Tohmis
100 posts

Tohmis
@the_tohmis
🇩🇪 25 | Mostly creating 3D Models | Software Developer | Making games for fun
Katılım Haziran 2020
178 Takip Edilen25 Takipçiler

@the_tohmis That is at least easy to understand. so I just don't have a dominant eye?
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@CodysLab I suspect it's one eye taking over. There is a test to see which eye is dominant by seeing for closing which eye a thumb at arms reach jumps when focusing on something behind. When it jumps thats the dominant one. It was the right side for me. Now i see both equally see through.
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@TheSettlings @KnuddelSkin Dang i really thought it was inspired by it. I look forward to playing the Settlings. I'll check the demo :D
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@KnuddelSkin No, I watched some videos after people started telling me the game has some Clonk vibes :)
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what's the correct value of this expression?
/ 8 * 2 + 2 2 = ?
en.wikipedia.org/wiki/Polish_no…
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@watawatabou Looks good. Nice meandering. Maybe varying thickness depending on curvature, adding sandbanks on the inside of the curve and adding oxbow lakes elevates it further.
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@TheSettlings im surprised i didnt find anyone saying Clonk. There are differences for sure but it always reminds me of it.
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@FreyaHolmer I need to learn this arcane magic but every time I see examples like this my perceived understanding of it shrinks further 😭
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@kitto_paint @alexriesart Its still too much hastle for me as i dont print miniatures but mostly larger mechanical parts. If i did then yes I would switch to a resin printer. Or rather If I had a safe space for it I would model and print minis. IPA jar and sun definitely is an option.
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@the_tohmis @alexriesart I started with jar of IPA and a sunny day for post processing, takes a lot of time to harden in the sun, but hey, if its not many models, why hurry
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@rehuanna @alexriesart My guess its to displace water when someone sits down ( the sacks are visible under the seat I think) so the buoyancy stays the same / similar enough or a generell balacing system to squeeze out water.
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@EDGEinthewild by taking a photo on film and using the resulting negative
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@MightofMe very nice. Do you choose a random direction for the rows or does it align so they are as long as possible?
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Part 5 of my map making tools: A field.
I have modified my plot tool so that a field can now also be placed and generated. I define the boundary via a path. Then I divide the surface into small parts and place texture along these parts.
#indiegame #gamedev #indiedev
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@MightofMe How do you Set the density? Distance to the closest rdge maybe?
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@MightofMe Looks good. The middle one shows some very close posts. Stretching all segments slightly if a minimum distance cant be reached would improve it further in my mind.
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@CodysLab Obstructing the solar panels would not make it worth it I think along with the radiators. Esspecially if it should also shield against impacts instead of creating more shrapnel.
Why not make every tool have tiny RCS thrusters so they can steer back to the station 😂
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Watching this youtu.be/_FFNz2q7F88
I can't help but wonder if it would be worth it to put the space station inside a large mesh bag to catch things that are dropped. Wouldn't be that massive and it's not like it would hurt aerodynamics. Might even help shield against impacts.

YouTube
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This week has been very productive. Using spatial indexing, adding boid behaviour and a new enemy!
Today was mostly optimization. Almost eliminating any stutters at over 3000 enemies. Still some room to improve but for a browser game I am satisfied for now.
#screenshotsaturday
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