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@tabby0x

i like to make games on Roblox!! | discord:tabby0x

Germany Katılım Ekim 2019
50 Takip Edilen1.5K Takipçiler
tabby
tabby@tabby0x·
@GuakuArt Tysm for the comm! I love how it turned out! Your rendering is just so incredible! 🥺💚
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tabby@tabby0x·
@NlghtOwll This won’t work in live games, this is by directly editing the binary (.exe) of Roblox Studio using a disassembler. If you do this to the client you risk getting banned by byfron. It’s also not feasible on the client because byfron makes reading disassembly a nightmare.
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NIghtOwlll
NIghtOwlll@NlghtOwll·
@tabby0x Gatekeeper final boss just share us how you made it dude
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tabby@tabby0x·
I managed to actually figure out how to reverse engineer Roblox's reflection cubemaps! I modified them to generate at a resolution of 2048x2048 instead of 128x128! Its such a massive difference in quality its unbelievable. #Roblox #RobloxStudio #RobloxDev
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tabby@tabby0x·
@ZweiForgot @MaximumADHD @Roblox I did sign up, but I remember what they gave me access to was like a WAY more primitive version of what he is showing. This was at like RDC2024, idk if they even updated this since then?
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
More Animation Graph shenanigans! Someone @Roblox pls get me into whatever private beta you guys have for this I'd love to give feedback lol.
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tabby retweetledi
Bonnie
Bonnie@dev_bonnie·
If you showed this to 9 year old me he would lose his mind... Your eyes do not deceive you, this is Minecraft Legacy Console Edition with The Aether implemented as a custom dimension, with custom blocks and items to go along with it. It's still heavily work in progress and missing a lot of features, but I'm hoping to at least get feature parity with the b1.7.3 version of The Aether.
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tabby@tabby0x·
For anyone interested, the source code is available on my GitHub! It also has an experimental editor plugin that lets you decompile blueprints! It doesn’t yet restore widgets/animation blueprint data though and also won’t 100% work for all blueprints! github.com/tabby0x/fnaf9
tabby@tabby0x

I have been revisiting FNaF: SB a bit more recently. I got motivated enough to not give up and actually make a attempt at decompiling the games C++ code by reversing it with IDA. So far it works so well, you can play a majority of the game in the UE4 editor! #fnafsb #UE4

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tabby@tabby0x·
I have been revisiting FNaF: SB a bit more recently. I got motivated enough to not give up and actually make a attempt at decompiling the games C++ code by reversing it with IDA. So far it works so well, you can play a majority of the game in the UE4 editor! #fnafsb #UE4
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Mods-K
Mods-K@modsK998·
@localveggietabl reminder that the cuphead dev brothers didn't start development of their game until they were 30 and 31 years of age, one was a construction worker and the other a graphic designer. what matters is the passion you have to make that happen.
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Reverse_Polarity
Reverse_Polarity@ReverseRBLX·
Roblox has no respect for you as a creator if your creations don't match their creative vision. You can create millions of customers and have it taken away. They don't have any respect for you as a consumer either. You can buy some thing one day and have it taken away the next.
Lukas@LukasThePickle

Roblox is forcing all static faces offsale and removing them from users' inventories unless we update them to be dynamic. For a while now I have been running the @LastinkerRoblox group, but sadly Roblox is releasing this update and forcing me to quit. 💔

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tabby
tabby@tabby0x·
@MaximumADHD For me only RenderEmissiveMask2 exists, so I'm not sure how you have that flag already, are you in some sort of beta channel on studio?
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
Well... I don't know what changed but EmissiveMask is working now if you enable FFlagRenderEmissiveMask3!
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tabby@tabby0x·
@MaximumADHD huh? I thought Roblox stopped shipping the source files of their shaders on studio, or what is this?
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
The shader parameters for emissive maps seem to have shipped in this week's update.
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tabby@tabby0x·
@MaximumADHD @juliaroseal I feel like we need shapekeys, with bones facial animation is just difficult to achieve anything stylized. Not to mention you cant disable the forced interpolation between facial poses, a good example is how some fortnite skins work that use spritesheets for their mouths.
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
@juliaroseal This I can get behind, though someone needs to make a tool that lets people shape curves on a face mesh with a classic face texture into a dynamic head.
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tabby@tabby0x·
@MaximumADHD I see, I tried to use editable images for the emission mask and even that didn't seem to work. The engine is clearly assigning the content to the SurfaceAppearance but it doesn't render at all. Is it because the TexturePack XML is missing a <emissive> entry maybe?
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
Still investigating the emissive mask stuff. It doesn't seem to be functional yet. Probably need to wait for a beta feature to be deployed.
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tabby@tabby0x·
@plasma_node @TenebrisNoctua @crypticassetss Actually I got lucky, I asked at RDC24 and got access to both the bug reports and feature requests on my account. I think you can defo get it if you ask the right people!
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Plasmanode
Plasmanode@plasma_node·
For some reason I am still not a Devforum Regular trust member despite going to RDC 2x, being active for years and talking with many staff in DMs, who have told me I should create more feature requests, but unfortunately I can't. Not sure who to touch base with
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tabby@tabby0x·
This years #RDC25 was amazing! Can’t wait to attend another one next year! Thank you to all the cool people who gave me stickers, pins and other cool things!
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tabby@tabby0x·
@zenfakee Mmm I love the literal spaghetti code when you do anything remotely complex 😛😛
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Zen
Zen@zenfakee·
@tabby0x blueprints look like cancer
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Zen
Zen@zenfakee·
hmmmm
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Vee
Vee@Neverm0rehearts·
Wait a fucking minute thats me
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