SORCERER STEVEN 🇺🇸

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SORCERER STEVEN 🇺🇸

SORCERER STEVEN 🇺🇸

@stevenkitten

ex challenger league of legends player/ current riftbound player/ lillia riftbound waiting room

Katılım Haziran 2020
67 Takip Edilen53 Takipçiler
Navi 🧊🧍‍♂️
Navi 🧊🧍‍♂️@NotNavilol·
BRO PLEASE ILL DO ANYTHING TO GET RID OF THE SUPPORT ROLE THESE PLAYERS ARE NOT REAL PEOPLE
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SORCERER STEVEN 🇺🇸
SORCERER STEVEN 🇺🇸@stevenkitten·
idk man there's a serious issue with riftbound casting. every fucking game is just listening to 2 confused people try too figure it out and suggesting illegal moves (just heard ride the wind away from elder trigger!!!) riot has to get people who know the game on the cast
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SORCERER STEVEN 🇺🇸
SORCERER STEVEN 🇺🇸@stevenkitten·
ok so the black filled circle is a real circle and the black line circle is done in mspaint and the green one is on a website that graded it 95.4 is the green one or the black line closer to being a real circle?
SORCERER STEVEN 🇺🇸 tweet media
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They got me
They got me@______punished·
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PuppyPosting
PuppyPosting@PuppyPosting__·
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Randyyy
Randyyy@RandyyyTCG·
This whole aurora skill or not debate is useless and besides the issue Playing vs Aurora feels like a complete waste of time and that’s the problem You miss turn 1 => you lose They miss aurora => they lose They see aurora t3 => you lose They see gust + aurora and ramp => you lose You remove aurora from their hand => they lose You destroy aurora on the spot => they lose In All of these scenarios the games are boring af and a complete waste of time, neither player has a chance to display any skill You only play a real game when they get to aurora a bit later and need to be crafty and smart, that’s the « difference in skill » between aurora players The truth is, that skill diff exists, but the issue is that we went from games being winnable vs t4 aurora to almost unwinnable if you don’t draw your immediate out Aurora is too strong right now so this problem is very apparent, but it’s just a design issue and the card should be banned imo because of how unfun it is to play against and how it limits design and deckbuilding for orange Ps dont come at me with skilled aurora players win without it its complete cope only aurora yi could do that into spell decks because of deadbloom+zhonya set 1
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angie
angie@sweetangelette·
undiagnosing myself. there is nothing wrong with me i am #normal
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Emilia
Emilia@emiliacosplay·
theres a blue button and a red button if u press the blue button nothing happens if u press the red button a jungler explodes
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SORCERER STEVEN 🇺🇸
SORCERER STEVEN 🇺🇸@stevenkitten·
@roaldvanbuuren I agree completely that being a fan of esports and being a fan of traditional sports means something completely different I think maybe the closest thing that comes to mind for how esports players root for player>team is the NBA so there may be something to learn from the NBA
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SORCERER STEVEN 🇺🇸
SORCERER STEVEN 🇺🇸@stevenkitten·
@roaldvanbuuren I've tried to find research supporting the claim that esports fans are less likely to watch/care about traditional sports than the average person and I'm not seeing anything (might be on me I've done a cursory glance) Do you have a source? I'd love to read more about this
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Roald
Roald@roaldvanbuuren·
Esports has an identity problem and it will suffer until we've solved it. For years we’ve tried to package it like traditional sports with jerseys, calling players athletes, commentators in suits and events and broadcast sets built to look like the Premier League or NBA. But the reality is, esports fans aren’t sports fans. In fact, most care less about sports than the average person. So why are we still building products that look and feel like something they never wanted in the first place? Fans in esports don’t stay loyal to teams the way football fans do. They follow games, stories and when a game shifts, so do they. We can try to fix it but that's the reality of how the ecosystem works. There's no point in fighting it or trying to fit it into something it's not. The problem is that our industry keeps forcing a sports template onto an audience that doesn’t relate to it. We act surprised when loyalty is weak, when trophies and results don’t build community and when fans don’t spend. We’re building for the wrong customer. Esports isn’t like traditional sports. Sure, it has a big competitive element, but really it’s about culture, entertainment and community. If we want to build something sustainable, we need to stop copying and start creating products that actually feel authentic to gamers; content that entertains, not just recaps wins and losses, events that are underground and authentic, not the next Superbowl. (This is Part 1 of 3 on esports audiences. Part 2 speaks about the differences per geograpic esports audiences and Part 3 on the differences between game titles)
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