SORCERER STEVEN 🇺🇸
8.8K posts

SORCERER STEVEN 🇺🇸
@stevenkitten
ex challenger league of legends player/ current riftbound player/ lillia riftbound waiting room
Katılım Haziran 2020
67 Takip Edilen53 Takipçiler
SORCERER STEVEN 🇺🇸 retweetledi
SORCERER STEVEN 🇺🇸 retweetledi
SORCERER STEVEN 🇺🇸 retweetledi
SORCERER STEVEN 🇺🇸 retweetledi

This whole aurora skill or not debate is useless and besides the issue
Playing vs Aurora feels like a complete waste of time and that’s the problem
You miss turn 1 => you lose
They miss aurora => they lose
They see aurora t3 => you lose
They see gust + aurora and ramp => you lose
You remove aurora from their hand => they lose
You destroy aurora on the spot => they lose
In All of these scenarios the games are boring af and a complete waste of time, neither player has a chance to display any skill
You only play a real game when they get to aurora a bit later and need to be crafty and smart, that’s the « difference in skill » between aurora players
The truth is, that skill diff exists, but the issue is that we went from games being winnable vs t4 aurora to almost unwinnable if you don’t draw your immediate out
Aurora is too strong right now so this problem is very apparent, but it’s just a design issue and the card should be banned imo because of how unfun it is to play against and how it limits design and deckbuilding for orange
Ps dont come at me with skilled aurora players win without it its complete cope only aurora yi could do that into spell decks because of deadbloom+zhonya set 1
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SORCERER STEVEN 🇺🇸 retweetledi
SORCERER STEVEN 🇺🇸 retweetledi
SORCERER STEVEN 🇺🇸 retweetledi

Me voy a suicidar el martes a las 6 enfrente de mi profedor de bases de datos
Preeti@miss_preeti563
Best feeling on earth
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NEEED I NEED IT IN AMERICA PLEASE PLEASE PLEASE TOP 32 AMERICA REGIONAL
Runes & Rift@RunesAndRift
The Season 3 #Riftbound China Regional Prize Cards have been revealed! Exclusive Lillia, Fae Fawn promos will be awarded in the upcoming Set 3 Unleashed Regional Circuit ✨ Dates & full rewards ⬇️
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@roaldvanbuuren I agree completely that being a fan of esports and being a fan of traditional sports means something completely different
I think maybe the closest thing that comes to mind for how esports players root for player>team is the NBA so there may be something to learn from the NBA
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@roaldvanbuuren I've tried to find research supporting the claim that esports fans are less likely to watch/care about traditional sports than the average person and I'm not seeing anything (might be on me I've done a cursory glance)
Do you have a source? I'd love to read more about this
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Esports has an identity problem and it will suffer until we've solved it.
For years we’ve tried to package it like traditional sports with jerseys, calling players athletes, commentators in suits and events and broadcast sets built to look like the Premier League or NBA.
But the reality is, esports fans aren’t sports fans. In fact, most care less about sports than the average person. So why are we still building products that look and feel like something they never wanted in the first place?
Fans in esports don’t stay loyal to teams the way football fans do. They follow games, stories and when a game shifts, so do they. We can try to fix it but that's the reality of how the ecosystem works. There's no point in fighting it or trying to fit it into something it's not.
The problem is that our industry keeps forcing a sports template onto an audience that doesn’t relate to it. We act surprised when loyalty is weak, when trophies and results don’t build community and when fans don’t spend. We’re building for the wrong customer.
Esports isn’t like traditional sports. Sure, it has a big competitive element, but really it’s about culture, entertainment and community.
If we want to build something sustainable, we need to stop copying and start creating products that actually feel authentic to gamers; content that entertains, not just recaps wins and losses, events that are underground and authentic, not the next Superbowl.
(This is Part 1 of 3 on esports audiences. Part 2 speaks about the differences per geograpic esports audiences and Part 3 on the differences between game titles)
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