Svart retweetledi
Svart
33 posts


🇸🇻 FLASH - Le #Salvador va devenir demain le premier pays au monde à faire du #bitcoin une monnaie légale. (Bitcoin Magazine) #btc #cryptocurrency
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@Mediavenir Cc @svartmc, tu vas pouvoir te mettre bien toi et tes 200 bitcoins !
Français
Svart retweetledi
Svart retweetledi

live capture from #EmberGen viewport running at ~60fps on RTX3090
(the setup is very simple - using a wave shape to mask a twisting force)
HD on YouTube youtu.be/0dMuq9ik1dY
Upscaled clip youtu.be/qw-b1hRf9js

YouTube

YouTube
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@mrdoob @hicetnunc2000 That's great ! I made a similar game few years back as a test using Three.js + Cordova, might have some bugs now : play.google.com/store/apps/det…
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Now that @hicetnunc2000 supports SVG files I wondered if I could code a side-scrolling game inside one... 🤓
hicetnunc.xyz/objkt/7577
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Sometimes I'm really glad I made demos of the things I was learning years ago, because it's fun to go back and play with them! #spectrum" target="_blank" rel="nofollow noopener">redblobgames.com/articles/noise…
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"Titans in the mist" ;)
The water Titans displace create large waves in the sim which move across the world and wash over the islands.
#madewithunity #indiedev #breakwaters
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I finally made my first shader :) It's a bit crappy but it can make crates look shiny
#madewithunity #gamedev #AmplifyShaderEditor
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@cardix16 @LegrasEmilien Mon français n'est pas excellente, pour le moment c'est une prototype mais je espère pouvoir en faire quelque chose d'amusant. Thanks for your kind words 🤜🏼🤛🏼
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@LegrasEmilien La question est plutôt n’est-ce pas le jeu de l’année ?
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Thanks @ArnaudSvart ! I refactored your trails.js as an @aframevr component!
github.com/EricEisaman/af…
github.com/svartmc/trails
GIF
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Created this cube based on @codrops tutorial by @lorenzocadamuro. Instead of rendering reflections I used analytical approach to transform uv coordinates, which allows me to use any shape in future.
cube.encharm.studio
#threejs #webgl
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