SheepsKnuckles | bam

1.1K posts

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SheepsKnuckles | bam

SheepsKnuckles | bam

@sheepsKnuckles

games change the world, eSports enthusiast, futurist, innovator, gamechanger, storyteller, #17, TEDster, he him... founder of: https://t.co/XI5692ombH

Asheville, NC Katılım Haziran 2011
641 Takip Edilen161 Takipçiler
SheepsKnuckles | bam
SheepsKnuckles | bam@sheepsKnuckles·
@discord, why would i return to paying for Nitro when my account was stolen and you all did absolutely NOTHING! i wont purchase anything from you again till there is support for fraud and theft. love love love the platform but without security it wont be mine.
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John Carmack
John Carmack@ID_AA_Carmack·
I wonder if, instead of being a Steam Game, there could be more potential in web games of this type (and others!), where people are playing the game before they even realize it. Running all of Unreal inside a browser is impressive, but lightweight bespoke web game solutions should be quite effective today, even on mobile. I feel a little ill when I consider all the layers of inefficiency in a web app versus bare metal programming, but the majority of gaming hasn’t been efficiency limited for a long time.
George Broussard@georgebsocial

There's a sad state of affairs in regards to point and click adventure games. The genre needs to survive and do well. It's core strength is one of storytelling mixed with exploration and some puzzles, all without being reflex based, so it has the potential to be a much larger and wider genre of gaming. Most people enjoy story, puzzles and exploration. Not everything has to be a roguelike, soulslike or hardcore shooter. Virtually every review, Steam review, or even online retweet mention says "fans of LucasArts and Sierra style games will like this". It'd be like every FPS today being referenced as "fans of id and Epic games will like this". The genre can't seem to escape the shadows of it's grandparents. Now then I realize that Sierra and LucasArts were astounding and nostalgia is strong. But even PnC developers are complicit in keeping this going with most games doing tongue in cheek references to those old games way past it being cool to do so. You can't blame the fans for doing this as everyone compares games to the big games of their childhood (or recent hits) but it illustrates how basically nothing in the last 20 years has really eclipsed the adventure games of the 80s and 90s to become new reference points vs "looks like Monkey Island". People don't mean anything bad by it. It's just how humans reference things. Same with genre reviewers, most of whom are hobbyists or volunteers themselves in the genre. Even genre podcasts can't escape the past and nearly all of them continually just talk about 30 year old games. Add to that, that few customers seem to show up for Steam releases and a lot of the games go unnoticed. Even the community doesn't show up for a lot of the batter releases. Very few do very well comparatively speaking. I realize it's a really small sub-genre and niche and has limited appeal but most games sell very few copies especially considering the apparent love for the old days of the genre. I can count on one hand with fingers missing the point and click games that have close to 2000 reviews on Steam. That's the current genre sales ceiling unless you're Ron Gilbert or Tim Schafer and had a real budget and a team of more than 1-3 people. The shame of it is that it's the small solo, indie, hobbyist turned wanting professional who are even keeping the genre alive to begin with. They are the ones who most need the support as they are largely making games out of passion with little to no resources. It's a shame if an entire sub-genre of gaming cannot escape the gravity of the games that birthed it and do financially well enough to be more than a hobby or passionate side hustle. It's hard to bootstrap yourself up when you build it and no one comes. I'd encourage developers in the genre to think about wider appealing settings and themes. Drop all of the in-genre winks and nods to games of 30 years ago. It's tired and played out. Create and be your own thing. It could well be that it's a genre lost to time and only fans who are 40 years old or older even care. But I reject that as plenty of people like non action games with good stories. I feel the audience is there. I don't have any answers but end of the day if you like the genre seek out some point and click adventure games and buy them and tell your friends about the games you like. Hopefully without referencing Monkey Island, who nobody under 30 will have ever even played! #gamedev #IndieGameDev #adventuregame #pointandclick

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Mike Fearon
Mike Fearon@the__joker99·
@WalkaboutMG I normally exit by running out of battery... 100% - 0% is the norm, but can get ~6 rounds in with @skreid 😅
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Walkabout Mini Golf
Walkabout Mini Golf@WalkaboutMG·
As more players join, we want to remind everyone of the best method of exiting the game to prevent lost data (scores, lost balls, putter unlocks). Always exit the game through the menu shack button, not by quitting the app itself. This gives the cloud sync the proper time needed.
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SheepsKnuckles | bam retweetledi
Brett A McCall
Brett A McCall@bmccall17·
next WatchStack.com in #828: June 19th 2024 6-8pm | organized by “Leadership on Tap” #AVL Digital Nomads, hosted by me "Are We Celebrating the Wrong Leaders?" ~Martin Gutmann at TEDxBerlin 2024 (ted.com/talks/martin_g…<<TALK link) loc: inPerson Mojo CoWorking AVL 28801
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Creature
Creature@creaturedotpage·
That's a wrap! for now...👀 After 250 submissions for the Indie VR Fund powered by @SideQuestVR , we are going to pause the current application process. This means we found some exciting #VR games to support and we cannot wait to share more about them soon. Stay tuned!
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John Carmack
John Carmack@ID_AA_Carmack·
The Atari 2600 game Private Eye is notoriously hard for reinforcement learning to make progress on (why is in the Atari 100k set???). I never saw the game as a kid, so I set out to play it just like an RL algorithm, without looking at a manual. Scribbling video game maps on graph paper for a half hour was pleasantly nostalgic. m.youtube.com/watch?v=2-Aplu…
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John Carmack
John Carmack@ID_AA_Carmack·
My “out of five stars” ratings are Gaussian, with most being three stars, and five stars being “standout good” and one star being “I resent having spent time on it”. This clashes with the standard for Uber and such, where five stars means “no problems”, and highlights the challenges of aggregating statistics on subjective measures. When a site says “1630 5 star ratings”, you expect that it is literally summing up things users clicked on, but there is more information available if the users have rated enough things to allow understanding their rating distribution. I’m sure this has been analyzed to death in recommendation work, but it is interesting to consider ELO like pairwise comparisons between products across users with different rating styles and comparing against simple summation. Of course, if you have sufficient users to find enough overlap in pairwise comparisons, simple averaging is probably already fine.
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John Carmack
John Carmack@ID_AA_Carmack·
Having brain teasers pop up while scrolling the feed is like having a drill sergeant randomly yell “DROP AND GIVE ME 20!”, and I feel a little lazy if I don’t actually give them a try.
Massimo@Rainmaker1973

Can you?

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John Carmack
John Carmack@ID_AA_Carmack·
My lady has a tough job finding gifts for the guy that has everything, but she comes through. 16 bit avatar Valentine ❤️!
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gorillatagvr
gorillatagvr@GorillaTagVR·
It’s Gorilla Tag’s 3rd birthday and we’ve got party favors! We’re so excited to announce our FIRST EVER official Gorilla Tag Monke plush. After three years of virtual tag, our adorable primate has swung their way out of your headset and into the real world.
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Brett A McCall
Brett A McCall@bmccall17·
@DennyCloudhead @RenjiBijoy Gaming absolutely is part of the present plan for Apple, and they are likely to make small waves before they find footing and disrupt in that special Apple flavor we get. And I hope they embracing the community of devoted devs here who have been building this from the ground up!
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Fabio Orsi
Fabio Orsi@osbfabio·
@RealityLabs Worldwide sales, when? Been 10 years since Oculus acquisition and worldwide sales are still ridiculous. Some of the biggest economies in the world are still unsupported. The entire Latin America is out. What's Meta waiting for?
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SheepsKnuckles | bam
SheepsKnuckles | bam@sheepsKnuckles·
I love this response, Jonathan. but also did you know that you have a team of unicorns? @btuVR
Jonathan Blow@Jonathan_Blow

@yewnyx I mean we already employ several people who can do the job, and have gotten several other good applications without trying that hard, so I am not sure what you think the problem is?

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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
VR Game Lead Programmer Lead development of a new VR game, starting the game from scratch, using our in-house engine. This game has a boundary-pushing design and is made for untethered, roomscale play, with none of those game-ruining concessions for seated or stationary play. Lead one other programmer and work with others at the company to build this game on a relatively rapid timescale. We're looking for someone very motivated who can build high-quality technical systems without micromanagement. Experience shipping VR games is a huge plus. Experience with Android and Vulkan rendering are a substantial plus (but it's not a dealbreaker if you are fluent in some other rendering API). No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#). Our engine and gameplay code are written in the in-house programming language created by Thekla. It is a modern systems language with high-powered features that do not cost runtime performance; we recommend looking into the language before applying.
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SheepsKnuckles | bam
SheepsKnuckles | bam@sheepsKnuckles·
RT @RichardSSutton: I've studied intelligence all my long life, yet still I feel i learned some important things about intelligence by read…
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