highguard)
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Rue669 / George Alexandros - Elohim Eternal
#IndieDevs - have any of you considered selling your games direct? Not use Steam or GOG. Just create a webpage where players can purchase a DRM-free version of your game? Obviously visibility would be an issue (it already is) but wondering if anyone has done this.
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