Mr. Mr
244 posts


In celebration of the Destiny 2: Renegades launch and the introduction of Syndicates, we have a fun event happening outside of the game — led by our creator community — for players to hop into if they so choose at OathOfTheRenegades.com
Support your favorite content creator by taking the Oath of the Renegades and logging in through Bungie.net. Join creator communities as they act as Syndicate Lieutenants, form new friendships, and have some fun.
On scheduled creator streaming days, the victorious Syndicate Lieutenants and people who have pledged to that Syndicate will have the opportunity to receive Displates, Collector's Editions, Game Codes, Emblems, and more from the Lieutenants.
At the end of this event, the winning creator Syndicate as part of the Oath of the Renegades will unlock an emblem for the entire Destiny 2 community to adorn in 2026. More details to come in the future!
Pledge your support to your favorite content creator at OathOfTheRenegades.com.

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@Hahndog89 @Destiny2Team They've been running a marathon they didn't prepare for. Give them a few years and they'll catch up.
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@Destiny2Team People still want a d3. Till i have a good tech n leadership team, fix your bugs 1st
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We have discovered an issue in Renegades where players who preview or have loadouts with Wormgod Caress equipped will encounter a WEASEL error.
This issue can be mitigated by updating your loadouts today either in-game or in the Companion app to temporarily remove this Exotic.
After Renegades launches and you log in, you can add the Exotic to your loadouts again as new loadouts that include Wormgod Caress will not cause this error.
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@Destiny2Team @SonyElectronics fix your stepchild! Nobody wants a new PvP game (especially an extraction shooter) made by the current Bungie team. Can't do anything about cheating let alone a PvP ruining audio bug that's been going on for MONTHS.. F Marathon!
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Welcome to the second week of Call to Arms! 💪
Based on your feedback, we've deployed the following changes to the event:
📈 Score thresholds for all activities have been adjusted (numbers abbreviated for readability).
💠 Salt Mines: Top 1%: 3.371M / Top 10%: 2.405M
💠 Crucible: Top 1%: 13518 / Top 10%: 12327
💠The Coil: Top 1%: 2.910M / Top 10%: 2.431M
💠Heliostat: Top 1%: 2.912M / Top 10%: 2.448M
💠Proving Grounds: Top 1%: 2.972M, Top 10%: 2.437M
📈 Score thresholds below Top 10% have also been adjusted to further open up eligibility for the shader and transmat rewards.
🖼️ The PvE changes are designed to protect the challenge of claiming the event's top emblem reward but we also feel it's necessary to address the 550 Power players that have been adversely affected by lower score bugs introduced alongside our Power equalization changes.
⚔️ The PvP change is designed to address the several reports we're seeing of players coming in just a few points short after completing very high scoring games. We want to open this pool up slightly to encompass these players.
🔒 To prevent further impact of the Power changes, the Call to Arms score thresholds have now been locked. 🔒
We're also planning to deploy a live update that introduces the following Call to Arms changes:
🐲 Decreased the cost of Tier 1 revive tokens and upgrades from Riven at the start of The Coil activity.
➡️ Tier 1 Revive Tokens: changed to 25 Wishing Glass (previously 100).
➡️ Other Tier 1 Dragon's Wish Upgrades: changed to 50 Wishing Glass (previously 100).
➡️ Tier 2 and 3 upgrades and revive tokens will remain unchanged.
🎁 Expanded the interact radius of the Daily Shipment chest to address reports that its interface isn't showing.
We unfortunately can't address the following issues in time for this event:
💠 The team has been exploring how to address the impact of High Value Target spawns in the Salt Mines activity. We plan to factor them in for consistent scoring in future Call to Arms events.
💠 The Call to Arms tooltips indicate the incorrect number of Competitor Points required to earn the "Next Percentile" for Above Average, Top 30%, and Top 10%. The correct values are 5, 10, and 50 Points respectively.
We appreciate your continued feedback and patience with this first Call to Arms and will apply these changes to future events.
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@beltmenot @Blacktwo__ @Destiny2Team You can and will get a boat load of focusable new weapons. You're literally only missing out on cosmetics that you DO NOT DESERVE!!! God forbid "dedicated players" get something jimbob12 @ pl310 doesn't get... Yall already ruined pinnacle\adept weapons. Ffs it's an ornament!!!
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@Blacktwo__ @Destiny2Team casuals should be able to take part. end. of. story.
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We appreciate the constructive feedback you've been sharing in the day since Call to Arms started. The team has been working to address the following items:
We've deployed the following changes and fixes as a live update:
- Set the Salt Mines activity to only have Taken combatants (not rotate between Dread and Taken) during the Call to Arms event to maintain a consistent experience when earning points in Solo Ops runs.
- Removed Cutting Edge as a requirement in all Crucible modes to invite further buildcrafting in the PvP environment.
- Fixed Zone Control mode not recording a player's higher scores after their first registered score.
- Fixed an issue where the Iron Banner quest Testament of Strength was overriding the Call to Arms event quest.
More improvements are planned for upcoming live updates:
- Remove Power Multipliers as a scoring factor in PvE and PvP activities. This means that players at 500 Power can earn the same scores as those at 550 Power if they execute properly within the activity.
- Change Boons to add 0 red or green triangles; Players will be able to choose any Boon without impacting their overall score.
- Change all gear player stakes to add 5 green triangles in Call to Arms activities, matching "All Bows". Our goal is to give players the opportunity for more variety in selecting modifiers during this competition.
The team is also actively investigating the following:
- We are looking into increasing Revive Token quantities in The Coil activity.
- We are investigating reports of enemies remaining immune even after all shield drones have been destroyed.
We will continue to monitor feedback as the event progresses and provide updates on our plans.
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@Blacktwo__ @Destiny2Team it wasn't a difficulty issue lol, just power multipliers
you still need at least 500 for ultimate activities
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@SirMcVibes @Blacktwo__ @Destiny2Team They literally said the helmet ornament is "for the most dedicated players." 550 is literally the most dedicated of players at the end of 6 months. If you're not 550 by now, guess what... You're not a dedicated player... They didn't say "the best players" did they?
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@Destiny2Team 2\2 so let them, but if they're underpowered let them attempt and prove themselves regardless if they're more than -30. Let them attempt at -200 and if they can't, tell'em to stfu, no helmet for you... They're all whining about other people that have got to 550. 550 or GL...
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@Destiny2Team Fold, lmao. You should have just left it as was and released ultimatum mode for everyone no matter the light level, remove the 550 power multiplier, and remove the power level benefits of the highest in the fire team... Everyone is yapping about not being able to attempt max 1\2
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@Destiny2Team Fix the fn audio bug ! Ffs, it's been waaaay too long. Yeah marathon sounds great from a purely PvP standpoint... LMAO. Fn joke of a company to do anything PvP, let alone a new IP. Funny Halo is re-releasing just to shove Bungie's nose in their own greedy shit...
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Thank you for joining us for the first day of Call to Arms!
We've been watching the conversation and feedback around rewards, activities, and modifiers for the event. Expect details on some changes based on your feedback in the coming days.
Meanwhile, be sure to claim your Daily Shipment of gear from Devrim in the Tower! Earning Competitor Points in Call to Arms activities will increase how many rewards you receive.
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@BNGServerStatus It's become obvious to me now that Bungo don't read the replies on any of their social media channels. If they did then they would have known about today's issues almost instantly. Instead of the three hours it took for them to notice!
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@BNGServerStatus I can play matchmade that's laggy, but can't even launch a solo ops without the bat error.
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@DjCrazee @ChefRonRonRon @BNGServerStatus That sucks dude. I had 3 t5 show up there and 2 were above my max.
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@ruhl_mr @ChefRonRonRon @BNGServerStatus Mine went to postmaster. But from an A+ GM Fallen Saber that had 3 bonus drops, everything that went to postmaster was 445 when I'm 455. So, yeah, it went to post, but it was all trash that wasn't even at power lol.
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[#Destiny2Game] We are investigating a rise in BAT errors for all activities. Stay tuned for updates.
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@Gibbet4321 @BNGServerStatus Listening is one thing, actually doing and following through is a completely different matter, remember they don't want to "over-deliver."
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[#Destiny2Game] Background Maintenance has begun.
TIMELINE
❖ Expected end: ~1 PM PDT (-7 UTC)
Game services may be impacted. Please report issues at bung.ie/destiny2help
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@BNGServerStatus Everything about this game is so fn garbage rn... Literally EVERYTHING!
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@Destiny2Team You should be investigating the issue that you wasted time making this trash garbage when you already had it figured out 8 years ago w\ combined arms... Giant downgrade!
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@DamarLegacy @Destiny2Team Yeah, I thought it was intentional for trials. It's going to be double primary and\or very campy with nothing but hand holding and team shooting trying to build meter.
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@Destiny2Team Woah, special ammo every round was no intended.
This is better than people going double primary 😓
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Patch notes for Update 9.0.0.6 are now available: bungie.net/7/en/News/Arti…
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@superhaker3 @Destiny2Team I figured trials matches were supposed to start every round w\ special honestly. It's gonna be very campy I bet, or yeah double primary. Building up special will require some major hand holding and team shooting.
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