yufengjie

134 posts

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yufengjie

yufengjie

@sun_7410

👉[email protected] 👀微信: magalovania44

Katılım Kasım 2024
56 Takip Edilen144 Takipçiler
yufengjie
yufengjie@sun_7410·
-两层极坐标渐变无缝衔接 -blender闭包,卡片节点作为函数传入函数
yufengjie tweet mediayufengjie tweet mediayufengjie tweet mediayufengjie tweet media
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yufengjie
yufengjie@sun_7410·
@TahaRezapour277 I update `posBuffer(instancedArray)` in the compute node, and then retrieve the position using `instanceIndex` in the position node. In this scene, there are a total of 20,000 * 2 cubes.
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Taha Rezapour | Interactive 3D
Taha Rezapour | Interactive 3D@TahaRezapour277·
@sun_7410 Really clean look with the hue offset. Are you handling the instance displacement directly in the TSL node graph, or are you preprocessing the vertex data before passing it to the buffer attributes?
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yufengjie
yufengjie@sun_7410·
@dangreenheck Is this a volume cloud? Was this created using RayMarch?
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Dan Greenheck
Dan Greenheck@dangreenheck·
Well turns out I was closer than I thought! 😬 Added my own special sauce and now we got some really freaking epic clouds 💪🏻 I am so happy right now, I spent so many hours trying to get the clouds to look like this.
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yufengjie
yufengjie@sun_7410·
@tol__is Then I saved the skinned vertex positions in a separate buffer to retrieve the position data. The line connections were actually quite rudimentary—they simply linked to the next vertex. Then I switched to the “crystal” physical material.
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Tolis C
Tolis C@tol__is·
@sun_7410 That’s amazing! Any chance it’s open source? I’d love to study it.
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ZyFou
ZyFou@zy_fou·
I vibe coded a procedural terrain generator with @threejs using fable 5. terrains.zyfod.dev Generate terrain tiles, explore an infinite procedural world, or turn your terrain into a planet. You can also export tiles and planets as GLB files for your own projects. More features coming soon. #threejs #webgl #procedural #gamedev #fable5
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yufengjie
yufengjie@sun_7410·
@ChangS84493 这是假的,12秒到16秒,左边男的摄像头没拿稳,有轻微晃动,而右侧女的画面都没有抖动.而且女的脸部周围都空间扭曲了开了美颜,这是两个人,分别做出相同动作整的噱头
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