TMNB 사탕
27 posts


@stangpwt I scrape the data from tactics.tools one time at the end of set; a player's tactics.tools profile has a graph which holds their entire LP history.
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Set 16 NA Ladder Stats: now tracks Most LP Lost/Gained in 24 hours rather than Most LP Lost in a calendar day. For more details, see docs.google.com/spreadsheets/d…




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@TheTruexy @Mortdog not sure if this is a bug or intended or got fixed and this is from patch 16.5 the quest is get killed 20 unit (in Thai language) but after u win a round and finish quest at the same time it only gives u 50 shard from 7 ixtal (+2ixtal) and give new quest


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@__Lec__ @TheTruexy @Mortdog i play lots of games and never see MF at stage 2 in 5 Bil shop and here lvl 5 stage3 found one

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Follow up from yesterdays post about unlocks changing in 16.6.
The first batch of changes will be heading to PBE either later today or tomorrow, but wanted to give everyone the first glimpse of what we are changing. Attached is the full list of every planned unlock change. If it's not listed, assume it is not changing.
Next, let's talk about follow up changes. We know we can't just make these changes and call it a day, and they will have impacting effects on balance. The balance changes won't be on PBE quite yet (team is working on it), but some stuff you can expect include:
-Shadow Isles scaling adjusted so the champs are better base units and not as reliant on souls
-Ixtal nerfs to compensate for easier access to their 4 costs
-Veigar and 8 Yordle nerfs
-Prismatic quest augments reworked or disabled
-General balance for all the champs based on their accessibility
-and more!
I'll also note that these are NOT final. One of the reasons we're getting them to PBE ASAP is to be able to have time to respond to feedback. If folks end up with some strong negative feels after trying them out, we'll be sure to adjust before our patch locks.
If you end up playing these on PBE, give us feedback. We'll be paying pretty close attention to things like scrims. And all the changes will be LOCKED by next Wednesday so if you are looking for stable practice, after that day will be the best.
Ok, have a great day and take it easy :)

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Hey everyone. I wanted to take a moment to talk about some larger changes to the unlock mechanic coming in Patch 16.6 (the one in 2 weeks), and what you can expect from that patch.
So as we've seen Lore & Legends develop and has been in players hands for a few months, we've learned a lot about what has worked and has been less successful with the unlock system, which was one of our bigger swings for TFT in a while. The thing to talk about today has been the accessibility of divergent paths, and how the more restrictive unlocks hamper the ability to make adjustments as the game goes on. We've made a few minor adjustments each patch here (things like making Kennen or Kaisa easier to access) and all of these have been successful in opening up new strategies. So in Patch 16.6, we're going to take this to kind of it's maximum, and ease up on pretty much every unlock condition.
The goal of these changes is that there is still a minor "hoop" to jump through to unlock champs, but that it's the easiest possible version of it so that if you want to pursue those lines, you have complete agency to do so. Here are some examples of changes you can expect.
-Darius: Have Draven Drop 1 Gold >>> 1 item equipped to a Draven
-Nidalee: 2x Two star Neeko >>> Two star Neeko with 3 items and Level 7
-Rift Herald: Void for 8 combats >>> Void for 2 combats and Level 7
-Veigar: Unit with 2x Deathcap >>> Yordle with 1x Deathcap
We believe these changes will breathe even more life into the set with 100 champions, and open up more ways to play then before. We also believe it will lead to some valuable insights on the unlock system as a whole.
This change comes at an exciting time in the competitive calendar, with Regional Finals and the Tactician's Crown right around the corner. We expect this will require players to explore new builds and open up lines, as they head towards the end of the set. We hope it will be exciting for players, viewers! One final challenge for the competitive scene in Lore & Legends.
We're aiming to get these changes onto PBE as soon as possible. I'll post again once they are on PBE so competitive folks can practice as early as possible, as well as give us any feedback around any glaring issues they see (hopefully none, but better safe than sorry!) Again, we do believe this will make an already fun set even more interesting...but let us know once you get your hands on it. Thanks everyone, and I look forward to seeing how everyone enjoys!

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@sycamoremla @Mortdog Yeah, but i think if u can just click augment it’s better quality of life and not sure if u can check when other player play the augment but feel like u cannot
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Congrats to @DarthNoob and @wasianiverson on your wins this weekend! Was fun to watch, I was able to catch about 75% of the games. Very entertaining!
Patch 16.4 rundown video is out. This patch comes out Wednesday.
youtube.com/watch?v=1ynPQB…
Hope you all had a good weekend!

YouTube
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Super minor update. I know some folks are still seeing bugs like Galio combine and Bilge Double Up on PBE and wondering what's up, or if we didn't fix them or what. Figured I'd clarify what's going on.
TLDR - They are fixed for live, not on PBE yet.
After branch cut (last Monday), there's a period of time where we can do stabilization check ins to fix bugs. The bar for getting these in is high, but our engineers and tech designers work to get them in. These are fixed for the live branch, but never deployed to PBE. The nice thing here is this doesn't mess up files for future micropatching.
Then this Monday, we prepped what is called a Micropatch which includes the balance changes and a couple low risk bug fixes. These files are now locked for future micropatches and get deployed to Live & PBE immediately.
So that's why if you played PBE in the last 24 hours and still experienced the bugs in the red box, that's why. But rest assured they are in fact fixed ready to go when you play the game live tomorrow :)

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TMNB 사탕 retweetledi

It's the start of the climb for Ao Shin’s Ascent, TFT’s limited PvE game mode, but other than that, 15.5 is a lighter patch in terms of balance changes while bringing a huge quality of life change to our Power Up system!
Read about it here: riot.com/40z34HI

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@MintyCosmos not sure if something like this possible? x.com/TFT/status/196…
Teamfight Tactics@TFT
Something witchy this way comes to the Convergence! Chibi Coven Morgana makes her spellbinding debut in TFT. ⛓️🌹✨
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