wills

983 posts

wills banner
wills

wills

@schmooDev

Lead Engineer @ComboDevils・entropoly out now on steam・recursor coming soon・ssbm nerd・niall's friend

Brighton, UK Katılım Haziran 2017
493 Takip Edilen3.8K Takipçiler
Sabitlenmiş Tweet
wills
wills@schmooDev·
melee x celeste, now 40% off join the entropolycule, link below
English
6
32
330
23.3K
wills retweetledi
COMBO DEVILS
COMBO DEVILS@ComboDevils·
Our Kickstarter is complete! THANK YOU ALL SO MUCH! It's not over yet though, Late Pledges are enabled. You can still get access to our Closed Beta at no extra cost! Closed beta starts in 2-3 weeks.
COMBO DEVILS tweet media
English
3
49
201
5.5K
wills
wills@schmooDev·
Just an hour and a half left to back the kickstarter!!! Link below 👇
English
6
8
85
2.1K
wills retweetledi
COMBO DEVILS
COMBO DEVILS@ComboDevils·
There's only 16 hours left to back our Kickstarter! Make sure you don't miss out and back us before it's too late!
COMBO DEVILS tweet media
English
5
47
123
13.9K
wills
wills@schmooDev·
@ant_ssb Yep, we have grab techs like in trad fighters
English
1
0
1
44
ant
ant@ant_ssb·
@schmooDev Ok sorry to ask under this thread LOL but do meaty grabs on tech options have any counterplay? I honestly am not 100% sure if this game has grabs but I would assume so?
English
1
0
1
43
wills
wills@schmooDev·
another addition to our knockback is the skimstone system, and teching during these shallow angles will do a ground tech cling, which also has a unique transition to ledge grab
English
7
59
470
27.8K
wills
wills@schmooDev·
There's a lot of cool features in our replay viewer. You can go free cam, auto focus with fov sliders, fast forward, rewind, green screen, change costumes on the fly, toggle slowmo + more. Plus a lot of these features are available when spectating online matches
English
1
16
82
3K
wills
wills@schmooDev·
@katyparrygg Can't tell if you're being rude or sincerely asking
English
1
0
44
1.6K
KATY PARRY
KATY PARRY@katyparrygg·
@schmooDev I’d love to hear more about what you’ve added to make “juice” unique!
English
1
0
1
1.5K
wills
wills@schmooDev·
The importance of juice in fighting games! Making a satisfying hit starts with great animation, but requires so much more
English
57
92
1.6K
794.9K
KATY PARRY
KATY PARRY@katyparrygg·
@schmooDev So juice is just longer hitstop + zoom in + screen shake like what smash has right?
English
1
0
4
1.6K
wills
wills@schmooDev·
@katyparrygg hitstop was the other thing i left in the no juice example, cos it just felt too weird without
English
2
1
164
11.7K
LunaLux
LunaLux@LunaLux_LL·
@schmooDev "Do you know how *completely different game genre* works hurrd durrr" Okay glad to have definitive proof that you're retarded
English
3
0
2
395
wills
wills@schmooDev·
@LunaLux_LL They are not fully intangible in melee, which is why rtc works. I'm using the slowmo tool in our replay system, it's much faster in real-time lol. Even if they are negative, they can f1 block a meaty. Do you know how trad fighters work?
English
2
0
15
352
LunaLux
LunaLux@LunaLux_LL·
@schmooDev They have intagibility in melee too.... You're not seriously going to sit here and pretend that entire long sliding animation is frame positive for the victim; meaning he is actionable before the person who hit him, are you?
English
1
0
1
412
wills
wills@schmooDev·
@LunaLux_LL Techs have full intangibility. Tech chasing requires a read on the getup option. Please stop pretending you know how the game works and making up scenarios to hate on it
English
1
0
27
385
LunaLux
LunaLux@LunaLux_LL·
@schmooDev Shiek reaction tech chasing me is so fun I love being stuck in grab loops yes please make this EASIER for the shiek player actually you know what fuck it send me to the ledge too I just want to die I hate when my games have counterplay that lets me outplay my opponent from disadv
English
5
0
4
570
wills retweetledi
COMBO DEVILS
COMBO DEVILS@ComboDevils·
Oddwin created the greatest track ever in just 1 hour for our fighting game
English
7
83
487
28.8K
wills retweetledi
COMBO DEVILS
COMBO DEVILS@ComboDevils·
Play Combo Devils in our Closed Beta test!
English
6
48
209
8.1K
wills retweetledi
COMBO DEVILS
COMBO DEVILS@ComboDevils·
You won't believe who we got as our announcer in Combo Devils
English
37
603
3.8K
78.3K
wills
wills@schmooDev·
@SaviorS_OOTB @TankorSmash By non-ai art, do you mean drawn over / retouched ai art? Cos that doesn't count. You shouldn't be using it at all, you're stealing people's work and profiting from it
English
0
0
1
23
Ouloboros | 'SaviorS' Dev 2D Action Roguelite
@schmooDev @TankorSmash Thanks for the feedback. You're right—I'm currently having AI support some of the asset creation. My goal is to replace as much as possible with non-AI artwork by the official release, but I’m still evaluating if that will be financially feasible.
English
1
0
0
37
Ouloboros | 'SaviorS' Dev 2D Action Roguelite
ライティング未反映状態での洞窟での戦闘。 ライティングを有効にすると雰囲気は出ますが、無効のほうが視認性は良いんですよね。 両立できると良いのでしょうが…。 #indiedev #gamedev
日本語
13
140
1.4K
73.1K
wills
wills@schmooDev·
@TankorSmash @SaviorS_OOTB Looks like it's all pixelated ai art, seems like they tryna hide it. Would love to be proven wrong tho
English
1
0
1
31
wills retweetledi
Klepto
Klepto@KleptoFL·
ZXX
0
29
141
5.8K