



𝚂𝚒𝚉𝚒𝙾𝚄𝚂
5.2K posts
@sizious
#Dreamcast #DreamSDK 🐘 @[email protected] 🦋 @sizious.bsky.social






EPIC GAMES LAYS OFF OVER 1,000 EMPLOYEES "Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place."












This is Super Mario 64 for Nintendo GameCube, a very rough port that barely took an afternoon. How? Leveraging the Sega Dreamcast ecosystem. Last year I started porting the Dreamcast's homebrew SDK, KallistiOS, to the GameCube. It's now to the point where I can quite easily port DC software over. So I ported GLdc, the Dreamcast's OpenGL implementation. Then I worked with @falco_girgis to get a portable standard C backend incorporated into SH4ZAM, the Sega Dreamcast SH4 fast math library. Dreamcast's Super Mario 64 port is built upon KOS + GLdc+ SH4ZAM. Thus, with the pieces in place, it wasn't difficult to bring up Super Mario 64 on the GameCube. Sure, it needs some love and polish, but again, this was just an afternoon.




I've taken my findings from reverse engineering the Mega Play arcade version of Sonic the Hedgehog and applied them to the Sonic 1 disassembly project. I can now build a binary identical arcade ROM from source, including the 8-bit instruction ROM that's on the cartridge.



