Sebastian Barschkis 🌊

435 posts

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Sebastian Barschkis 🌊

Sebastian Barschkis 🌊

@sebbas

Machine Learning for fluid dynamics @UCIrvine | Fluid Simulations for @Blender

Irvine, CA Katılım Şubat 2012
803 Takip Edilen1.5K Takipçiler
xanzuls
xanzuls@xanzuls·
@sebbas @Lilly_3D Oh that's cool. Is this on cpu or gpu? I remember seeing your mpm demo from 2020. Houdini and Bifrost both added MPM but Houdini even did it on GPU, hopefully we'll get that on Blender as well.
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xanzuls
xanzuls@xanzuls·
@sebbas @Lilly_3D Oh this is cool, is this mpm by any chance or something like pbd/xpbd?
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Sebastian Barschkis 🌊
@Lilly_3D Yes, I'm still on it! It's a great piece of software, a true gem. But yes, development is a bit silent, guess AI videos have taken over. Lately, I've been experimenting with granular materials. Like this one here:
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Lilly3D 🇦🇺🔞 (on hiatus kinda)
@sebbas I'm sure you've already gotten this question before, but is development of Mantaflow continuing? As far as I know it's been some time since the last significant update to it's github repo or implementation in Blender
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Sebastian Barschkis 🌊
@Ever_Since_1984 Hi! Interesting, so you'd like to get access to the 3D fluid mesh in edit mode and then do a UV unwrap? Yes lately, I have been working on mantaflow, trying some things with particles
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Everton Schneider 🔶
Everton Schneider 🔶@Ever_Since_1984·
@sebbas Hi @sebbas are you still active in Mantaflow development? I want to ask you if we will have UV in the generated mesh from fluid? It would be nice to have UV well stuck to the fluid flow. And thanks for your hard work on integrating Mantaflow in Blender! You did a good job! Tks!
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agbstudios
agbstudios@agbstudios·
@sebbas really good. Is possible to get sticky fluid to objects in mantaflow?
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Sebastian Barschkis 🌊
@JarenNull Glad to hear! Yes, these kind of optimizations would be really nice to have - maybe one of the next projects
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Jaren Null
Jaren Null@JarenNull·
@sebbas Thankyou so much for the additions for viscosity! I can simulate honey now!!!😃 But I am curious. Would there be potential to use tech like this? GPU computed fluid sim? youtu.be/i4KWiq3guRU
YouTube video
YouTube
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Sebastian Barschkis 🌊
@topher_batty, that's your method from "Accurate Viscous Free Surfaces ...", integrated into Mantaflow and added to Blender's fluid modifier.
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Sebastian Barschkis 🌊
Another example without mesh: This is how the underlying particles move around
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Sebastian Barschkis 🌊
@DonBariloche Hi! That's unfortunately not implemented yet. While collision objects influence fluid, there is no force exchange the other way around.
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AbelCo
AbelCo@DonBariloche·
@sebbas Hi Sebastian! Its there any way I can make a boat interacting with some water fluid in mantaflow? It doesn't interact with moving objects if a use as collision effectors.
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Sebastian Barschkis 🌊
@lucianomunoz_ That person should definitely make a build from source. Compare it to Blender running through Rosetta. And to Blender running on an Intel Mac.
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tomato
tomato@thefaketomato·
@sebbas Will there be any advantages to using FLIP over APIC?
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