Surge.ron

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Surge.ron

Surge.ron

@surgeweb3

Playing Pixels, ROLG, Craftworld Use Code: SURGE YT: https://t.co/dhG43IQqYv

Katılım Mart 2022
303 Takip Edilen367 Takipçiler
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Surge.ron
Surge.ron@surgeweb3·
🚨 Use my code SURGE and get hooked up! 🚨 I’ll send you 50% of the discount kickback 💸 ✅ Just send me a quick video or proof that you used my code 📩 DM me to claim! Let’s win together 🙌🔥 #pixels #PixelsMOTW #pixelscreator
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BILLA
BILLA@BillaPixels·
Pixels AMA Summary @pixels_online This week’s stream was chill on the surface, but the team unpacked a lot of where their heads are at. Less hype, more “here’s what we’re grinding through.” ------------------------------------------------------------- 🎮 Core Pixels: Fixing the Funnel The late game is holding up fine. The early experience… not so much. 🟡 New players aren’t confused because things are broken—it’s just not obvious what to do 🟢 Instead of patching tutorials, they’re reworking systems to feel intuitive from the start 💳 Credit card payments are coming, which should remove a big chunk of friction 💵 Staking expands beyond $PIXEL, with USDC entering the mix 📊 Task board, merchant fleet, and bountiful tasks are getting rebalanced next week 📦 More rewards are being pushed into Stacked ------------------------------------------------------------- 🏆 VIP overhaul (roughly a month out) They’re stretching the system—more range at both ends. 🔼 Six tiers instead of four 🎟️ A 1-month VIP coupon is finally on the way 📌 Bookmarks jump from 3 → 124 at the top tier 🎒 Inventory grows from 30 → 60 🛒 Marketplace listings expand from 5 → 150 📚 Stack sizes increase from 99 → 999 ⏱️ VIP lounge access scales down to 4h at higher tiers (from 24h) ⚡ Task board energy cost drops from 10 → 0.5 🏅 Reputation climbs from 600 → 4,200 Read full breakdown by @LucianaTL x.com/BillaPixels/st… ------------------------------------------------------------- 📱 Chubkins: their mobile bet This is where a lot of attention is going right now. 📍 Launch starts in the Philippines (Android first, iOS later) 💾 Playtest progress stays—no wipes on gems or coins 👥 Progress is shared: you raise Chubkins and build schools together 💰 User acquisition cost is already low ($1.50–$2.50) 🎨 UI and assets are getting a noticeable polish pass 📈 Launch won’t be sudden—it ramps slowly with ads ------------------------------------------------------------- 💰 Sustainability (the part most teams avoid) Luke spent time here, and honestly, it’s the part that matters long-term. 🧾 The real question: if everything ran in USD, would this still work? 💼 Pixels can sustain itself structurally, but costs like salaries are still fiat 📊 Reward spend returns ~2.5x in 60–90 days, and 4x+ since Tier 5 💡 If flipped fully to USD today, the game would be profitable 🔁 Profits would go back into servers and user growth 🧱 The goal is simple: build something that doesn’t die ------------------------------------------------------------- 🧠 Web3 gaming right now (no sugarcoating) This part was blunt. 📉 Most Web3 games are small—~2,000 players and modest revenue ⚖️ Skill-based systems tend to concentrate rewards in a few players 🚪 That pushes new players out and makes growth expensive 🎮 That’s why Chubkins leans casual, not skill-heavy 🧩 The real challenge isn’t gameplay—it’s incentives and economics ------------------------------------------------------------- 🪂 Airdrops: that era is over They’re done with the old model. No ambiguity here. ❌ No more “connect wallet and claim” 📉 One-time drops spike activity, then everything fades 🔄 The focus now is ongoing earning through gameplay 🎯 Rewards come from actual systems, not token reserves 🎮 If you want to earn, you play ------------------------------------------------------------- 🏆 Stacked leaderboards are coming This started as a small suggestion and stuck. 📊 Leaderboards inside Stacked are already in progress 🌐 A platform-wide leaderboard was discussed, but not locked in 🧠 Stacked is clearly becoming the core layer of everything 🤝 Leaderboards add a social/competitive layer on top ------------------------------------------------------------- 🎲 Chapter 4 + real-money loops: dropped They explored it seriously, then backed out. 🧪 The idea was fully on-chain, skill-based, risk-to-earn gameplay 💸 Problem: acquisition cost could hit ~$100 per player 📚 The learning curve was too steep 📉 Rewards would naturally concentrate among a few players 🔧 It would’ve required rebuilding the entire game ➡️ They pivoted to Stacked + Chubkins instead 🚫 Chapter 4 (in that form) isn’t happening ------------------------------------------------------------- 🏰 Pixels Dungeons: quiet, but not gone Not much detail, but not abandoned either. 🛠️ Still being maintained 👀 Something new might be in the works ❓ No timeline, no specifics 🔍 Could be anything—a mode, update, or separate project Use Code 'BILLA' to get 5% off in game purchases.
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cagy | youtube/cagyjan
YouTube is the real deal for me to verify if a creator can build a brand on their own feet. You can't do low value rage bait in text but if you do rage bait you better be doing a compelling video. You can't comment your content on other creators'videos to increase visibility because everyone will ignore it. If it was easy everyone with a following on X would have the same amount of subs on YouTube. On YouTube it's just you, your content, consistency, and a dream.
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SlammDunk Productions
SlammDunk Productions@SlammDunkTV·
Web3 gaming isn't just games—it's about scaling incentive design & economics. Ownership adds complex challenges like intl finance, currency exchange & investor pressure. Incredibly tough, but the rewards & global impact are immense. @pixels_online #PixelsCOTW #GameDev
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Lalle
Lalle@LucianaTL·
Hey Guys!!! During this week's Pixels AMA, it was announced that we'll soon have an update to the VIP pass 🥳😋✨🙌!!!! Nyna @julianasnav and I prepared a chart with all the updates 🤩🥰!!! Check it out 😉😘!! 👉Tip: Use the code LALLE or NYNA and get 5% off any item purchase using the $PIXEL token 😉😌🙌✨ #pixelscreator #pixelsonline @pixels_online #ronincreator @Ronin_Network
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Luke Barwikowski 🚜
Luke Barwikowski 🚜@whatslukedoing·
wants web3 gaming... complains when web3 games financialize game loops... also complains when they don't because they're not web3 enough... WELL THEN WTF DO YOU WANT
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Stacked
Stacked@stacked_app·
what’s up stackers, what’s vibe for this weekend??
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Ronin
Ronin@Ronin_Network·
Have you checked out the new and improved Deconstructor yet? Key resources for Tier 5 tools only come from breaking down industries in Pixels. Time to start deconstructing!
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Luke Barwikowski 🚜
Luke Barwikowski 🚜@whatslukedoing·
at pixels, we are trying to build something that works if we don't build something that works nothing else matters @stacked_app is showing signs of something working. we made play-to-earn sustainable with it in pixels now we will try to scale it. all outside opinions are noise
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