Sujen Phea

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Sujen Phea

Sujen Phea

@sujen_p

Frontend & 3D web developer Building immersive, production-ready websites Three.js • motion • performance

New Zealand Katılım Nisan 2020
242 Takip Edilen420 Takipçiler
Sujen Phea retweetledi
WebGL / WebGPU
WebGL / WebGPU@webgl_webgpu·
🌿 Creator Showcase: A Three.js garden by Sujen Phea (@sujen_p) that's doing a lot more than it looks like. 15K instanced grass blades bending under a GPU fluid wind sim, volumetric ray-marched spotlights, 500 GPU-computed particles, procedural flowers, fireflies, bloom, and motion trails. All real-time, all in a browser tab. 🔗 webgpu.com/showcase/botan… #WebGL #ThreeJS #Shaders #CreativeCoding #GenerativeArt
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Sujen Phea
Sujen Phea@sujen_p·
Built an interactive botanical garden in Three.js 15K instanced grass blades, GPU fluid sim driving wind, volumetric ray-marched spotlights, 500 GPU-computed particles, procedural flowers, fireflies, bloom & motion trails. All real-time in the browser. Link 👉 botanics.sujen.co #threejs
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Sujen Phea
Sujen Phea@sujen_p·
@Opusgeo I used a volumetric based spotlight shader pass, with 2 passes each run. First pass runs the back face or the 'end', second pass renders the cone of light with raymarching.
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Burak Gök
Burak Gök@Opusgeo·
@sujen_p Love it. What is the workflow behind lighting? Exported directly from blender?
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athoug
athoug@AlwaysAlthough·
@sujen_p this is so cool! can i suggest something?
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Brock (breadcat)
Brock (breadcat)@BrockMcBreadcat·
@sujen_p this is really cool. i waned to do something like this with a forest to have relaxing on my screen. super dope
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Manoela Ilic
Manoela Ilic@crnacura·
Love @sujen_p's demos! Really beautiful work, every single one of them! With great pleasure, we have her on Codrops today, walking us through a GPU-enhanced procedural snake in Three.js: tympanus.net/codrops/?p=108… Thank you so much, Sujen!
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Logan
Logan@quiet_node·
@sujen_p Absolutely stunning! Great work!
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Sujen Phea
Sujen Phea@sujen_p·
@palepu10100 I used GPGPU particles, which is quite performant in itself. In this instance, i used 512x512 particles with no lag
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Jithin Palepu
Jithin Palepu@palepu10100·
@sujen_p this particle effect is stunning! the hover reveal transition is so smooth. love the hummingbird detail. what's the performance like with higher particle counts? curious about the optimization techniques you used
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Angad Thakur
Angad Thakur@AngadThakur·
@sujen_p Fun interaction when you disrupt the particles, love it!
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