yufengjie
134 posts

yufengjie
@sun_7410
👉[email protected] 👀微信: magalovania44
Katılım Kasım 2024
56 Takip Edilen144 Takipçiler

@TahaRezapour277 I update `posBuffer(instancedArray)` in the compute node, and then retrieve the position using `instanceIndex` in the position node. In this scene, there are a total of 20,000 * 2 cubes.
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@sun_7410 Really clean look with the hue offset. Are you handling the instance displacement directly in the TSL node graph, or are you preprocessing the vertex data before passing it to the buffer attributes?
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digital body
online preview: yufengjie97.github.io/digital-body/
- Model surface sampling: two layers
- Noise --> Instance displacement & instance scaling
- The inner layer is lighter in color; the outer layer is darker in color
- theme: hue offset
#threejs #tsl #digital
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@dangreenheck Is this a volume cloud? Was this created using RayMarch?
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use bufferGeometry and storageBufferAttribute to create links
online preview: yufengjie97.github.io/link-net/
the basic idea is from: #webgpu_tsl_vfx_linkedparticles" target="_blank" rel="nofollow noopener">threejs.org/examples/#webg…
#threejs #tsl #link #ball
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Diamond phoenix
use skinning animation get skinning pos-->update instancedMesh pos
online preview: yufengjie97.github.io/bird/
glb model from: sketchfab.com/3d-models/phoe…
#threejs #tsl #phoenix #skinning
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@tol__is basic idea is from this threejs Official Example: #webgpu_skinning_points" target="_blank" rel="nofollow noopener">threejs.org/examples/?q=sk…
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I vibe coded a procedural terrain generator with @threejs using fable 5.
terrains.zyfod.dev
Generate terrain tiles, explore an infinite procedural world, or turn your terrain into a planet.
You can also export tiles and planets as GLB files for your own projects.
More features coming soon.
#threejs #webgl #procedural #gamedev #fable5
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@ChangS84493 这是假的,12秒到16秒,左边男的摄像头没拿稳,有轻微晃动,而右侧女的画面都没有抖动.而且女的脸部周围都空间扭曲了开了美颜,这是两个人,分别做出相同动作整的噱头
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