sdaht 🇭🇹

52K posts

sdaht 🇭🇹 banner
sdaht 🇭🇹

sdaht 🇭🇹

@sdaht0

Favorite Game? Fe6. Rival? Laurent. Hotel? Trivago 21 Kimberly/Ram/Ekko Enthusiast

New Jersey, America Katılım Şubat 2015
4K Takip Edilen162 Takipçiler
sdaht 🇭🇹 retweetledi
かっしー
かっしー@kasshy_1232·
飼育員さんに転がされて帰るアコちゃん アコちゃんも嬉しそう🤭 #八景島シーパラダイス #セイウチ #アコ 2026.7.18
日本語
43
2.8K
14.9K
564.8K
sdaht 🇭🇹 retweetledi
LEO_COMIC
LEO_COMIC@orisha1808·
Azula
LEO_COMIC tweet media
Euskara
17
3.5K
30.4K
239.4K
sdaht 🇭🇹
sdaht 🇭🇹@sdaht0·
@Mightfo @jchensor i don't think he's saying that the long normal cancel windows itself is the issue, it's that heavy counters are like fatal counter on steroids (and normal counters almost feel fatal counter esque) and that being the case would warp offense and defense in a boring way for strive
English
1
0
0
35
tilde festival
tilde festival@Mightfo·
@jchensor Ehhh, youre wrong about the impact of long normal cancel windows. BB and P4 are other arcsys games with very long normal cancel windows and its fine, and the overall context is not THAT different. Other airdashers like uni too.
English
2
0
3
492
James “jchensor” Chen
I have a theory of why Strive’s Gatlings are so limited. But it’s a long journey so sit back for another classic jchensor novel: They really wanted to go with the big COUNTER message on Counter Hits and such to produce meaningful impact and more casual-spectator-friendly presentation. So many of the decisions made in Strive you can tell were really trying to make the game more viewer friendly, a decision I totally understand. The problem is that any system that has any sort of impactful COUNTER hits creates a game FULL of super easy Option Selects. Delayed chaining and canceling becomes super easy to do if you get a Counter Hit and nothing happens if you don’t. So they had to make sure that wasn’t the case. Their solution to that was an interesting choice: implement a Marvel Vs.-esque system in which moves that connect on the opponent can be canceled at ANY TIME during their recovery. *This did not exist in previous Guilty Gear games.* You could only Chain or Cancel on the frames that hit, much like a Street Fighter game. Implementing this later cancelability meant you couldn’t Option Select it anymore because a delayed press would still get you the cancel or chain if there was no Counter Hit. Now. With this in mind, imagine a Guilty Gear game with the full freedom of Gatlings that allows you to chain moves at any time during recovery. The game would be miserable. Every chain would become some weird delayed Frame Trap mixup that could lead into nothing and let players get away with so many unsafe normals. Characters that could chain, say, 5 moves in a Block String would just do P… S… 2S… H… 2D… Special… The game would play so badly because every time you make someone block, people would be watching someone slowly chain moves in hopes of getting a Frame Trap. So they chose to limit the Gatlings to prevent this. So now, players knew if they blocked a 2K, they could just expect a 2D into a Special and that’s it. It would prevent the game from having a horrible tempo from people delaying Chains and Cancels all day. Now… whether that was the right call to do as opposed to just removing the COUNTER hit impact delays… that’s obviously going to depend on the person you ask. Now I did mention it’s very Marvel-esque. So why doesn’t this happen in Marvel? The answer: Push Block. You make the opponent block one thing and BOOP you’re half a screen away. It removes that pressure and any temptation to use that kind of pressure. But I don’t think many people would think that Push Block being in a Guilty Gear game would improve it. In fact, I think we’d all know that the game would be significantly worse. And even if Faultless Defense worked more like before and increased pushback to mitigate it enough, a Faultless Defense that pushes people back that far would wreak havoc across the game, IMO, moreso than limited Gatlings. I really do think that’s why we ended up with how Strive’s Gatlings work. I’m not saying they made the right decision, I’m intentionally leaving any personal opinions out of this post, but I do think that’s the logical path that lead to the limited Gatlings. Because let’s be honest: it certainly wasn’t implemented to make the game more beginner friendly. No one would think limited Gatlings that you have to memorize would be more beginner friendly than a more open and freeform system of P -> K -> S -> H -> D. Anyhow, just spewing out random late night thoughts. Hope this was interesting to anyone who actually read it. LOL!
Jamestrombone@jamestrombonee

I'll probably truly never get over strives gatling system and what's even crazier is that this just how the franchise is gonna be now

English
14
19
178
39.1K
sdaht 🇭🇹 retweetledi
jackie poo 🍃🍃
jackie poo 🍃🍃@cabbitattack·
hello.. im dog mug! you can drink from me or dip your biscuits in me! im here to brighten up your morning
jackie poo 🍃🍃 tweet media
English
77
6.1K
52.6K
864.1K
sdaht 🇭🇹 retweetledi
Hood Action News
Hood Action News@BAPingLoud·
So we tried doing a pred sting and imma be honest the nigga we caught just beat all 4 of our asses. Alex our camera man still in the hospitable.
English
367
3.3K
98.5K
3.6M
sdaht 🇭🇹 retweetledi
waff🎋🎍
waff🎋🎍@outcasthermit·
ZXX
90
12.7K
71.7K
767.2K
sdaht 🇭🇹 retweetledi
Alan🍮Cortes
Alan🍮Cortes@FlanCortes·
Jubilee 🎆
Alan🍮Cortes tweet media
English
10
1.3K
10.8K
62.7K
sdaht 🇭🇹 retweetledi
weather
weather@dsxf234161·
ZXX
22
1.2K
10.5K
117.9K
sdaht 🇭🇹 retweetledi
みるべ
みるべ@ggstmrv·
最近の気づき ジャックオーの6Pがcuteすぎる
みるべ tweet media
日本語
5
472
4.5K
40.4K
sdaht 🇭🇹 retweetledi
GuronArts 2
GuronArts 2@GuronArts2·
"All I wanna be is someone who gets to see a giant woman"🎸
GuronArts 2 tweet mediaGuronArts 2 tweet media
English
43
705
16.1K
279.4K
sdaht 🇭🇹 retweetledi
mao
mao@maddestmao·
swimsuit i-no design 🌞 #GGST
mao tweet mediamao tweet media
English
24
1.6K
9.4K
0