Spidi 🇺🇦
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Spidi 🇺🇦 retweetledi

@VALORANTLeaksEN We don’t need new agents, we just need good playable maps. Since when did they stop making decent maps? Every time they release controversial ones. It’s much better to play on enjoyable maps with fewer agents than to play on bad maps with different agents.
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Finished 1st place in Phase 3 of Combine 👐
Really good games from us, we will try to be even stronger for the playoffs and thanks to everyone who supports us ❤️
also thanks to my mates @rorickkkk (the clutch goat) @Hungry_R6 @Rexhun999r6s @Pacbull_r6 @MurarzLofi

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Spidi 🇺🇦 retweetledi

Slow ADS and Bad Recoil on most guns lowers the skill ceiling and we gotta talk about it.
Let’s start with the argument. Slow ADS incentives for more “tactical” gameplay and to punish aggressive players. Why is aggressiveness a bad thing? It can be punished for one and two if someone is skilled enough to be successfully aggressive and then doesn’t that just make them good? Sometimes you also just gotta go for the play mostly as an attacker and get aggro and then because of the slow ads defenders are rewarded for holding angles in a corner and win most of the time, what happened to trying to balance out attackers and defenders.
next,
i didn’t realise this but let’s say you encounter an enemy off guard and you shoot and aim down sight at the same time between 6-10 bullets are fired before fully aiming down sight which means 6-10 bullets of absolute RNG and one might hit the head, the longer it takes to ADS the more time you spend hipfiring the first couple of bullets when caught off guard, think about it, it makes sense, if you ADS super quick per say you aim in before your first bullet is fired meaning very quickly the game relies on you being a good aimer to hit your shots.
slow ads enforces defenders to be even stronger and attackers executes to be even harder (pretty self explanatory)
now onto the recoil, in a way it kinda sounds stupid but if a gun is a laser beam of a weapon it relies more on someone’s aim and tracking to kill someome and if a gun has bad recoil it enforces more RNG and that one bullet landing on the head. sure if it was cod or whatever more recoil would mean more skill which in siege it still can but siege has one shot headshot unlike most games, i used to always think one shot headshot was the issue but it’s not, it’s the slow ass ads time and the high ass recoil on 90% of the guns.
let me know your thoughts?
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Spidi 🇺🇦 retweetledi
Spidi 🇺🇦 retweetledi

@ItsGamerDoc
Please help me out, I was autobanned by stats drive.google.com/drive/folders/…… - clips tracker.gg/valorant/profi…… - my tracker
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@B_CupLover @ItsGamerDoc Oh I didn't have full game vods so that's why
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@spidi999 @ItsGamerDoc This shit happened to me literally last week after i had 5 Match MVP games in a row after playing duelist for the 1st time in a while with KDA's way higher than usual. i sent a riot a support ticket and sent the full vod of every game since i was recording and had the ban lifted
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@ItsGamerDoc
Please help me out, I was autobanned by stats
drive.google.com/drive/folders/… - clips tracker.gg/valorant/profi… - my tracker

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@spidi999 @ItsGamerDoc idk how it will go if u dont have vods though 🤞🥹
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Spidi 🇺🇦 retweetledi

Now its a total scam. Started from highly overpriced bundles and rn we getting this. S C A M.
Valorant News@ValorINTEL
Riot is increasing the price of VP in multiple regions beginning September 18 // #VALORANT Americas ▪️ Brazil: +14% ▪️ Canada: No change ▪️ Chile: +22% ▪️ Colombia: +6% ▪️ LATAM regions with prices in USD: Some regions will see a decrease of -15% while others an increase of 12% to standardize prices across LATAM ▪️ USA: No change ▪️ Unlisted regions: No change Asia-Pacific & OCE ▪️ India: -6% ▪️ Japan: +20% ▪️ Korea: +14% ▪️ Malaysia: +16% ▪️ Philippines: +7% ▪️ Unlisted regions: No change Europe & MENA ▪️ Czech Republic: -9% ▪️ Hungary: +11% ▪️ Norway: +12% ▪️ Poland: -6% ▪️ Romania: +5% ▪️ Turkey: +15% ▪️ Ukraine: +66% ▪️ Unlisted regions: No change
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