Task Force

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Task Force

Task Force

@taskforcegame

Task Force is a tactical third-person shooter that focuses on close quarters infantry combat.

Katılım Eylül 2016
8 Takip Edilen566 Takipçiler
Task Force retweetledi
Jeff Gerstmann
Jeff Gerstmann@jeffgerstmann·
Hey, here's Task Force, a decidedly SOCOM-esque third-person shooter on Steam. It's definitely rough around the edges, but seems pretty neat at first glance. A Steam Workshop containing maps named "Frostfire" and "Desert Glory" also, uh, helps. youtube.com/watch?v=7rFp20…
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Task Force
Task Force@taskforcegame·
Khimik was inspired by the armed conflict with separatist forces in Ukraine and will focus on close quarters industrial combat in a forest environment. Here are some screenshots of our current progress on the development of Khimik.
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Task Force
Task Force@taskforcegame·
Jazar was inspired by the liberation of an Iraqi city and will focus on close quarters urban combat in a desert environment. Here are some screenshots of our current progress on the development of Jazar.
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Task Force
Task Force@taskforcegame·
A big update is being rolled out today so there's no live stream until tomorrow. We're about ready to start testing these new maps!
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Task Force
Task Force@taskforcegame·
@AmericanRiot_ Hey @AmericanRiot_ thanks for your concern. We actually just sent out an email to our backers a little while ago. Be sure to check your spam folder in case you didn't receive it. Thanks for your continued support and interest in our game!
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AmericanRiot
AmericanRiot@AmericanRiot_·
I’ve always had a pleasant experience with @taskforcegame & their community. I still think they’re making a solid product as well. However, do hope they address all these keys being suspended & reconcile relations w/ part of their community. I hope this for everyone’s sake.
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Task Force
Task Force@taskforcegame·
Here are some screenshots of our current progress on the development of Jazar.
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Task Force
Task Force@taskforcegame·
Jazar was inspired by the liberation of an Iraqi city and will focus on close quarters urban combat in a desert environment.
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Task Force
Task Force@taskforcegame·
Today we are rolling out an updated bullet mechanics system with some significant improvements over the previous version. Most notably is a complete overhaul of the bullet penetration system.
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Task Force
Task Force@taskforcegame·
Pantaro was inspired by the liberation of a city in the Philippines and will focus on close quarters urban combat in a tropical environment. Here are some screenshots of our current progress on the development of Pantaro.
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Task Force
Task Force@taskforcegame·
@the_xzamplez Thanks for your feedback! There are actually a couple screenshots where you can see the tunnel system coming into the buildings.
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Max
Max@the_xzamplez·
@taskforcegame Really nice. Please connect that tunnel into one or multiple of the buildings if it isn’t already.
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Task Force
Task Force@taskforcegame·
Khimik was inspired by the armed conflict with separatist forces in Ukraine and will focus on close quarters industrial combat in a forest environment.
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Task Force
Task Force@taskforcegame·
Here are some screenshots of our current progress on the development of Khimik.
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Task Force
Task Force@taskforcegame·
Workshop 1.5 has been released! This includes support for custom team names and HQ voice cues, custom bomb models you can attach to the player skeleton along with dynamic bombsite meshes that activate custom particle effects and switch between active/exploded versions.
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Task Force retweetledi
[P$] DiRtY
[P$] DiRtY@ProSkillsDiRtY·
Made a guide for adding custom characters to your @taskforcegame workshop maps. Workshop 1.4 added this, and a bunch of other customization functionality, a while back. Sorry for the delay, more guides to come: steamcommunity.com/sharedfiles/fi…
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Task Force
Task Force@taskforcegame·
@Pkynn Right now we're testing with top tier backers to show our appreciation for their support.
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Task Force
Task Force@taskforcegame·
@bcooper07231 We might stream some map testing again tonight like we did last night.
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