Simon Moos

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Simon Moos

Simon Moos

@SimonMoos

Graphics & engine programming @hellogames on #NoMansSky. Previously @CAGames. All views are my own. Now also @simonmoos.bsky.social

Horsham, England Katılım Haziran 2012
884 Takip Edilen212 Takipçiler
Simon Moos retweetledi
BAFTA Games
BAFTA Games@BAFTAGames·
An incredible moment as the whole team behind No Man's Sky takes to the stage to accept the Evolving Game award at the #BAFTAGamesAwards with @GooglePlay 🏆
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Simon Moos
Simon Moos@SimonMoos·
@MatRopert @SebAaltonen My computer completely died mid-update and refused to boot with the updated GPU plugged in.. The problem in the end turned out to be that the regular BIOS was old enough to not be compatible with the ReBAR vBIOS! So my advice would be to update BIOS first :)
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Mathieu Ropert
Mathieu Ropert@MatRopert·
@SimonMoos @SebAaltonen Yeah I've been sitting on an patched bios image for 24h wondering how I feel about this. What was your surprise?
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Simon Moos
Simon Moos@SimonMoos·
@MatRopert @SebAaltonen I did the exact vBIOS upgrade, and can attest it didn’t go well on the first attempt and it was scary 😅 (works now though!)
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Mathieu Ropert
Mathieu Ropert@MatRopert·
@SebAaltonen Oh sure. I meant the ReBAR requirements for this. Maybe I felt targeted cause I still run a 2080 and patching BIOS feels scary 😅 Would simplify my current Vulkan work though if I didn't have a limit on how much device memory can be mapped directly.
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Simon Moos
Simon Moos@SimonMoos·
@panoskarabelas The fully upgraded Saiga D-12 is even better in my opinion. You should probably come across it pretty soon if you haven’t already.
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Simon Moos retweetledi
Sean Murray
Sean Murray@NoMansSky·
Worlds Part II 🪐 🪐Gas Giants 🌋New Terrain 🌞Lighting Overhaul 🧑‍💻Inventory Sorting ✨New Solar Systems 🪸Deep Oceans 🌴New Biomes 🥶Weather Hazards 🛸Starship Archiving 👻Abandoned Mode 🦑Deep Sea Creatures 🌊Dynamic Water 🧑‍🍳Improved Cooking 📖Evolving story 🤖Titan Expedition
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CGBull
CGBull@cg_bull·
@SimonMoos It's preintegrated skin or screen space?
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Simon Moos
Simon Moos@SimonMoos·
I recently implemented baking of & support for bent normals, which made a pretty nice difference for my subsurface scattering demo scene. These images are captured in real-time from my rendering engine github.com/Shimmen/Arkose…
Simon Moos tweet mediaSimon Moos tweet media
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Simon Moos
Simon Moos@SimonMoos·
Here's a direct before/after bent normals comparison. It's a pretty subtle change, but I think it makes a really big difference when it comes to overall realism.
Simon Moos tweet mediaSimon Moos tweet media
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Javier Salcedo
Javier Salcedo@LudusEstArs·
I’ve got this book for a long time now, but I never dared facing it. It is finally time for me to (properly) learn the dark magic of #CMake 🧙🏼‍♂️🔮
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Simon Moos retweetledi
Martin Griffiths
Martin Griffiths@Griff_·
I got home today from a very active 2 weeks of holiday (210km walked!) and am feeling quite rejuvenated! Before I left for hols we were nearly finished on the huge update to #NoMansSky - the first part of our graphics / worlds revamp. It is currently in the top 3 of world wide best selling PC games and was number 1 for a short period! (Possibly top 10 on console too). Three very talented young programmers (Tom, Simon and Javi) spent more than a year of their lives over the last few solely on new water, clouds and a new state of the art gpu instancing system - I helped make this stuff work across our crazy amount of platforms and configs - the end result with all the rest of the game side improvements is something that I’m proud to be a part of.. and a great technical achievement since there are less than 10 people on the engine team, an order of magnitude less than major big game studios/middleware. Bugs to fix for sure, but the reception and feedback has been universally positive - it’s incredibly motivating, and humbling even after 7+ years at this!
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Simon Moos retweetledi
Sean Murray
Sean Murray@NoMansSky·
WORLDS DEEP DIVE🔥 🌍Universe Refresh 🪰Bug Hunt Expedition 🦖New Creatures 🗺️Discovery Renaming 🚿Water Visuals 🤖Combat Mech 🌅Varied Skies 🚣Water Landings 🛸Solar Ship Crafting 😶‍🌫️Atmospherics 🏄Dynamic Waves ⛅Cloud Visuals ⛲Water Variety 🌪️Wind 🐙Bug Queen 🏔️New Biomes
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Simon Moos
Simon Moos@SimonMoos·
I wrote a short guide on getting DirectX 12 Agility SDK & DXC working nicely with a CMake-based project. It took me a little while to figure all this out but hopefully this post can save you some time: simon-moos.com/posts/agilitys…
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Flo DR
Flo DR@Brunelectrique·
I'm excited to soon be discovering Vienna with my partner! It will be a nice break from everything that's been going on in the past few months. I'm borrowing a guide from our local library but if you have recommendations, I'm all ears. Thank you!
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Longhorn
Longhorn@never_released·
What are names of games using Vulkan as the default backend on Windows? How many of those do even exist?
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Simon Moos retweetledi
Sean Murray
Sean Murray@NoMansSky·
No Man's Sky Orbital 💫 🛰️Vast Stations 🪄Ship Customisation 🛒New Shops 🤖Proc Gen Interiors 🧙‍♂️Guilds 🎁New Base Parts 🛸Ship Switching 💵Reputation Discounts 📈Trading Surges 🦾Salvage Parts 💰Guild Donations 🚀Fleet Missions 🫠Huge Station Exteriors More will Follow 🤌
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Simon Moos retweetledi
Geoff Keighley
Geoff Keighley@geoffkeighley·
Light No Fire 🔥
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Simon Moos
Simon Moos@SimonMoos·
@promit_roy @matiasgoldberg I do it in cases where it’s obvious what it’s doing. For example: void setTexture(Texture*); On the other hand, for your example I’d maybe do void clone(Texture* sourceTexture);
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Simon Moos
Simon Moos@SimonMoos·
@coder I see, so I’m guessing you have pretty large textures then where the border to non-border pixel ratio is pretty low? I’m using 6x6 & 14x14 (with 1px border) octahedral maps, so possibly quite different here. I might give it a try some time soon though :)
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Benjamin Rosseaux
Benjamin Rosseaux@coder·
@SimonMoos ... not be applicable in my case. It's optimized for my specific use-case of rendering complex planetary surfaces. Would love to hear any insights if you experiment with performance measurements!
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Benjamin Rosseaux
Benjamin Rosseaux@coder·
Just in case anyone out there is tackling octahedral mapping in their 3D graphics project, here's a snippet that could save your day. It's a textureOctahedralMap function, perfect for those who need to use textures with correct octahedral texel edge mirroring.
Benjamin Rosseaux tweet media
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