Rejor
392 posts

Rejor
@theevilsine
Motion designer and multi-artist based in Tokyo. Cinema 4D | Houdini | Redshift | Generative Art | Creative Coding
Katılım Ekim 2014
265 Takip Edilen620 Takipçiler

quick 3d scanning FX test with @sidefx houdini and @kitbash3d assets. Twitter's video compression probably won't like this haha
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I love CG food despite how difficult it is to pull off. This strawberry was done from scratch. Thanks to all the help from @iamrossmason discord. Shoutout to @theevilsine 🍓


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@jo_oldschool Basically you scatter the same amount of points on 2 shapes and blend between them using a mask based on the curveu attribute
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@theevilsine Omg! Sir it's super cool and I need some hint I try thid once and I fail.
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i was intrigued so i made a PG-13 version in #houdinifx
it was trickier than i thought
motionpunk@motionpunk1
When kerning is wrong! Cant quite nail this setup but im having fun with it :) #cinema4d #mograph
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Fluid reveal RnD. VDB advected growth + Ripple Solver. Animated in @sidefx #houdinifx and rendered with @maxonredshift
#mograph #motiondesign
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@ibrodecki Heard some great things about this app, which lets you to set up GPTK with minimal effort. getwhisky.app
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Rejor retweetledi

Rewritten the Eularian fluid sim (which uses Gauss-Seidel method) with OpenCL. Now it runs much faster (it can run over 200k points with less stress)👌
Prototyping in VEX and reimplement the code with OpenCL made sense to me.
#Houdini
Junichiro Horikawa@jhorikawa_err
Eularian fluid sim with VEX (using Gauss–Seidel method) #Houdini
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@motionpunk1 pretty sure it's sped up, look at the timer at top right. still pretty responsive tho
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wow look at that ipr speed!!!
Takuan Paradise@Tkanpdce
3-4日目、建物とか色々追加 solaris+karmaの作業に慣れてきて楽しい #三次元無双 #wip #houdini
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