snab.
3.2K posts

snab.
@snabobo
Designer - Prev: Skin Designer on Fortnite & UI at Husky Energy









Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI. We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do. I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists. We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison. I talked about how we use ML here if you would like to know more: gamespot.com/articles/baldu… We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
















Larian CEO confirms the studio is using generative AI to "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text." He says there won’t be any AI-generated content in Divinity — "everything is human actors; we’re writing everything ourselves." (Source: bloomberg.com/news/newslette…)





Amazon's AI English Dub for Banana Fish is hilariously bad at times. #BANANAFISH



Nominees for Best Score & Music Leveled Up By @Spotify at #TheGameAwards: 🏆 Hollow Knight: Silksong 🏆 Hades II 🏆 Clair Obscur: Expedition 33 🏆 Ghost of Yōtei 🏆 Death Stranding 2: On the Beach 🗳️ Vote Now: bit.ly/tgavote





















