Sycamoremla

87 posts

Sycamoremla

Sycamoremla

@sycamoremla

Katılım Aralık 2022
42 Takip Edilen3 Takipçiler
Tex Summers
Tex Summers@tex_summers·
// Robocop reroll - Go 7 and reroll for Urgot and Aurora (Maokai if you're rich) - Pure AD items on Urgot (not that lame Titans/BT build) - Akali gives Precision but IE is still fine - Mana/AP items on Aurora - Tank items on Mech - Level 7: Mech the Urgot - Level 8: Mech the Mech
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yourstary85
yourstary85@_ys85·
@ClementKChu curious, can you delay ekko artifact orb pickup until stage 4 or would that not work?
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Clement Chu
Clement Chu@ClementKChu·
Dumb Choices I've made so you Don't Have To 1. Place Attack Speed Yasuo Hex in right corner. Medallion dosen't cover right corner.🤦 2. Pray Ekko artifact saves me. Drops on 3-7. It's gold generation! 🤦‍♂️ 3. Pick Thresh when playing reroll, randoms me 20g when you hit lvl 9🤦‍♀️
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Sycamoremla
Sycamoremla@sycamoremla·
@jupeson CN is closed qualifer no problem with it
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Jupeson
Jupeson@jupeson·
Sabiamos que los TFT players no leen pero esta duele. Algunos equipos no completaron la inscripción y se perderian los clasificatorios 4v4 a EWC... Equipos por ahora en riesgo: AMER: - Kurumx - Milala EMEA - Solary - MIH APAC: Todos los equipo grandes incritos ok CN: ¿?
yougelly@yougellyy

is it just me or is my team, kurumx’s team, both citadel gaming’s teams, 11lumin’s team, etc unregistered for 4v4 EWC because none of us read the rules and didn’t fill out the form and now sign ups are closed 💀💀

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Sycamoremla retweetledi
David Nolskog
David Nolskog@ImpetuousPanda·
🏆Feedback on @TFT's Tier 2 Circuit 🏆 A couple weeks ago Riot announced the dates/format for Set 17 TFT esports, both for T1(pro) & T2(aspirational) circuits. I wanted to share some thoughts regarding these announcements and some constructive criticism on some of the pain points I personally believe the T2 circuit has and open a discussion around possible solutions that can be implemented going forward. To preface/contextualize the post for those who don't know me, I have been involved with TFT as an esports caster since Set 6, and have worked closely with Riot on essentially every single major tournament broadcast since then, as well as behind the scenes in different capacities focusing on esports narrative/format/player relations. I also enjoy competing, and since the cancellation of official broadcasts for regular season tournaments I have shifted my focus to competition the last two sets, competing in the Tier 2 Trials/Cups and making it to TC day3 and peaking around 1.4k LP on ladder, just to say I have direct experience as a competitor with the T2 circuit. The major issues I wish to address: 1) Disproportionately long offseason 2) The Dead Ladder Issue 3) Consistency of T2 Cup qualification routes 4) Tier2 Circuit Visibility 1) Disproportionately long offseason: Using Set 16 as an example: The tournament season for T2 if you don't make regionals lasts a total of 31 days. 1 month in which all competitive tournaments are played(Trials#1, Cup#1, Trials#2, Cup#2) while if you are a top T2 player qualifying directly to cup and skipping Trials(roughly 15-20% of competitors) your season lasts 25 days. Only 32 T2 players per set qualify to Regionals via Cups/Ladder, the hundreds of remaining T2 competitors have no direct incentive to compete in any capacity until next set's launch, over two months after their last tournament day. This same bulk group of T2 players will not have any competitive tournament experience within the official circuit until roughly THREE months later with Trials#1 in Set 17(May 2nd). 2) Dead Ladder Issue: Due to the elimination of a 3rd T2 Cup and with all qualification routes to Play-Ins/Regionals Week1 being finalized by the end of Cup#2, there is ZERO competitive incentive to play ranked ladder from that point onward. There is nothing to qualify for, nothing to play for(outside of the love of the game). If you do choose to play, the quality of competitive matches and the level of play even at the highest MMR echelons take a nosedive in comparison to the "active" part of the season due to the aforementioned lack of incentives, making it a significantly less enjoyable experience than I think it should/could be, especially taking into account the considerably more refined competitive environment the end of a set may offer in regards to balance(consider the fact less that only a very small minority of competitive players get to experience a patch like 16.6(in a competitive setting), with considerable improvements in balance/system changes when it comes to competing in Set 16, which is a shame). 3) Consistency of T2 Qualification Routes: As it currently stands, there are two paths towards Regional Qualification from T2 a) Qualifying via ladder snapshots: 12 best performing players in the region b) Qualifying via Cup performances: 10 best players from Cup#1 + 10 best players from Cup#2 Ladder qualification is decided across 6 snapshots spanning hundreds of games and across a period of 2.5months and multiple patches Tournament qualification is decided across two seperate weekends, spanning a maximum of 18 games(30 if including Trials) sample size and a singular patch for each tournament. Failing to finish among the top 10/128 in either Cup offers no reward, as there is no cumulative point total system where consistency is rewarded and no amount of regional slots are allocated for this purpose. In addition, single-tournament cup results are rewarded more heavily than ladder play, as the top 8(80% of) tournament performers in each cup qualify directly to RW1 and skip play-ins, while only the 4(33%) best ladder performers qualify to RW1 and the rest must play first go through the Play-In phase, despite proving their ability through a considerably longer and harder qualification route with 10x sample size. This was changed from Set 15 in which ladder qualification was more heavily rewarded for the following reason "Ultimately this change was made, because we felt that it's important to maintain a system where TPC players don't feel like they are offered an easier path to Regional Finals if they play in the Tier 2 ecosystem." which I don't believe should factor as the primary factor in making a decision regarding the T2 circuit in which TPC players are not even a part of in the first place. A final point is the idea of re-introducing a qualification path via point accumulation across both tournaments, to rewards consistency in the same way changes were made to T1 to directly qualify top pro point earner to Tac Crown if they hadn't won a TPC cup. 4) Tier2 Visibility Starting with Set 17, Tier2 Cups will be played at exactly the same time/days as TPC. This means the most important tournaments for Tier2 will be given the same preferential treatment when it comes to syncing with balance patches that favor competitive integrity in the best way possible, which I believe is a big positive. It also syncs together a lot of the TFT esports action into less total weekends, giving creators deeply involved with the ecosystem more free weekends throughout the set and not being "forced" to engage every single weekend of the set essentially with TFT which for a small number of people could be relevant I suppose. This also means that there will be essentially be close to zero visibility for the T2 scene, either for players who may choose to stream their tournament experience or even with co-streams who choose to cover the Tier2 scene(or like in my case, players/creators who would now have to choose between competing or co-streaming/covering Tier 1 TPC tournaments). This will create an even bigger rift between competing in Tier1/Tier 2, with Tier1 players being propped up in terms of their career sustainbility/visibility(deservedly so) but at the expense of T2 being buried deeper down in comparison. My suggestions/feedback to help remedy these issues: a) Add an LCQ tournament on the weekend prior to Regional Play-Ins/Week 1. Top 64 ladder players(snapshot few days prior) not already qualified to any phase of Regionals qualify, two days, 6-7 games per day, top X(8, most likely) qualify to Play-Ins. Keep 4 other Cup players in Play-Ins(#9-10 from Cup1&2) and move ladder players back to Regionals Week 1 and increase starting field of players there back to 48. Extends ladder importance with a 2-3 week longer period with the snapshot for this proposed lcq. Keeps T2 players engaged for longer and adds more tournament sample size for them to spike if they can't rely on consistency. Can also be used in some capacity as a guinea pig test run on the final competitive patch build for regionals/TacCrown(the weekend of 16.5 for example this past set). Also adds a sole weekend of visibility/hype for T2 with hero-building opportunities and no contest on that weekend with TPC. This helps address every single point: 1) Extends season for T2 2) Extends relevance of ladder 3) Rewards consistency for ladder qualification by moving majority of slots back to Week1Day1 and adds another chance for tournament qualification to combat variance/sample size concerns. 4) Adds a weekend where T2 is fully highlighted Other considerations: b) Add meaningful end of ladder incentives: Afaik, the only current end-of-set rewards for your ranked performance in TFT is a victorious LL(Victorious Noctero). Finish Challenger? That's your reward. Finish Gold+...yup, same reward. Surely top ranking player can be incentivized with more meaningful cosmetic rewards(at no extra cost to Riot) for the player who do value this and potentially would be more incentivized to not decay away or continue playing ranked in the end of the season. Either much better cosmetic rewards generally per rank(chall-gm-master) like some kind of exchangeable token/code/cosmetic currency for Chibi LL or boards and something marginally better for diamond-gold or even truly special high value LL/boards for the absolutely highest positions on ladder. c) Different rank reset for new season depending on ladder finish: Not 100% sold on this idea but happy to open discussion around it. Currently there is no real difference on your rank reset at the start of the next TFT season depending on what rank you finished the set before. Is there not a possibility of rewarding Challenger players with a less aggresive reset(Say, Emerald IV for all Challenger players in a region and Gold IV for all GMs) with the rest of competitors being reset as usual. Any other competitors who wish to decay would still be able to do well enough in their 5 placement games to land somewhere in high gold anyway iirc so it isn't a huge punish anyway. I can assume this would also make start of set matchmaking a tiny bit better(not entirely sure how matchmaking threshholds work for placements matches in a new set so can't confirm on this). tagging some involved community/riot folks for vis in case they care to chime in from comp ops/costreamer perspectives and competitors with t2 experience(sorry) @Naturesbf @DylanFraley @Frodan @TheoDokhy @DalesomHS @BrosephTech @demacianraptor @kevinparkertft @Loescherdinger @SamuelKristan1
David Nolskog tweet media
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Sycamoremla
Sycamoremla@sycamoremla·
@ClementKChu we just miss xunge and rereplay for all active world champions
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Compete TFT
Compete TFT@CompeteTFT·
Congrats to the tacticians advancing to the #TFTEsportsAMER Regional Finals! 👏 PLAY-INS 📈 • Bottom 4 TPC • Ranked Ladder • Top 9 - 10 from each Tactician’s Cup WEEK 1 📅 • Top 8 from Tactician’s Cups • Ranked Ladder • Top 17 - 28 TPC • Top 8 from Play-Ins WEEK 2 🏆 • Top 16 TPC 📺 Tune in March 6th for Day 1 of the Regional Finals!
Compete TFT tweet media
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GODL dehua
GODL dehua@dehua123·
they really are dropping the midset 2 days before regionals starts LMFAO
Riot Mort@Mortdog

Follow up from yesterdays post about unlocks changing in 16.6. The first batch of changes will be heading to PBE either later today or tomorrow, but wanted to give everyone the first glimpse of what we are changing. Attached is the full list of every planned unlock change. If it's not listed, assume it is not changing. Next, let's talk about follow up changes. We know we can't just make these changes and call it a day, and they will have impacting effects on balance. The balance changes won't be on PBE quite yet (team is working on it), but some stuff you can expect include: -Shadow Isles scaling adjusted so the champs are better base units and not as reliant on souls -Ixtal nerfs to compensate for easier access to their 4 costs -Veigar and 8 Yordle nerfs -Prismatic quest augments reworked or disabled -General balance for all the champs based on their accessibility -and more! I'll also note that these are NOT final. One of the reasons we're getting them to PBE ASAP is to be able to have time to respond to feedback. If folks end up with some strong negative feels after trying them out, we'll be sure to adjust before our patch locks. If you end up playing these on PBE, give us feedback. We'll be paying pretty close attention to things like scrims. And all the changes will be LOCKED by next Wednesday so if you are looking for stable practice, after that day will be the best. Ok, have a great day and take it easy :)

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TMNB 사탕
TMNB 사탕@stangpwt·
@Mortdog also if it's possible to add tooltips to check how many turn left to get Zaahen in the augment would be great
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Riot Mort
Riot Mort@Mortdog·
Congrats to @DarthNoob and @wasianiverson on your wins this weekend! Was fun to watch, I was able to catch about 75% of the games. Very entertaining! Patch 16.4 rundown video is out. This patch comes out Wednesday. youtube.com/watch?v=1ynPQB… Hope you all had a good weekend!
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Tim
Tim@TheTruexy·
Actual 110 IQ DevTech: No Scout No Pivot Yordles The stats perfectly synergize with Yordle, and let you stabilize as you reroll your 3-4 costs. For the Yordles with level reqs (Kobuko, Fizz, Veigar, Ziggs) level DURING the round so that you don’t board-lock yourself. Here’s a pic of me beating T-Hex 2 with Trist 2.
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Riot Mort
Riot Mort@Mortdog·
Good morning everyone and happy Branch Cut day for us! It's earlier this PBE cycle due to the US holiday this week, so this is all the major changes for this PBE cycle. Generally we're feeling pretty good about the set. Balance wise the biggest risks are around the more complex content in the set (Ryze, ASol, Ixtal, etc) which is to be expected, but nothing feels too far off or unsolvable or anything. This weekend Aatrox, Sion, Singed, and Slayers generally were at the top but this was pretty easy to solve. Otherwise continued augment passes with the sad removal of risky augments like Cruel Pact and general adjustments. There's still some risk there as well with augments like The World Runes, Poison Pals, and Axiomata but we'll continue to do what we can. And then finally lots of bug fixes. A lot of these were pretty niche though so that's good. Was generally a pretty stable PBE all things considered! For the rest of the week, expect the team to be pretty quiet. They're going to be taking time off to enjoy the holiday and let PBE stabilize for a bit. I'm personally doing end of year paperwork and then deep frying a turkey. Then we will pipe back up around the weekend and see how things are landing and prep for any A-patch changes that are needed before our launch next week. Ok, that's it for now. We're all so happy you're enjoying Lore & Legends so far, and can't wait for everyone to be able to play it on the full launch on Dec 3. Until then, have fun and take it easy :)
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Riot Mort
Riot Mort@Mortdog·
It's come to my attention people thought this was a serious post. Sorry. Just in case it wasn't VERY clear, this was a joke LOL.
Riot Mort@Mortdog

@GoakoTFT Nope. We actually made 63 augments from Gain 4 Gold to Gain 67 Gold, and will just turn them on and off as needed to balance

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149cmtft
149cmtft@149centimeters·
you vs the guy she told you not to worry about
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Clement Chu
Clement Chu@ClementKChu·
APAC Players in One Word + Streams YBY1 = Maestro Iron Bog = Aura Ssangyeop = Pressure Withoutyou = Brains Terry = Grit Seoill = Prodigy #TFTCrown
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CLE | Jack Hopkins
CLE | Jack Hopkins@CLE_TFT·
The most dominiating #TFTCrown regional performance of all time. We stood no chance...
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Riot Mort
Riot Mort@Mortdog·
Hey folks. Saw a decent amount of confusion around key upcoming dates, so I wanted to give a quick list of the major dates left in 2025. Oct 22 - Patch 15.7 (Regionals Patch) Nov 5 - Patch 15.8 (Tactician's Crown Patch) Nov 14-16 - Tactician's Crown Nov 18 - Set 16 on PBE Nov 19 - Patch 15.9 Dec 3 - Patch 16.1 (Set 16 releases) Dec 12-14 - Paris Open And then likely one more micro patch of changes as needed before the holiday break Here's to an exciting end of 2025!
Riot Mort tweet media
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Sycamoremla
Sycamoremla@sycamoremla·
@CuewarsTaner @GobosteurTFT We have LCQ in this set and CN forfeit LCQ for their regionals. However, i think it is gooooood for choosing the best player to represent CN region in a longer swiss (more than 15 games)
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CuewarsTaner
CuewarsTaner@CuewarsTaner·
CN used to have a lot competitive circuits exclusive or easy to qualify to Regionals for famous streamers and OGs. As the regional format and slots got totally reworked, I can see that some unknowners and rising stars finally have a chanve to pop off. So, not surprising to me! Love to see more like this. Good players are still good!
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CuewarsTaner
CuewarsTaner@CuewarsTaner·
#TOC 2025 Fall Regional Finals Swiss Stage Round of 40 Day 2 (Game 3-4) is finished. Here's the placement up and down of players comapred to Day 1. Tomorrow Day 3 will play 2 more games. Then bottom 8 players will be eliminated. The remaining players will enter Round of 32. Familiar names dangerous at the edge: Flancy, Kezi, LiLuo, Serein, Godlike (LMQ ackerman)
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Khym
Khym@KhymTFT·
Is Caretaker deleted on KogMaw? It's reported that no one has seen this and you can't find info on any website
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