
@riobruto One thing I learned while implementing a whole lot of tree cutouts is how expensive alpha clipped shadows can be. I jumped from 260fps to 340fps after replacing them with rough geometry shadow proxies


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Levi Murray
634 posts

@teamldm
time to finish something (maybe)




little impostor thing test







You can create pretty cool popup outlines with Stencil buffers and CompositorEffects #GodotEngine





