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spurst.eth
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spurst.eth
@spurst_eth
Web3 is the future! NFT/Card Collector $GME $PENGU
Katılım Nisan 2013
1.6K Takip Edilen620 Takipçiler
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Back in 2023 I thought the look and feel were pretty much final, but fortunately it kept evolving and now it looks a lot different! How many iterations of art have you gone through?
#steam #indiegame #gamedev
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What a crazy week.
I had to change the name of my tactical battler because a big company kept pushing me to rename it.
So here’s the new name: Knightstones
Thank you all for the support you give me every day. It means a lot when facing pressure that’s way too big for a solo dev 😓🫶
#indiegame #gamedev #roguelike
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ITS ALIVE!!
Introducing the long awaited Nifty Snaps blender add-on.
Beneath is a full tutorial + downloadable files for streamlining the creation, management, and export of game ready assets..
Join us on @niftyisland and grab the free, open source and CCO add-on below.
youtu.be/p-rEnB3dMdM

YouTube
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I don't know if people realize how valuable retweeting indie developers is.
It can add 100s of wishlists to an indie game, which can accumulate to mean the difference between a developer being able to finish a game and forcing them back into a 9 to 5 job.
Just want to say a huge thank you to all 615 of my followers. We appreciate you and can't wait for you to try Maseylia!
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i have been running 9 agents on discord for over a month now and the thing that limits everything is visibility and control
who did what, did they finish, can you prove it and did the right agent receive the task?
agents can say done and mean nothing, tasks can exist in states nobody can see and your coordinator can think everything is on track while nothing is actually verified..
discord already gives you the forum channel. it does not give you the task system, so i built it.
a ledger, access control, evidence policy and a watcher that enforces all of it automatically..
it makes your discord swarm actually accountable, every task tracked, every DONE proven and no ghost delegations..
what it enforces:
>every task gets a unique ID
>every task has to live on the task board
>only the coordinator can send tasks
>DONE needs real proof (a reply, attachment, or URL)
>a parent task cannot close before its sub-tasks finish
>once a task is Done it stays Done, no going back
what it actually builds:
>a task intake system that standardizes and routes every task
>a dispatch layer with access control (so random agents cannot just assign tasks)
>a board updater that keeps the task board accurate
>a watcher that enforces the rules automatically
>a strict audit that checks everything actually works
it also requires running live tests across every failure mode:
>unauthorized dispatch gets denied
>parent task trying to close early gets blocked
>DONE without evidence gets blocked
>DONE with valid evidence goes through
>a conflicting status that arrives after Done gets ignored
>intake correctly creates the ID and routes the task
>the audit comes back clean
the result: tasks close properly, no silent failures, no board drift and no ghost delegation.
you always know what state every task is actually in,
your system will not be the same after this tbh..
full prompt below + architecture
MUST READ:
pro tip before applying this:
set up a dedicated logs channel per agent. it is already baked into the system.
agents post one clean status line in the task channel and log everything else in their own logs channel so this keeps the board readable and gives you a full audit trail
this might look like an advanced setup, but to actually run it well, you need at minimum:
one coordinator and a few agents with clearly defined roles. if your agents do not have precise roles yet, start there first. (check pinned article)
===
after build, run a real smoke test with basic agent tasks to prove the task-board sync is actually working end-to-end across agent channels and ledgers.


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A battle rages for #Splinter’s soul!
As #Shinigami exploits Splinter’s fear to open a portal, the#TMNT take on a mystical battle that tests their very limits.
Mikey discovers the key to saving their father from a shocking source.
Preorder #TeenageMutantNinjaTurtles #17 at LCS!




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After 2 years of development, my first game enters Steam Next Fest on Monday! #indiegame #indiedev
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In just 2.5 weeks, I conceptualised and built a playable demo for my mercenary band auto-battler roguelike, and I need your feedback.
The Banners Will Fall early alpha demo is ready. You can find the link to play it in the comments.
Manage a company of mercenaries in a dark fantasy world. Recruit mercenaries with grim pasts, equip them with powerful loot, and send them into danger, knowing not all of them will make it back, in this auto-battler roguelike game.
After more than two decades of designing, building, and shipping software, I genuinely can't remember the last time building something felt this exciting.
The game currently runs on desktop browsers only, give it a go and let me know what you think!
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Check out my FIFTY sketches for the 1:1000 variant of GUNSLINGER #50!
TODD.
#gunslinger #spawn #comics #comicart @ImageComics @McFarlaneComics
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Bringing this up again because if $GME can deploy a large amount of capital at such a point as this - (more stocks bottomed in October 2008 than March 2009), it will do far better than deploying capital in expensive markets. A bit more patience may be all it takes.
Cassandra Unchained@michaeljburry
My October 9, 2008 letter to my investors, pages 2-4. I have pounded a table or two in my day, and this was one of those times.
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Feels like a lifetime ago making these videos, and yet how many hundreds of lifetimes has this conflict been going on. I'm so glad somebody saved this one.
God, I pray for a resolution to this conflict. So many have suffered. Your ways are greater than ours, but so many have hurt and still hurt.
I don't know the answer. I don't know why people always fight. Heal the world, God.
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