Evan Berman

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Evan Berman

Evan Berman

@Scapes

🎮 Global Community Lead, @DestinyTheGame at @Bungie 💾 Alumnus: Tencent, 2K, Bethesda, Xbox, Trion, Krafton, THQ ⚛ Personal Account 💼 https://t.co/JVXl5M72JB

🏡 San Diego via 🏖 Miami Katılım Şubat 2008
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Evan Berman
Evan Berman@Scapes·
new "stealing your meme" format just dropped 🦋
GIF
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Marathon
Marathon@MarathonTheGame·
// TRIAGE SHELL SURVIVAL IS VIOLENCE
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LukeCB14
LukeCB14@LukeCB14·
Quick question @A_dmg04 @MoltenSlowa @Destiny2Team Do winners of the following few weeks of AOTW & MOTW get these emblems when the emblems are added in the June update, or is it just winners featured after the June update goes live?
LukeCB14@LukeCB14

Honestly this is probably the highest quality full suite of "community award" emblems we've had in a good while. The AOTW & MOTW ones are particular highlights to me. Really wasn't expecting anything to be able to rival 24fps.

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Evan Berman
Evan Berman@Scapes·
@D2LostSector Yeah more Disturbed than Rammstein but I'd listen to the full cut for sure
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Evan Berman
Evan Berman@Scapes·
Serbia's lead Eurovision singer costume giving Lich King meets Judgment armor Oh and their song is fire too
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Evan Berman retweetledi
Julia Nardin
Julia Nardin@julianardin·
Grateful to not only our cherished core, but also to everyone else who’s given us feedback on the game. Keep it coming.
Marathon@MarathonTheGame

Marathon’s game director @Ziegler_Dev reflects on the journey so far and the weird and wild path ahead. Here’s the gist of it: 🔹With the first season of Marathon we’ve created a strong core community. 🔹We're embarking on a multi-season journey built around growing from the seed of this strong community. 🔹We’re looking to solve some pain points for players: * Making the game less grindy, more rewarding * Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc. * Smoothing out onboarding 🔹We’re also going to build out more of the core game: * Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more * Building systems to make progressing more interesting 🔹We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill. * Exploring more pure PVP, PVE, and PVP-lite experiences * Continue experimenting with experimental queues to learn more around these experiences Other highlights: 🔹We're bringing back Duos for Season 2 with a rotating Duos queue. 🔹We're testing some experiments in Season 2 around PVE and PVP-Lite modes. 🔹We’re expanding the max size of your Vault and increasing faction progression rates in Season 2. 🔹We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25. If this summary has your interest piqued, read the full article here: x.com/MarathonTheGam…

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Evan Berman
Evan Berman@Scapes·
Launch, Learnings, & What's Next from Marathon's @Ziegler_Dev 🎓 Smoother onboarding 🎁 Less grindy, more rewarding 🛠️ Improved UI/UX 🗺️ New and updated zones 🤖 New Runner Shells 🥊 New enemies 🔫 New weapons/loot 📦 Larger Vault size 🧪 Testing PvE and PvP-Lite modes and more!
Marathon@MarathonTheGame

x.com/i/article/2054…

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SamiKat
SamiKat@samikatplays·
@Scapes @asalisbury @DestinyTheGame OBSESSED with the MotW one. Best translation of the overall theme/idea of “movie” that Destiny has had yet. The nostalgia hits just right too. Please pass on my sincere compliments!
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Destiny 2
Destiny 2@DestinyTheGame·
This Week in Destiny: 🫡 The Commander's Orders Community Challenge was successfully completed! 👀 New Community emblems preview 🏖️ Upcoming weekend activities in Destiny 2 📰 bung.ie/4d9J85S
Destiny 2 tweet media
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