Jonathan Hale
2K posts

Jonathan Hale
@squareys
CEO / CTO @WebXREngine, opinions my own. #cpp #wasm #webxr #webvr #webgl #webgpu







I'm excited to announce the release of spark.js 0.1 now with support for WebGL! ludicon.com/castano/blog/2… #webgl #webgpu #sparkjs





>Has all the functionalities Unity has >Launches in seconds >Light weight with only 100MB of storage and 1GB of RAM vs 10-20GB of storage and 4GB of RAM >Flexible architecture >No bloatware >Doesn't force you to create an account >fully free What's the point of Unity?


In order to start diversifying your timeline from AI-only content, here is a video of the next @WebXREngine version. Both showcase meshlets with hierarchical culling, roughly 32*32*130K tris, nicely frustum / LOD culled. Running on #webgl via Wonderland Engine













Wonderland Engine 1.5.1 is now available! 🎉 A new XR Interaction template, bug fixes and UX improvements. #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev Find the full changelog here: wonderlandengine.com/news/release-1…

@morganmotor's 3D configurator now runs at showroom quality on mobile with $0/min in streaming fees. Our partners @ApacheXR ditched #PixelStreaming and rebuilt the experience on client-side #WebGL #WebAssembly with Wonderland Engine. The impact: ✅50% of traffic from smartphones, smooth at 60 FPS ✅6.49 minute average session duration ✅ ~100 enquiry leads/month from mobile alone ✅ $0.00/min in server streaming fees. By rendering locally on the device (not the cloud), Apache delivered an app-like experience that loads fast without legacy 15-minute build times. If you are an OEM or Digital Lead, this is the benchmark architecture to measure your next configurator against. See it live: 🏎️ Supersport: configure.morgan-motor.com/supersport/ 🚙 Plus Four: configure.morgan-motor.com/plusfour/ #WebXR #Automotive #DigitalRetail #WebGL #WonderlandEngine #MorganMotor



