Shingpapi

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Shingpapi

Shingpapi

@shingpapi

#gamedev #indiedev #opengl #cplusplus discord - https://t.co/8bjlsb2ehb

Katılım Haziran 2018
68 Takip Edilen31.3K Takipçiler
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Shingpapi
Shingpapi@shingpapi·
With dungeon-ish backgrounds it starts to look like an actual game.. maybe I should spend more time on this prototype #gamedev #indiedev (p.s the lightning animation is highly inspired by a certain PSX tactics game)
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Shingpapi
Shingpapi@shingpapi·
@JanOrszulik haven't seen your posts for a while but I did see this one on my timeline while scrolling
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Jan Orszulik
Jan Orszulik@JanOrszulik·
Most of my feed has suddenly become local users, so I’m sort of assuming that the visibility of my posts has been, or soon will be, completely obliterated outside my little country.
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Shingpapi
Shingpapi@shingpapi·
was curious how those rainbow gifs worked, figured out the trick
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Shingpapi
Shingpapi@shingpapi·
@DogParkSandbox now that I look at the original gif there's definitely more tricks to it
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Shingpapi
Shingpapi@shingpapi·
@TheRealBlackNet something like that, the subtraction is key. although here in this example I have 30 or so frames of "buffer" and colored every 10 in r/g/b, because the dance here moves kinda too slowly
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The_Real_Black
The_Real_Black@TheRealBlackNet·
@shingpapi image buffer then 1/3 of it for the RGB rendered stencils overlayed? and maybe substract the current image. how close am i?
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Shingpapi
Shingpapi@shingpapi·
Swordle #gamedev #indiedev (this game is so hard I had to put in timed hints, mind flooded from all the dodging)
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Shingpapi
Shingpapi@shingpapi·
@nick_explores c++/openGL custom engine, but most of the looks come from shader magic so you can do it in any engine really
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Shingpapi
Shingpapi@shingpapi·
spent so long working on the breast physics only to realize, I spent way too much time for what amounts to maybe 200 or 300 total pixels of boobs on the screen #gamedev #indiedev
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Dream Dealer
Dream Dealer@DreamDealerXYZ·
@shingpapi How do I think about the system behind character mesh modularityNd skinning ? I am trying something between b3d and three.js, deeply inspired by your art direction
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Shingpapi
Shingpapi@shingpapi·
@BBBelton wavers between the two, 90% of the effort goes into engine things like this. aiming to eventually get there and make an actual game though, could be any second now
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It's Me
It's Me@BBBelton·
@shingpapi Are you developing a particular game with all this stuff or an engine? Style is sick, I just can’t figure out what’s being made
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Shingpapi
Shingpapi@shingpapi·
Any hollywood celebs want to get into game development I can be your ghost developer #gamedev (warning development is slow I'm only using one hand)
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Shingpapi
Shingpapi@shingpapi·
@_Phantom_Blvck_ lots of shaders on unity/unreal, I'm sure it's doable, just lots of tweaking and messing around
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Phantom • Blvck🌑
Phantom • Blvck🌑@_Phantom_Blvck_·
@shingpapi What else can gimme similar results in terms of your pristine pixel like animations and style?
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Shingpapi
Shingpapi@shingpapi·
@Grippy2Step kinda surprised nobody did a 3D version yet, it's been so many years I don't get it
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Shingpapi
Shingpapi@shingpapi·
sorry desktop/steam users i'm going straight to mobile with a running game (my flappy bird clone) the cheeks will sell itself p.s good news amd users my stuff works on amd gfx cards now
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Shingpapi
Shingpapi@shingpapi·
@Doombeetle 1. ship Zink dll's and make it use zink upon startup (by setting some environment variable) and 2. get rid of bindless textures I'm not sure this is of any relevance if you're not using opengl
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Doombeetle
Doombeetle@Doombeetle·
@shingpapi When you have some time I would love to know how you solved it! I don't think I'm going to try my hand at doing a custom engine like you are but I am fiddling with game dev on the side
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Shingpapi
Shingpapi@shingpapi·
So I just got a radeon PC for testing, and my OpenGL game just straight up crashed the driver (it crashed ATI's driver). Can I just completely ignore Radeon users? Is that even allowed? This whole radeon thing is giving me nightmares :( Gif unrelated #gamedev
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Shingpapi
Shingpapi@shingpapi·
@Doombeetle Chose to tackle it now I think I figured out a solution, was afraid it was gonna be a week's worth of work but looks like it's just one (very long day)'s worth
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Doombeetle
Doombeetle@Doombeetle·
@shingpapi Ah that would complicate things. Your work is so impressive, it would be a shame for someone to not be able to experience it. Either way, it is a problem you can always choose to tackle later
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