Tracer Interactive

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Tracer Interactive

Tracer Interactive

@tracerint

A software company that focuses on creating exceptional action simulation games.

Katılım Şubat 2017
4 Takip Edilen435 Takipçiler
sepppirch
sepppirch@sepppirch·
@tracerint Thank you so much for sharing this! WebUI is the best extention to the unreal ecosystem i know. I am building a virtual reality data exploration tool here #MencheLab and WebUI gives us the interface between data science and cutting edge visualization with unreal engine
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Tracer Interactive
Tracer Interactive@tracerint·
The WebUI, JsonLibrary and HttpLibrary plugins have been updated for versions 4.23-4.26 on GitHub. Plus a new JsonAssets plugin is coming soon! Check out tracerinteractive.com for more information. We hope these plugins continue to be valuable resources for #UE4 developers!
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Tracer Interactive
Tracer Interactive@tracerint·
@sepppirch No problem @sepppirch, happy we could help! If you're working with a lot of data in UE4 then we have a new plugin coming out soon for text-based (.utxt) "structure instance" assets using JSON. You can find more info on our website and GitHub. Thanks for spreading the word!
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Tracer Interactive
Tracer Interactive@tracerint·
The WebUI, JsonLibrary and HttpLibrary plugins have been updated on GitHub. Check out tracerinteractive.com for more information. We hope these plugins continue to be a valuable resource for #UE4 developers by simplifying your UI development using HTML, JavaScript and CSS.
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Tracer Interactive
Tracer Interactive@tracerint·
@Focuzed It means we've had to overcome many obstacles while becoming more experienced with this game engine and want to continue sharing these advancements with other developers.
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
This blockout will serve as a training map against bots for offline or "invite-a-friend" coop. It is temporary concept art based on MOUT facilities used by Special Operations Forces and does not represent the final map.
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Task Force
Task Force@taskforcegame·
What name do you like for this map concept? Let us know if you have any suggestions for interactive elements or game mode objectives!
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
This blockout was inspired by a small village in Iraq and will focus on close quarters rural combat in a desert environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
What name do you like for this map concept? Let us know if you have any suggestions for interactive elements or game mode objectives!
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
This blockout was inspired by the liberation of a city in the Philippines and will focus on close quarters urban combat in a tropical environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
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Task Force
Task Force@taskforcegame·
What name do you like for this map concept? Let us know if you have any suggestions for interactive elements or game mode objectives!
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
This blockout was inspired by the armed conflict with separatist forces in Ukraine and will focus on close quarters industrial combat in a forest environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
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Tracer Interactive
Tracer Interactive@tracerint·
@Pkynn @taskforcegame The box shaped character is demonstrating the history of the hitboxes on the server which is needed for anti-cheat to go back in time to verify hits. If not done accurately a competitive game can feel like hits aren't registering which makes it something important to get right.
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Klassified
Klassified@Pkynn·
@taskforcegame So @taskforcegame can you reply . The box shaped character following the character is this latency. What is this showing.. I dont see shooting
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Tracer Interactive
Tracer Interactive@tracerint·
@pouik_56 @taskforcegame Thanks for your question. We're using dedicated servers with 128 tick for competitive and for casual either 64/128 tick depending on CPU usage.
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PFF-SuperPouik
PFF-SuperPouik@pouik_56·
@taskforcegame Hello red. Glad to see progress. What will be the tickrate of your servers? Have a good day
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
What name do you like for this map concept? Let us know if you have any suggestions for interactive elements or game mode objectives!
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
This blockout was inspired by the liberation of an Iraqi city and will focus on close quarters urban combat in a desert environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
GIF
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Task Force
Task Force@taskforcegame·
Should you be able to shoot grenades or other projectiles in the air? From a competitive perspective, would you prefer the grenade/flashbang/smoke detonate or only change direction? Do you think this feature could be abused by weapons that have a high rate of fire?
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Task Force
Task Force@taskforcegame·
What are your thoughts on the "hold breath" feature when using long range scopes? Should it be included, and if so for what duration?
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Tracer Interactive retweetledi
Task Force
Task Force@taskforcegame·
Which do you prefer in a firearm exchange when shooting each other at the exact same time...if the game allows both players to die or when only the first player dies?
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