Rust Game Dev Podcast 🦀

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Rust Game Dev Podcast 🦀 banner
Rust Game Dev Podcast 🦀

Rust Game Dev Podcast 🦀

@rustgamedev

In-depth interviews with indie game developers creating titles and libraries with the Rust programming language. Listen and subscribe at https://t.co/T4QD0enbgQ

Katılım Temmuz 2020
59 Takip Edilen825 Takipçiler
Rust Game Dev Podcast 🦀 retweetledi
Herbert "TheBracket" Wolverson
After far too long a delay, bracket-lib has been updated! It's been tested with the Hands-on Rust code and the Roguelike Tutorial. As always, let me know if problems crop up. #rustgamedev
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Rust Game Dev Podcast 🦀 retweetledi
:party-corgi:
:party-corgi:@chrisbiscardi·
Another full month of @rustlang on YouTube. Overall we covered almost all of the Learn Wgpu tutorial series, implemented cubespheres and other shader tech in @BevyEngine, covered Bevy's second game jam and some other releases and started an "unstable Rust" series.
:party-corgi: tweet media
:party-corgi:@chrisbiscardi

Celebrating another month of daily @rustlang videos today. This month we started diving into Compute Shaders in @BevyEngine, Macros, Scoped Threads, and more

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Rust Game Dev Podcast 🦀 retweetledi
Mara
Mara@m_ou_se·
🆕🦀 A few hours ago, @rustlang 1.64.0 was released! 🎉 Just like every six weeks, at every new release, here's a thread with some of the highlights. 🧵 1/15 blog.rust-lang.org/2022/09/22/Rus…
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Herbert "TheBracket" Wolverson
Herbert "TheBracket" Wolverson@herberticus·
Having a hard-earned quiet day to celebrate my birthday. Dwarf Fortress time! That should leave me refreshed for the next round of bracket-lib work next week. We're *really* close to the next release. :-)
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Rust Game Dev Podcast 🦀 retweetledi
Herbert "TheBracket" Wolverson
Herbert "TheBracket" Wolverson@herberticus·
@Rex_Quantum I'm planning two rounds of releases: one to catch up (a last 0.8 version), focusing on crate versions and a year's worth of bug-fixes - and then a second that will add Bevy support.
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Rust Game Dev Podcast 🦀 retweetledi
Jonas Wagner
Jonas Wagner@29a_ch·
Coded a little toy for the @BevyEngine jam #2. If you've ever wanted to drift a combine harvester, this one is for you. ;) Mostly an exercise to learn rust and play with bevy. itch.io/jam/bevy-jam-2…
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Rust Game Dev Podcast 🦀 retweetledi
Richard Patching 🦀
Richard Patching 🦀@patching_irl·
Over the weekend I worked a little more on character creation and UI. The UI system is starting to get quite flexible and putting screens together is relatively quick now, with support for events, tooltips, text wrapping and colour. #rust #gamedev
Richard Patching 🦀 tweet mediaRichard Patching 🦀 tweet media
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@ọzkriff
@ọzkriff@ozkriff·
a couple more sketches from the last week
@ọzkriff tweet media@ọzkriff tweet media@ọzkriff tweet media@ọzkriff tweet media
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@ọzkriff
@ọzkriff@ozkriff·
Started doing little ~daily sketches because why not
@ọzkriff tweet media@ọzkriff tweet media@ọzkriff tweet media@ọzkriff tweet media
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Rust Game Dev Podcast 🦀 retweetledi
godot-rust
godot-rust@GodotRust·
🚀 gdnative 0.10.1 released! New #[method] syntax, GDScript utils like lerp/smoothstep, exporting Vec/HashMap/HashSet and several bugfixes. This is a backwards-compatible release; Godot 3.5 support will be added in a separate version. Details in github.com/godot-rust/god…
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Rust Game Dev Podcast 🦀 retweetledi
Veloren
Veloren@velorenproject·
Veloren has hit a new record number of players online on the main game server at once, 277 --> 369!
Veloren tweet mediaVeloren tweet media
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Rust Game Dev Podcast 🦀 retweetledi
Richard Patching 🦀
Richard Patching 🦀@patching_irl·
Spent the last few evenings hacking on a new UI system - post finishing the incredible 'Hands on Rust' by @herberticus It's ECS driven, supports mouse/keyboard and adds multiline colored printing to my fork of bracket-lib. #rustlang #gamedev
GIF
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Rust Game Dev Podcast 🦀 retweetledi
Carter Anderson
Carter Anderson@cart_cart·
Today is Bevy's second birthday! As is (now) tradition, I've taken this as a chance to reflect on the past year and outline our plans for the next year of @BevyEngine development. bevyengine.org/news/bevys-sec…
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