BigT

289 posts

BigT

BigT

@tbigt_

Katılım Aralık 2021
53 Takip Edilen4 Takipçiler
BigT
BigT@tbigt_·
@GoodOldPixel I love it, and I’m really curious about how the terrain was made. Is it all handmade or is there some procedural involved? ❤️
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Good Old Pixel
Good Old Pixel@GoodOldPixel·
Tears of Magic - Sneak Peak We have been recently working on some overworld mapping. What do you think of the style? #PixelArt #GameDev
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cat ♥
cat ♥@_amcat·
@tbigt_ @ArtOfPilgrim how did you underline that and still lack the reading comprehension required to understand what i said? only ppl defending this guy don’t even play his game lmao this is so doomed
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Pilgrim
Pilgrim@ArtOfPilgrim·
we're not obligated to prove anything but it's such a disservice to the character artists here at facepunch for someone to lazily throw their hard work away and label it as ai generated. This is not even a fraction of look-dev and processes gone into reworking the characters for Rust over a very long period of time.
cat ♥@_amcat

@ArtOfPilgrim @Mister_Shelby @reksmore @FcpnchStds @CapableWizard hard to believe when we can look at it and see that it looks exactly like gen AI assets. this wouldn’t be the first time a company lied or had a rogue dev lying about it. like i said, anyway, either way more info on customization would be nice for clarification purposes

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cat ♥
cat ♥@_amcat·
there’s nothing wrong with AI usage. that wasn’t my point at all. it’s the fact that it’s ugly and looks like every single modern day game character in a world that’s still in 2018. the models don’t fit into the world you’re putting them in. they’re not thematically cohesive. i also even said im holding out for the customization to finalize my thoughts cuz it’s obviously not finalized.
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BigT retweetledi
PrintedLeander
PrintedLeander@PrintedLeander·
The unfolding process I use to make a wrap for my cars? This is a little tutorial I've made using a Geometry Node Unwrap tool from Studio Ruel Deden on Superhive.
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David Garrido
David Garrido@PhotoGarrido·
Si esto lo hace Higgsfield, no quiero imaginar lo que tendrá Meta montado ya… Imagino de hecho que habrán usado el modelo Tribev2 del propio Meta que publicaron hace poco.
Higgsfield AI 🧩@higgsfield

Higgsfield releases Virality Predictor What does it mean: > Upload any clip up to 15s > Get viral potential, hook score & hold rate > See a heatmap of brain regions your clip activates > Pair with Ad Reference for recreated videos Available via MCP/CLI and on the platform.

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BigT
BigT@tbigt_·
@DotCSV ¡Pues perdoname por ser tan burbuja!
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Carlos Santana
Carlos Santana@DotCSV·
Si cae la bolsa es porque es una burbuja, si sube la bolsa es porque es una burbuja, si las compañías invierten a loco en datacenters es una burbuja, y si chapn servicios por falta de computación es una burbuja... Todo es una burbuja y todo es un inminante crash Todos los días
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BigT
BigT@tbigt_·
@OzgursAssets Luce genial y me será muy útil como referencia para la cantidad de polígonos ❤️
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BigT
BigT@tbigt_·
@Nekodificador Si el tsunami son empresas recortando gastos entonces más bien es diluvio
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Nekodificador 💬
Nekodificador 💬@Nekodificador·
Hace tres años avisabas de que venía un tsunami y te llamaban loco. Hace dos años te construías un barquito y te llamaban loco. Hace un año aprendías a navegar y te llamaban loco. Ahora se están ahogando y en vez de intentar nadar quieren romper tu barquito.
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BigT
BigT@tbigt_·
@PhotoGarrido Como prueba técnica es estupendo pero no creo que Claude deba aspirar a modelar
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David Garrido
David Garrido@PhotoGarrido·
Tengo sentimientos encontrados tras haber pedido a Claude que creara una silla de madera usando Blender. Por un lado pienso que es muy básica y tardó mucho. Por otro pienso en cuántas cosas hemos visto empezar torpemente con esto de la IA generativa y en nada ya eran increíbles
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BigT
BigT@tbigt_·
@DotCSV Se ve bien pero está lleno de planos prácticamente inconexos entre sí y expresiones faciales que no logran transmitir. Si esto hubiera sido animado se hubieran pensado mejor todos los apartados a tener en cuenta para entregar una buena animación
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Carlos Santana
Carlos Santana@DotCSV·
Cada vez más ejemplos de animaciones hechas con calidad y con mimo (y con IA) donde el "cómo está hecho" importa menos y lo que cuenta es lo que se quiere transmitir Excelente trabajo que convencerá a muchos escépticos de que arte e IA sí pueden ir de la mano 👏
Contanimation@Cont_animation

Sincitium is finally here. We are pleased to present our latest piece: a concept trailer created specifically for the @runwayml Big Pitch Contest. For this project, we wanted to explore a completely different aesthetic from our usual studio style, and this film is the result of that experimentation. We hope you enjoy it as much as we enjoyed the creative process. Produced by: Contanimation Directed by: Javier De La Chica and Guillermo Miranda Art Direction: Javier De La Chica Editing: Guillermo Miranda Voices: Juan Rabadán #runwaybigpitchcontest

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Farthest Frontier
Farthest Frontier@Crate_Frontier·
In case you missed it: Farthest Frontier: Cats & Dogs arrives on May 14th, 2026 introducing fuzzy companions that bring your settlement to life with a little extra help keeping things safe and under control!
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David Garrido
David Garrido@PhotoGarrido·
Unity AI ya está en beta abierta. Ahora es más fácil que nunca empezar a crear tu propio videojuego o experiencia interactiva. Me pilla esto a mí hace 20 años y me habría vuelto loco.
Unity for Games@unitygames

Unity AI is now in Open Beta 🎉💫 We believe AI has the most impact when it helps creators move faster while staying in control of the creative process. Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server.

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BigT
BigT@tbigt_·
@PhotoGarrido Luce estupendo pero la voz le resta muchísima calidad
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David Garrido
David Garrido@PhotoGarrido·
El señor Javier de la Chica se está pasando el juego. Ya no es cuestión de IA ni IO, tiene un gusto, un ritmo y un saber hacer de esos que dan rabia. Enhorabuena una vez más.
Contanimation@Cont_animation

Sincitium is finally here. We are pleased to present our latest piece: a concept trailer created specifically for the @runwayml Big Pitch Contest. For this project, we wanted to explore a completely different aesthetic from our usual studio style, and this film is the result of that experimentation. We hope you enjoy it as much as we enjoyed the creative process. Produced by: Contanimation Directed by: Javier De La Chica and Guillermo Miranda Art Direction: Javier De La Chica Editing: Guillermo Miranda Voices: Juan Rabadán #runwaybigpitchcontest

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BigT
BigT@tbigt_·
@TanakaDrifter Yep, now I really need to speed up my workflow because I'm working alone on a project. I tried AI, it works for creating characters, but it's useless if you need precision. I will opt for quality over quantity 🕺
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Marchie ᡣ𐭩 ⊹˚. * ── ✿ ── . ݁₊ ⊹ . ݁˖ . ݁
Two Days yeah at that point don't bother finding the reference pic and just photogrammetry that base Bro
Marchie ᡣ𐭩 ⊹˚. * ── ✿ ── . ݁₊ ⊹ . ݁˖ . ݁ tweet mediaMarchie ᡣ𐭩 ⊹˚. * ── ✿ ── . ݁₊ ⊹ . ݁˖ . ݁ tweet mediaMarchie ᡣ𐭩 ⊹˚. * ── ✿ ── . ݁₊ ⊹ . ݁˖ . ݁ tweet media
Jerome | InsaneUnreal@insaneUEFN

What about a 2 day version? After @andrewpprice posted about the two extremes (fully manual vs fully AI car modeling), I wanted to try a hybrid approach. Not sure if his examples were more film or game-focused, but I’m aiming for a game-ready asset. Using @AssetHub_io for the main workflow hub. Because of the canvas and part splitting tools , iterating is smooth here. Generating high poly meshes with Tripo inside AssetHub. Retopoly with Hunyuan 3D Studio. Texturing with Trellis2 in ComfyUI. Did some manual modeling for the rims since i still dont trust AI generated rims being 100% circular😄 Assembly in Blender. End result: car exterior + interior 36K tris. Wheels total still 32K hehe. I’d bake those tire detail normals onto a simple cylinder next. In UEFN / Unreal Engine i used a clear coat material to give the car some nice reflections. Is it perfect? No. retopo and texturing are still the weak spots, but that gap is closing. Would I use this in a game? 100%! (after improving the tires). If you want to try AssetHub, you can sign up and use JR1627 to skip the waitlist.

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.@Zorklis·
@FamiliaMixMods Imagine locking a mod behind a paywall.. yuck
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MixMods
MixMods@FamiliaMixMods·
= Proper Shaders Um mod que revoluciona os gráficos do GTA San Andreas (PC). Download da versão grátis pública (antiga; 2 meses atrás): mixmods.com.br/2026/05/sa-pro… Todas as informações detalhadas estão naquele post! Download da nova versão: patreon.com/posts/157073199
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