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Steffen Itterheim
7.5K posts

Steffen Itterheim
@sitterheim
Game Engineer & Code Composer for Unity an Godot LunyScript: Cross-Engine Gameplay Programming https://t.co/mJGDkeg2mC https://t.co/qVPkH2HTZL
Germany Katılım Mart 2009
7.3K Takip Edilen7.1K Takipçiler


youtube.com/shorts/KAL7qNq…
I made a short for LunyScript (cross-engine programming for beginners) for better phone discovery.
If you haven't please leave a star, it helps impress FOSS grant reviewers!
lunyscript.com

YouTube
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Program all game engines alike? With 3-5x less boilerplate than GDScript?
Leave a start, it might just become real via FOSS grants.
lunyscript.com
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@BLackgold_5 uneven updraft due to surface level difference on two sides
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@RinoTheBouncer That walking simulator from that japanese guy everyone seems to adore where, when you finally get the motorbike, it turns out to be 15% faster than walking.
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@ShitpostGate Stepping on my toes, falling over, slam dunking a rock, sliding down a steep mountain slope apparently unconcious, then wildly yanking my feet while slowly drowning in a pool of water making silly gasping noises.
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@DisrespectedThe every vehicle with an even number of wheels
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@_devJNS "Not even AI could help me." -anonymous vibe coder
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@80Level i saw that yesterday in a twitch stream
immediate unfollow
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Bring chaos to Godot coding with jotson's add-on, featuring screenshake, explosions, and visual effects.
Download here: 80.lv/articles/this-…
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@GamewithDave That it matters which game engine the game was built with.
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