Sebastian Dröge @[email protected]

6K posts

Sebastian Dröge @slomo@toot.cat

Sebastian Dröge @[email protected]

@sdroege_

slomo 🍵 – Free Software Developer @centricular – @GStreamer, @gnome, @rustlang and various other projects – https://t.co/vzMcBqGLQT

Thessaloniki, Greece Katılım Mart 2011
828 Takip Edilen1.2K Takipçiler
Sebastian Dröge @[email protected] retweetledi
aiviv @vivia@toot.cat
I wonder why @aranet_home 's app needs my location in order to start detecting my device via Bluetooth, and why it needs to contact those external companies. Sentry is possibly for crash reporting, but my app didn't crash.
aiviv @vivia@toot.cat tweet mediaaiviv @vivia@toot.cat tweet mediaaiviv @vivia@toot.cat tweet media
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Sebastian Dröge @[email protected] retweetledi
Centricular Ltd
Centricular Ltd@centricular·
We are thrilled to have been funded by @sovtechfund to rewrite @gstreamer's RTP/RTSP stack in Rust. Their investment in @gstreamer has allowed us to lay a strong foundation for replacing the existing C stack—with improved safety, better perf, and a more flexible architecture.
Sovereign Tech Agency@sovtechagency

We’re excited to announce that the Sovereign Tech Fund is supporting @gstreamer and investing in the re-writing of foundational components of the multimedia streaming framework in Rust. sovereigntechfund.de/tech/gstreamer @centricular 1/2

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Sebastian Dröge @slomo@toot.cat
@Argorak There's also a lot of other stuff that would seem useful to teach people for any kind of activity that involves a certain risk. Say, taking safety seriously and not taking shortcuts or even brag about not requiring any safety measures... More people should take diving lessons :)
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Florian Gilcher (@skade@hachyderm.io)
There's a cardinal rule they teach you in diving on _the very first certification_: Don't do a dive you don't feel comfortable with, and don't ever try to coerce someone else to do it if they don't. I'm pretty convinced the older 4 dudes were in for the ride. The kid, I'm not :/.
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Sebastian Dröge @slomo@toot.cat
@Argorak As @nirbheek put it the other day: This is the fourth time that the Rust project / foundation has done something that makes me raise my eyebrows and glance nervously at our investment into Rust as a platform language.
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Sebastian Dröge @[email protected] retweetledi
Florian Gilcher (@skade@hachyderm.io)
This trust has been a cornerstone for the industrial adoption of Rust. It's been a decade to build (yes, I've been with Rust for a decade), often within a team that didn't see this as much. It's been thoroughly trashed over the last 2 years.
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Steven Liu
Steven Liu@Steven_Liu_Qi·
I submitted the first version of a patch that supports WHIP to ffmpeg-devel, everyone is welcome to review and test together. @srs_server @FFmpeg patch: @chinaffmpeg.org/" target="_blank" rel="nofollow noopener">patchwork.ffmpeg.org/project/ffmpeg… usage: #usage" target="_blank" rel="nofollow noopener">github.com/ossrs/ffmpeg-w…
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Sebastian Dröge @slomo@toot.cat
Over the Easter holidays I experimented a bit with building Rust code with meson instead of cargo. I tried building a GStreamer plugin with 40+ Rust dependencies, but the same applies in a similar way to GTK/GNOME applications or anything else. coaxion.net/blog/2023/04/b…
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Sebastian Dröge @[email protected] retweetledi
GStreamer
GStreamer@gstreamer·
📢 GStreamer 1.21.3 is out! This is another development release on the road to the upcoming 1.22 stable release and is aimed primarily at developers and early adopters. Give it a spin and let us know how it goes! Binary packages will follow shortly.
GStreamer tweet media
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Sebastian Dröge @[email protected] retweetledi
Alex Orsholits@UTokyo
Alex Orsholits@UTokyo@highvis_supply·
We did manage to achieve a lower latency of ~90.5ms (±10%) with an uncompressed @gstreamer #16bit #44100hz #RTP stereo stream via #UDP to a local handler server and then #websocket transport to the listener device. The drawback is occasional audio dropouts due to lack of buffer.
Alex Orsholits@UTokyo@highvis_supply

Among the fastest consumer available systems was @ParsecTeam which was able to achieve ~131.8ms (±10%) latency between source audio device and #LTE listener. Sadly Parsec ghosted me when asking about the SDK ¯⁠\⁠_⁠༼⁠ ⁠•́⁠ ͜⁠ʖ⁠ ⁠•̀⁠ ⁠༽⁠_⁠/⁠¯

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江藤 慎吾
江藤 慎吾@purejapaneseonl·
gstreamerのgst-plugins-rsのrgb2grayチュートリアルをやってみたら0.3fpsくらいしか出ず。 release buildにしたらちゃんと30fpsでた。 ループや画像処理周りはやっぱり最適化の影響大きいんだなぁ
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Sebastian Dröge @slomo@toot.cat
Compared to existing MP4/MOV/etc muxer this, by design, does not support fragmented MP4. Handling both cases in the old codebase together made the code quite confusing.
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