Taka Moore(Unity)

1.5K posts

Taka Moore(Unity) banner
Taka Moore(Unity)

Taka Moore(Unity)

@taka_moore

Unity独立开发,矫情,爱读书,爱骑行,做游戏,现役扑街工程师。 https://t.co/6LqFHjXDtL https://t.co/7hdlKf2HAQ

Katılım Aralık 2022
125 Takip Edilen67 Takipçiler
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
@UnityCodeMonkey 光是明白一个资产包里面有什么东西就花了大时间了!但也许对于“范式”类型的游戏,大资产包是个好主意。
中文
0
0
0
7
Code Monkey
Code Monkey@UnityCodeMonkey·
Assets can be insanely useful, but they can also add a ton of unnecessary bloat to your project or make it really hard to integrate properly with your own codebase or make modifications. Is it worth it using those massive all-in-one game assets in a custom project? For me, when it comes to tools assets I prefer tools that do one thing and one thing only. So I like simple one-off tools, those are much easier to integrate into a big custom project. I'm not a fan of massive all-in-one tools that do a billion different things, like 100 systems for making an RPG. Because yeah the more complex the asset the harder it is to integrate into your own project with your own custom code. However that's just personal preference, some people really like having basically an RPG template to start with and just build upon that. It can be super useful for making a quick prototype to test out some game idea. I think the best advice if you really want to use those massive assets, is to just not fight it. Those assets codebases naturally will be quite opinionated, and if you do want to use them then it's probably wise to just go along with how the asset is built, rather than completely modifying it to fit your personal code style. Otherwise if you refactor everything then you're basically doing it all from scratch and you might as well not even use that asset. And of course there's an in-between. Like I said I think these massive game maker tools can be great for quickly prototyping some game idea. So you can do just that, and if the prototype works and you like the game, then you can rebuild the whole thing yourself from scratch. That way you get the benefit of quickly testing, but also get a solid custom made foundation if you do decide to take that project to the end.
Code Monkey tweet media
English
6
2
31
2.3K
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
💪💪这里有一万个单位在运行! 而且还不是极限。 全是拜Unity的ECS和jobSystem所赐。
中文
0
0
4
22
とーる/モテギユウヤ
イラストレーション2027に自推薦しました! 昔からこの雑誌に載る事が夢の一つだったので、これを機に夢を叶えたいです!! えっと、引用元のフォームから他推薦頂けるととても嬉しいです。 名前は「とーる/モテギユウヤ」です。 どうか応援よろしくお願いしますっ!! #ILST2027
平泉康児/編集者@hiraizm

【ゆる募】🎖️ILLUSTRATION 2027🎖 図録『ILLUSTRATION』シリーズでは常に作家を探しておりますので、自薦他薦を問わず、いい人がいましたら教えていただけると大変ありがたいです。 以下のGoogleフォームURLからお気軽にご応募くださいませ📬👇 docs.google.com/forms/d/e/1FAI… #ILST2027

日本語
3
9
29
2.1K
BBC News 中文
BBC News 中文@bbcchinese·
在一轮灾难性的地方选举结果后,随着越来越多党内国会议员要求下台,英国首相基尔·斯塔默爵士(Sir Keir Starmer)的地位从未显得如此脆弱。bbc.in/3P9Wy8M
中文
33
9
59
30.6K
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
AI工具大大减少了程序员的机械工作量。 与之前想象的不同。也许AI不会替代程序员,反而让程序员更加强大了。 太糟糕了(对于异想天开的人来说)☺️
Taka Moore(Unity) tweet media
中文
0
1
2
57
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
我注意到欧美游戏很愿意往写实风格发展,而亚洲游戏则愿意做极为抽象的幻想风格。比如GTA6的宣传片看起来就像是在现实中,反观亚洲游戏仍然沉迷于二次元,或者艺术画作的风格。 这意味着欧美人有在现实中大开杀戒这样的倾向吗? 总之二次元游戏则非常的适合逃避承重的现实压力。
中文
0
0
1
77
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
@fOx1257067 这样的事情是不能仅仅知道“一个13岁男孩杀了自己两个妹妹”就可以评判他做的对还是错的。我想必须要仔细研究他的生活,才能明白他的动机,而知道他是一个魔鬼还是一个小孩。
中文
0
0
0
23
fOx
fOx@fOx1257067·
In 2017, 13-year-old Nicholas Kedrowitz was sentenced to 100 years in prison after being convicted of killing his two younger siblings. That’s one of those stories where your brain almost struggles to process every part of it at the same time. A crime this horrific… committed by someone still technically a child. Do you think cases involving minors should focus more on punishment or rehabilitation?
English
1.2K
499
3.4K
2M
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
@16167sakana 我不会想干涉你的想法,但我衷心的希望你能过的更好一些。多休息一会吧。
中文
1
0
1
68
とーる/モテギユウヤ
@taka_moore Taka、僕にもし才能があったとしても、僕が母から向けられた愛を踏み躙った罪に変わりはないんだ。 コメントをありがとう。気が動転しているから、一度スマホを置いて、頭を冷やすよ。 ありがとう。
日本語
1
0
0
114
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
网络真是一个疯狂的地方啊,会遇到一些认知扭曲的人。 虽然有这样的人很合理,但却让人担心自己的认知真的是“正确”的吗?自己以后也会维持正常的认知吗?
中文
0
0
3
34
BBC News 中文
BBC News 中文@bbcchinese·
唐宁街试图忽视一位前大臣的挑战,但这引起了西敏寺周遭的不满。bbc.in/4tK9aSl
中文
41
2
40
40.8K
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
HDRP的效果让人忍不住赞叹。因为效果非常好。
Taka Moore(Unity) tweet media
中文
0
1
9
266
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
我真的是被Entity场景打败了,死活都加载不了。😭
中文
0
0
0
25
Taka Moore(Unity)
Taka Moore(Unity)@taka_moore·
Unity的Addressbles 系统让加载Mod变得容易。这能让玩家自定义更多的内容。
Taka Moore(Unity) tweet media
中文
1
0
3
46