Enfeul

44 posts

Enfeul

Enfeul

@spawnfeul

Creator for https://t.co/AWnUQqiwK3! Make games yourself and give shape to your creativity with Spawn!

Italy Katılım Nisan 2026
18 Takip Edilen15 Takipçiler
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Enfeul
Enfeul@spawnfeul·
Introductory post! My name is Enfeul and I'm a creator for the platform spawn.co! I've made quite a few games already using the platform, for someone like me without any coding experience at all, something like Spawn is a dream come true!
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jacob
jacob@jsnnsa·
100 days, 6 people, one villa, zero excuses. This is how @spawn lives + ships together:
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Tiger Abrodi
Tiger Abrodi@TAbrodi·
spawn values so goated i had to post this myself. these aren't lose values. examples: first princples -> we were ahead when it came to the canvas (already moved away from it), how to talk to agents, etc. out-work everyone you know -> trust me, do a trial here and you'll understand.
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Tiger Abrodi
Tiger Abrodi@TAbrodi·
im so happy being back at @spawn. it's like going back home. im so driven and in such good spirits. i love product, our users and the people i work with. every day feels like play. im gonna be posting more spawn content very soon, we're building some really cool.
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sos
sos@FadedSolMaxi·
its always best to follow your passions i have been experimenting with different AI gamedev tools simply because i love games and i want to understand them more now i just won $$$ and Best New Entrant on @spawn's latest Game Jam with my latest creation Beach Attack
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Ress
Ress@Resseryin·
this week I used Spawn to vibecode an LLM-powered DnD-like adventure RPG that is playable on the browser, this was a really fun one! you can create your character with a DnD stat rolling system, it will generate your origin story and appearance/personality information which the LLM-powered dialogue can actually read from to bring your character to life, you can really feel it in the world. it even has multiplayer parties so you can go on DnD-like adventures with your friends! it's in a very early alpha state, but if you want to try it, you can at spawn.co/ress/beneath-a…
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Enfeul
Enfeul@spawnfeul·
The very early version of the voxel project I was working on is now out on Spawn! At the moment I have 4 biomes, 82 blocks (With working torches, signs, doors and slabs!) a way to see how many players are in the game and also an in-game chat! At the moment it's pretty much like a creative Minecraft type of experience, will definitely be adding more to it later!
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Enfeul
Enfeul@spawnfeul·
@TAbrodi Glad to have you back,Tiger!!
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Tiger Abrodi
Tiger Abrodi@TAbrodi·
I'm excited to share that I'm going back to Spawn. After a lot of reflection and talking with people in the space, no other place comes close. I love games. I love what we built. I love our team and users. Spawn is the place where I grew the most as an engineer is such a short time. The intensity is one exceptionally few companies in the world have. It's a blessing in hindsight. No other platforms that let you turn words to games, or try to, comes close to Spawn. We will win on every front. The next years will be awesome. We got an exceptional team. The bar is insanely high at Spawn. That's how I know we'll win. I'm so driven and hungry. It's time to cook like never before.
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jacob
jacob@jsnnsa·
i saw people creating voxel games with spawn so I added a whole voxel engine today it only took me an hour to bring back the old prison server minigame with multiplayer
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Enfeul
Enfeul@spawnfeul·
Not even a day after my voxel project, @spawn added actual voxel terrain support for their engine! Can actually break and edit terrain, have it use any texture you want, have liquid physics, etc etc... all by simply asking Savi! (Your AI co-creator in the Spawn platform)
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Enfeul
Enfeul@spawnfeul·
Here's something I've been working on in the @spawn engine! I've been playing around with voxels! Right now I have dozens of blocks with custom textures, working doors, stairs, slabs and ladders! Functional torches and water and lava! (No physics just yet) You can also sprint and fly around! Plus a bonus small parkour showcase at the end that I totally didn't fail at least once, heh.
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Enfeul
Enfeul@spawnfeul·
It's been a week or so since my last post, I've been busy adding to Cleavil and testing some other projects! Currently working on adding story and substance to the game, at the moment I'm polishing a little prologue area for the game!
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Ress
Ress@Resseryin·
having a game that is fun to play within a week, with animated illustrations and an actually legit looking anime cutscene is wild, and we aren't even halfway through 2026. game was made on @spawn and the videos through Seedance2.0
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Izkimar
Izkimar@Izkimar·
Alright, I'm finally jumping into Vibe Jam 2026 but before I blast off, I wanted to talk about the platform I'm using because I know a lot of you want to participate and aren't sure where to start. I'm building on Spawn and here's why: Multiplayer by default. No networking to handle, no hosting to set up. You can share your game link the second you start building. And it's 100% free for creators. No subscriptions, no token costs, nothing. Yes as a Spawn creator partner I am a bit biased. But I genuinely believe you can move faster here than anywhere else, especially if you don't have a traditional dev background. The agent handles the heavy lifting and you're just free to... vibe. If you want to jump in: visit spawn.co, make a free account, start building. Also highly recommend joining the Spawn Discord. The community is super friendly and helpful, especially if you're just getting started. 25 days left. Let's go! 🏎️🔥
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Enfeul
Enfeul@spawnfeul·
@glazworks Not that much honestly! The project, as it currently stands, took me about a week and a half of work to put together and polish. The development was definitely a lot smoother and easier thanks to the engine I was using though! Spawn really handles a lot of the work for you.
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@spawnfeul 30+ buff cards is a lot of content for a vibe coded game. how long did the whole thing take you?
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Enfeul
Enfeul@spawnfeul·
The demo for the game I was vibe coding is now out! Welcome to: Cleavil : The Slasher's Tomb! Play as Sezhari Vael, one of the last living users of the forbidden slashing magic, as she ventures into the tomb of her greatest ancestor.. -3 different modes: -Story Mode : Slow curated progression -Hard Mode : Twice the enemies -Chaos Mode : Randomized spawns -20 waves each -5 enemy types with mini-bosses variations -Fight the Tomb Lord on wave 20 (He can show up randomly in Chaos Mode as well, before wave 20!) -30+ different buff cards to pick after each wave -10 different spells with different mechanics, with some of the buff cards upgrading them -And more! I don't know anything about coding or game development, but thanks to @spawn I can bring these ideas to life! spawn.co/enfeul/cleavil…
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Enfeul
Enfeul@spawnfeul·
@Resseryin Maaan, peak stuff as always! So much care into the presentation and style, really good work here!
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Ress
Ress@Resseryin·
made a big update to Luminaire, my vibe-coded game inspired by touhou! a huge overhaul to the UI, animations, refinements to the current levels in the game. you can play it in the browser here: spawn.co/ress/luminaire…
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