𝚂𝚒𝚉𝚒𝙾𝚄𝚂

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𝚂𝚒𝚉𝚒𝙾𝚄𝚂

𝚂𝚒𝚉𝚒𝙾𝚄𝚂

@sizious

#Dreamcast #DreamSDK 🐘 @[email protected] 🦋 @sizious.bsky.social

Paris, France Katılım Mart 2012
1.1K Takip Edilen678 Takipçiler
𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Obbe Vermeij
Obbe Vermeij@ObbeVermeij·
The ferries were cut late on. They were supposed to be moving back and forth kinda like a train. We figured there would be too many issues with it. Mostly the collision and AI of peds and vehicles sitting on top of another vehicle. We ditched them even though they were in the trailer.
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
EDMIRE
EDMIRE@EDMIRE2k·
"If we reduce the number of employees for better short-term financial results, employee morale will decrease. I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world." - Satoru Iwata
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HYPEX@HYPEX

EPIC GAMES LAYS OFF OVER 1,000 EMPLOYEES "Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place."

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Anis Haboubi |₿|
Anis Haboubi |₿|@HaboubiAnis·
DOOM Over DNS » présente une démonstration montrant comment le jeu classique DOOM peut être stocké et exécuté entièrement à l'aide de l'infrastructure DNS. Un moteur de jeu dans 2 000 enregistrements DNS 😅 core-jmp.org/2026/03/can-it…
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shogoz
shogoz@shogozyt·
PLEASE GUYS I NEED YOUR HELP AGAIN 854K people saw my last post and I’m so grateful for everyone who supported me. Unfortunately, I still haven’t heard anything back from @TeamYouTube beyond a generic reply they sent me in January. My 10-year gaming/tutorial channel with 800+ videos was removed on Jan 17 with no warnings or strikes, and all videos were monetised. When this happened, I appealed through the Studio dashboard and it was denied in under a minute. After around 50 emails back and forth, all I’ve been told is “spam/scams/deceptive practices” from Creator Support with no specifics provided. In 2016, my channel was terminated under the same category and later reinstated following a manual review. This channel means a lot to me and all I want is a real human to review it so I can put this behind me and get back to doing what I love = creating videos. Channel ID: UCBRYeSGcB8VoemMQ9IW978w Please like, repost, reply, and tag @TeamYouTube so this gets seen
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Antoine Beau
Antoine Beau@beauantoine·
Vous avez peut-être vu cette vidéo montrant des "neurones" cultivés en laboratoire "éduqués" pour qu'ils "jouent" seuls à "Doom", célèbre divertissement des années 1990. Et bien désolé, mais vous vous êtes faits avoir...⤵️ lexpress.fr/sciences-sante…
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
shogoz
shogoz@shogozyt·
PLEASE GUYS I NEED YOUR HELP My 157K channel was terminated on Jan 17 and almost 50 emails later, I'm only getting copy-paste responses. I haven't been able to reach a human. Channel ID: UCBRYeSGcB8VoemMQ9IW978w Please like, repost, reply, and tag @TeamYouTube so this gets seen
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Falco Girgis
Falco Girgis@falco_girgis·
ALRIGHTY FOLKS TIME FOR A HUGE ANNOUNCEMENT.... thanks to the hard work of @darcag3nt, the Nintendo Gamecube will soon be joining the Sega Dreamcast within the KallistiOS ecosystem! This means that we will soon be able to easily share code between the Dreamcast and Gamecube and target both with these homebrew games, ports, and apps you've been seeing that have been written using our KOS SDK! As a KOS contributor and developer, I have done my part to welcome the Gamecube into the fold by introducing a new back-end into my SH4ZAM fast-math and linear algebra library, which was originally only intended to target the Sega Dreamcast's SH4 CPU. SH4ZAM now supports a vanilla C-based software back-end, which allows you to write code that very efficiently targets the Dreamcast but also compiles and runs natively on literally anything with a C compiler and FPU. What you're seeing here is our Sega Dreamcast port of Super Mario 64 re-targeted to the Nintendo Gamecube, using KOS, a modified GLdc to target the GC's flipper GPU, and the same SH4ZAM library that accelerates the math in these ports, except using the new SW back-end! We've already done quite a bit of preliminary research into providing a dedicated, hand-optimized PPC-specific, accelerated SH4ZAM back-end to allow developers to fully utilize the GC's Gekko CPU as efficiently as SH4ZAM allows them to utilize the DC's SH4 CPU... and I'm convinced that the two CPUs have so much architecturally in common, especially in the area of FPU math, that SH4ZAM will work just as well for Gekko as it does for the SH4! For more information on the KallistiOS Gamecube back-end, infrastructure, and upcoming Mario 64 (and eventually GTA3/VC GC ports), follow @darcag3nt! If you're interested in checking out SH4ZAM, the source code is here: github.com/gyrovorbis/sh4…
Eric Fradella@darcag3nt

This is Super Mario 64 for Nintendo GameCube, a very rough port that barely took an afternoon. How? Leveraging the Sega Dreamcast ecosystem. Last year I started porting the Dreamcast's homebrew SDK, KallistiOS, to the GameCube. It's now to the point where I can quite easily port DC software over. So I ported GLdc, the Dreamcast's OpenGL implementation. Then I worked with @falco_girgis to get a portable standard C backend incorporated into SH4ZAM, the Sega Dreamcast SH4 fast math library. Dreamcast's Super Mario 64 port is built upon KOS + GLdc+ SH4ZAM. Thus, with the pieces in place, it wasn't difficult to bring up Super Mario 64 on the GameCube. Sure, it needs some love and polish, but again, this was just an afternoon.

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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Nmah
Nmah@sabouchefascine·
Perdu, ce doudou, ce soir 18h30 a gare du nord. Il était sur le quai et un homme l'a ramassé, et je ne sais pas ce qu'il en a fait. Les objets trouvés ne l'ont pas. Est ce que twitter peut être magique s'il vous plaît ?
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Falco Girgis
Falco Girgis@falco_girgis·
What you are seeing here is a totally revamped and improved version of a Dreamcast homebrew classic: the Caves tech demo, captured directly from a Sega Dreamcast. FreakDave's original demo already impressed the hell out of me when I first saw it several years ago, getting back into DC development after a several-year hiatus... but this new demo is absolutely INCREDIBLE stuff. It's powered by FreakDave's FDV engine, and now features vertex-based ambient occlusion, light baking, approximated global illumination, fog, and crazy water effects in addition to the dynamic lighting of the original all running at higher FPS! ...and now I can brag about the fact that he's using my SH4ZAM linear algebra library for the DC's SH4 CPU to accelerate all of the math behind the effects! Makes me proud AF! Great work, my dude! Check out the demo here: freakdave.itch.io/dreamcast-the-…
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Bo (Low Context Burning Rangers)
Bo (Low Context Burning Rangers)@memory_fallen·
There's a PlayStation demo CD with a restricted preview of *Ridge Racer*. It was built 3 weeks before the final version, making it some of the earliest PlayStation software. I patched out the limits to enable full access. There are lots of differences! Details are below...
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Le Gorafi
Le Gorafi@le_gorafi·
Éric Zemmour rassure les Versaillais sur l'implication de sa candidate Prénom Nom legorafi.fr/2026/03/11/eri…
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
ES | Tolo
ES | Tolo@ES_Toloo·
Je demande pas souvent d’aide mais j’ai besoin de missions freelance en ce moment. Je suis développeur depuis ~6 ans et principalement Data / Fullstack (Esport ou non) Si vous avez un projet, un besoin ou connaissez quelqu’un, même petit, je suis preneur. Merci de partager 🙏
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Ammaar Reshi
Ammaar Reshi@ammaar·
I asked Codex 5.4 to reverse engineer a DOS game with no source code. It’s been running for 6 hours, I can’t look away. It unpacked assets, disassembled the EXE, rebuilt the renderer, and built my childhood favorite SkyRoads in Rust! Now think of all the games we can revive.
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Shane Lynch
Shane Lynch@iequalshane·
I've taken my findings from reverse engineering the Mega Play arcade version of Sonic the Hedgehog and applied them to the Sonic 1 disassembly project. I can now build a binary identical arcade ROM from source, including the 8-bit instruction ROM that's on the cartridge.
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
Philippe Dubois, Association MO5, Président
Wow c'est fantastique !! la carte de la ville de Crazy Taxi en visite libre, on se rend compte de l'énorme travail de modélisation de Sega, c'est oufissime ! brillantissime ! #crazytaxi/dc1" target="_blank" rel="nofollow noopener">noclip.website/#crazytaxi/dc1
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𝚂𝚒𝚉𝚒𝙾𝚄𝚂 retweetledi
80 LEVEL
80 LEVEL@80Level·
Sega's Crazy Taxi has been reverse-engineered by a developer known as Will, so you can freely explore its levels in your browser. Read about the process in detail: 80.lv/articles/sega-…
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