
BigT
289 posts




@ArtOfPilgrim @Mister_Shelby @reksmore @FcpnchStds @CapableWizard hard to believe when we can look at it and see that it looks exactly like gen AI assets. this wouldn’t be the first time a company lied or had a rogue dev lying about it. like i said, anyway, either way more info on customization would be nice for clarification purposes


Higgsfield releases Virality Predictor What does it mean: > Upload any clip up to 15s > Get viral potential, hook score & hold rate > See a heatmap of brain regions your clip activates > Pair with Ad Reference for recreated videos Available via MCP/CLI and on the platform.







Sincitium is finally here. We are pleased to present our latest piece: a concept trailer created specifically for the @runwayml Big Pitch Contest. For this project, we wanted to explore a completely different aesthetic from our usual studio style, and this film is the result of that experimentation. We hope you enjoy it as much as we enjoyed the creative process. Produced by: Contanimation Directed by: Javier De La Chica and Guillermo Miranda Art Direction: Javier De La Chica Editing: Guillermo Miranda Voices: Juan Rabadán #runwaybigpitchcontest

Unity AI is now in Open Beta 🎉💫 We believe AI has the most impact when it helps creators move faster while staying in control of the creative process. Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server.

Sincitium is finally here. We are pleased to present our latest piece: a concept trailer created specifically for the @runwayml Big Pitch Contest. For this project, we wanted to explore a completely different aesthetic from our usual studio style, and this film is the result of that experimentation. We hope you enjoy it as much as we enjoyed the creative process. Produced by: Contanimation Directed by: Javier De La Chica and Guillermo Miranda Art Direction: Javier De La Chica Editing: Guillermo Miranda Voices: Juan Rabadán #runwaybigpitchcontest





What about a 2 day version? After @andrewpprice posted about the two extremes (fully manual vs fully AI car modeling), I wanted to try a hybrid approach. Not sure if his examples were more film or game-focused, but I’m aiming for a game-ready asset. Using @AssetHub_io for the main workflow hub. Because of the canvas and part splitting tools , iterating is smooth here. Generating high poly meshes with Tripo inside AssetHub. Retopoly with Hunyuan 3D Studio. Texturing with Trellis2 in ComfyUI. Did some manual modeling for the rims since i still dont trust AI generated rims being 100% circular😄 Assembly in Blender. End result: car exterior + interior 36K tris. Wheels total still 32K hehe. I’d bake those tire detail normals onto a simple cylinder next. In UEFN / Unreal Engine i used a clear coat material to give the car some nice reflections. Is it perfect? No. retopo and texturing are still the weak spots, but that gap is closing. Would I use this in a game? 100%! (after improving the tires). If you want to try AssetHub, you can sign up and use JR1627 to skip the waitlist.



























