¡Ya está en operación el nuevo #TrenFelipeÁngeles! 🚆
Llega de forma ágil y cómoda al AIFA en un transporte eléctrico y amigable con el ambiente. 🌎
Recuerda que la tarifa promocional de Buenavista al AIFA es de $45 pesos y puedes ingresar con tu Tarjeta de #MovilidadIntegrada. 💳
Aprovecha la puesta en marcha del Tren Felipe Ángeles, Buenavista - AIFA!
Conoce la tarifa promocional por $45.00.
Válida para viajar desde cualquier estación (del Suburbano o del Ramal) hacia el AIFA, y viceversa.
#TrenAIFA#FONADINOpera
¡La transformación llegó en tren! 🚊
Hoy, con el #TrenFelipeÁngeles avanzamos en la conformación de los trenes del Valle de México.
Aquí puedes consultar el nuevo mapa de conexión con la Red #MovilidadIntegrada ✨
👉🏼 bit.ly/4944qPB
¡Increíble mosaico! 👏
La afición de Tigres se rifó y organizó este extraordinario gesto al minuto 10 del partido ante Mazatlán, como homenaje a André-Pierre Gignac.
La leyenda estaría viviendo sus últimos minutos como universitario. Aquí es donde los fifas lloran 🥹
Nintendo released a new commercial called "It's You, MARIO" looking back at the 40 year history of Mario games!
The commercial will be shown at The Super Mario Galaxy Movie screenings in Japan.
If you beat this level as a kid, your brain was doing the same fifty-hour training researchers now run on adult volunteers in a lab. Action gamers react about 45 milliseconds faster than non-gamers and make decisions a quarter quicker without sacrificing accuracy. Brain scientists at Rochester and Geneva have been measuring this for over twenty years.
The level is Mine Cart Carnage. Eighth stage of Donkey Kong Country. November 1994. Built by a team of twelve working out of a village in rural Leicestershire. It was the first time the game ever took control away from you. The cart started rolling. You couldn't slow it down. You had to time jumps between broken tracks while lizards drove carts at your face from the opposite direction. And the cart weighed more than you did, so every jump messed with your landing.
Daphne Bavelier at the University of Geneva has spent her career studying exactly this kind of game. Her 2003 Nature paper showed that fast-paced action games physically rewire the brain's attention circuits. Fifteen years later, Bediou and colleagues combined dozens of these studies into one big review of the field. You get sharper at picking out what matters and ignoring what doesn't. Spatial puzzles get easier. And in one Bavelier experiment, gamers figured out made-up vocabulary from a fake language in twenty minutes. Non-gamers needed forty.
Rare bought Silicon Graphics computers, roughly eighty thousand pounds each, to build this game. Those were the same kind of computers that animated the dinosaurs in Jurassic Park. A single picture of Donkey Kong, rendered on one of those computers, took up more memory than an entire Super Nintendo game could hold. So Rare built a compression trick from scratch and squeezed the 3D models into flat images the console could actually run. The computers ran all night. A massive air conditioner kept the machines from frying, while the team worked through the summer heat with no AC of their own.
9.3 million copies sold. Nintendo spent sixteen million dollars marketing it in America alone, more than triple the industry average. Every kid who got stuck on Mine Cart Carnage and kept restarting until they beat it was running the same kind of experiment neuroscientists now study in their labs. Fifty hours of it.
Woe to those who manipulate religion and the very name of God for their own military, economic, and political gain, dragging that which is sacred into darkness and filth. #ApostolicJourney#Cameroonvatican.va/content/leo-xi…