schneckerstein.bsky.social

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schneckerstein.bsky.social

schneckerstein.bsky.social

@schneckerstein

-10x Developer & Founder @SymmetryBreak

He/Him Katılım Eylül 2017
1.3K Takip Edilen775 Takipçiler
Sherief, FYI
Sherief, FYI@SheriefFYI·
a FOSS SCM suitable for developing a game or other projects with lots of binary assets is sorely needed
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Chris Wulf 🍉
Chris Wulf 🍉@chriswulf_·
I'm now the proud owner of a SodaStream, further strengthening the German stereotypes 🫡
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Josh Sawyer
Josh Sawyer@jesawyer·
Large-scale projects like the Cologne Cathedral were designed and overseen by master masons. Masons were highly regarded and typically went through extensive training via apprenticeship.
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schneckerstein.bsky.social
schneckerstein.bsky.social@schneckerstein·
@SebAaltonen Hell yeah! If building a software renderer is simpler than supporting 5 different Graphics APIs, we definitely have a problem.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Finally started writing my blog post: "No Graphics API" I have wanted to write this for almost 10 years now. I firmly believe that cutting most of the gfx API bloat would make GPUs easier to program and run faster. Lower level doesn't have to be harder.
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Xor
Xor@XorDev·
@Sr_Jueves3D Why not just use vertex colors?
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schneckerstein.bsky.social
schneckerstein.bsky.social@schneckerstein·
@Dachsjaeger If you apply a gamma curve of 2.2 it should 99% match the footage. Better: if your software offers sRGB linear <-> gamma conversion, it should do the trick.
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Alexander Battaglia
Alexander Battaglia@Dachsjaeger·
Any colourists out there? I am trying to figure out what post-processing was used on the game footage from the PS5Pro reveal. The left is default game capture on PC (RTX 4070 Super), the right is the footage from the reveal. What image edits would turn the left into the right?
Alexander Battaglia tweet mediaAlexander Battaglia tweet media
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Binary Impact
Binary Impact@BinaryImpactG·
#UnityTips Optimizing structs can be counter intuitive, it may be faster to assign a new struct over incrementing in an existing one. The slower version is due to the overhead of temporary copies and the other one is easier for the compiler to optimize. #gamedev #indiedev
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schneckerstein.bsky.social
schneckerstein.bsky.social@schneckerstein·
Stuff like this makes me dread C# for game dev. You end up with a language that makes it easier to get things done, but harder to get them right.
Binary Impact@BinaryImpactG

#UnityTips Optimizing structs can be counter intuitive, it may be faster to assign a new struct over incrementing in an existing one. The slower version is due to the overhead of temporary copies and the other one is easier for the compiler to optimize. #gamedev #indiedev

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