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@spt4d

Exploring Artificial 3D Intelligence

Katılım Mart 2012
184 Takip Edilen223 Takipçiler
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wsad@spt4d·
Introducing GameBlocks: open-source building blocks that help coding agents prototype any 3D games with @threejs 3D behavior is hard to specify in natural language. GameBlocks turns fragile spatial logic into inspectable implementations with clear semantics, so agents can build from known-good patterns. Github: github.com/xt4d/GameBlocks #gamedev #indiedev #threejs #codex #claude
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wsad
wsad@spt4d·
Deployed the 16 games built with Codex and GameBlocks. A few examples: gb-moon-racing.vercel.app gb-archery-hunting.vercel.app gb-mech-arena.vercel.app Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: #playable-games" target="_blank" rel="nofollow noopener">github.com/xt4d/GameBlock…
wsad@spt4d

Introducing GameBlocks: open-source building blocks that help coding agents prototype any 3D games with @threejs 3D behavior is hard to specify in natural language. GameBlocks turns fragile spatial logic into inspectable implementations with clear semantics, so agents can build from known-good patterns. Github: github.com/xt4d/GameBlocks #gamedev #indiedev #threejs #codex #claude

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reactor
reactor@reactorworld·
🚀 Introducing Lingbot-World-2, our newest real-time world model. Richer interactivity, sharper visuals, and advanced camera controls that make exploring what you create feel truly alive. Available today via API, exclusively on Reactor. Try it now: reactor.inc/lingbot-world-2
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General Intuition
General Intuition@gen_intuition·
Introducing MIRA. A playable, multiplayer world model. A dream of Rocket League. Trained on 10k hours of data collected with publicly available bots, MIRA learns the dynamics of a four-player game. The model runs in real time at 20 fps, based on the keys you and the other players press. Built by General Intuition and @kyutai_labs, in collaboration with Epic Games. Not used to develop Rocket League. ▶️ Play the demo, read the technical report, and explore the open-source code at generalintuition.com/mira At ICML? Find us at Booth 111 to try it yourself and dig into the results with the team.
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wsad
wsad@spt4d·
Introducing GameBlocks: open-source building blocks that help coding agents prototype any 3D games with @threejs 3D behavior is hard to specify in natural language. GameBlocks turns fragile spatial logic into inspectable implementations with clear semantics, so agents can build from known-good patterns. Github: github.com/xt4d/GameBlocks #gamedev #indiedev #threejs #codex #claude
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Reid Hannaford
Reid Hannaford@reidhannaford·
I'm blown away. This AI filmmaking workflow for precise camera control, multiple characters, and dialogue is insane: 1. Generate a start frame in Midjourney 2. Match the poses in Blender, animate the camera 3. Feed both to Seedance I didn't think this would work. Two consistent characters, solid performances, the move tracked perfectly through the entire beat. Even the soup looks great.
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Tripo🔜SIGGRAPH2026
Tripo🔜SIGGRAPH2026@tripoai·
Introducing Project Eden, a world model research preview from @VASTAIResearch Project Eden is a persistent, multiplayer world model that fundamentally breaks from existing paradigms by decoupling the underlying world state from visual rendering. Instead of treating the world as a sequence of transient frames, Eden treats it as a structured, evolving environment that runs continuously, can be modified by user actions, and can be consistently observed from any viewpoint.
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Fan-Yun Sun
Fan-Yun Sun@sunfanyun·
Real-time neural rendering model @moonlake Works on from any physics/game engine to close the sim-to-real gap. If this is relevant to your team, I'd love to chat (my DM is open)!
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Oliver Prompts
Oliver Prompts@oliviscusAI·
🚨 BREAKING: Someone just open-sourced a tool that turns the real world into a playable Minecraft map. It pulls data directly from OpenStreetMap and generates your exact neighborhood, city, or street block by block. 100% Open Source.
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wsad
wsad@spt4d·
@BenMildenhall which 3d representation is the best as the "code"? splats, voxels, mesh, or implicit fields?
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Ben Mildenhall
Ben Mildenhall@BenMildenhall·
We don't expect LLMs to multiply numbers or sort lists directly within their output token stream. Instead, we ask them emit code and execute it in a separate runtime. Why predict the opposite outcome for simulating interactive worlds? worldlabs.ai/blog/3d-as-code
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Benjamin Bardou
Benjamin Bardou@benjaminbardou·
Technical test with Le Radeau de la Méduse by Théodore Géricault at @MuseeLouvre
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Benjamin Bardou
Benjamin Bardou@benjaminbardou·
Revolution [a complete circle or turn round a centralpoint, axis] [to roll back, to bring back]
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