obi th0m kenobi
24.4K posts

obi th0m kenobi
@thomas_trotter
onionions are my own rt's do not = endorphins






Astro Bot has sold 4.3M copies, generating around $250M for PlayStation (@alineaanalytics estimates). The budget is likely under $100M, including marketing, so that's A LOT of profit. But Astro could also be a Trojan horse for PlayStation to reach an audience it's mostly conceded to Nintendo, if Sony can stick the landing and nurture Astro right. Despite a somewhat slow start by first-party standards, Astro won Game of the Year at @geoffkeighley's @thegameawards (boosting sales considerably, see the spike at the end of December there) and has in the past year become a proper evergreen seller. As covered in the Alinea Substack yesterday, Astro has shifted over 600K copies this year alone as per our estimates (almost $33M) and is still selling 100K a month well over a year after launch. Every single month this year, Astro Bot's top crossover game is Astro's Playroom, the thing pre-installed on every PS5. So two things are happening: new PS5 owners are buying Astro Bot in droves, and that free pack-in is doing a banging job of turning them into buyers. Every month, the #2, #3, and #4 crossovers are, without fail, Fortnite, Roblox, and Minecraft. So beyond the PS-diehard buyers who propped up the launch, Astro's true, evergreen demographic has been kiddos and families. That demo has been a huge gap in PlayStation's first-party repertoire. RIP Sackboy. Now, Astro Bot is quietly turning into one of PlayStation's only successfulfamily-friendly brands in the modern era, and I reckon Sony's only getting started. I'd bet on a film or TV announcement before long, Astro-ified PlayStation characters and all. In yesterday's SEC filing, Sony said it plans to further expand its films and TV shows based on PlayStation game IP. I'd also put money on an Astro sequel sooner than you'd think, timed around the incoming PlayStation handheld, which I'd wager Playroom ends up on too (as covered, that funnel has worked wonders). Team Asobi works fast and lean: Astro Bot took about 60 people three years, as per @Chris_Dring at @thegamebusiness (subscribe!!!). We're coming up to two years since Astro launched. Astro is IDEAL for a handheld: it's pick-up-and-play, visually showcases the hardware, and demonstrates the DualSense features Sony loves to show off. It's basically Sony's Wii Sports. They almost have to do it. It's no Mario, sure, but PlayStation's been chasing the family crowd for ages with not much to show for it, a few decent swings aside. Astro's the first real crack in that door. If Sony keeps growing the brand, Astro's a perfect on-ramp into the rest of the PlayStation catalogue, which is exactly what LEGO Horizon Adventures was meant to be and, by our estimates, sadly clearly wasn't. Maybe Astro Bot ends up being what that game never managed. Sorry, Herman! If I were Sony, I'd lean on that momentum HARD in the handheld marketing. There's a real chance to breathe life back into Ratchet & Clank and other IP gathering dust, and an obvious fit for PS Plus while they're at it. Once the brand's had a bit more love, an Astro: Horizon or Astro: Uncharted could be a brilliant way to nudge players toward the bigger stuff once they're ready to move past platformers. Astro Bot and Astro's Playroom have already done the groundwork. So yeah, the pieces are all there: the brand, the funnel, the timing, a handheld that's crying out for a mascot. Sony just has to not fumble it.

This is Trump donor and Mar-a-Lago neighbor John Cafaro who got the no-bid contract to install a water purification system for the reflecting pool. He has 2 prior convictions, one for bribing a member of Congress and another for an illegal loan that violated campaign finance laws.



Sony fans are not going to like this… The Geekbench test are for the CPU,the PS5 Pro GPU is impressive for a console, but is NOT a RTX 4080 killer. In raw compute, it is hanging around the same class as an RTX 4060 / RX 7600-class GPU, just HEAVILY optimized. • PS5 Pro looks strong because devs optimize directly for one hardware target • Steam Machine is also using custom AMD hardware and SteamOS • Valve is targeting 4K 60 FPS with FSR on Steam Machine • Steam Machine has the advantage of Steam library, mods, cheaper games, and PC flexibility • PS5 Pro has the advantage in first-party optimization and PSSR • But calling PS5 Pro a “PC killer” is pure cope • The real fight is not just GPU power, it is ecosystem vs ecosystem The funny part is Sony fans will clown the Steam Machine for using FSR, then brag when PS5 Pro uses PSSR to does the SAME exact thing. Valve’s official Steam Machine page says it is targeting 4K 60 FPS with FSR using a semi-custom AMD desktop-class CPU and GPU, while the system uses a 6-core/12-thread Zen 4 CPU, semi-custom RDNA 3 GPU, 32 compute units, 16GB RAM, and 8GB VRAM.




How many people did it take to make the legendary 1991 cinematic masterpiece Another World? Basically, 1 person! Another World was made almost entirely by one single developer — Éric Chahi — on a stock Amiga 500. He coded the entire game in assembly, created his own polygon engine, drew all the art, and even built custom tools. Only the music was done by someone else. (Jean-François Freitas... so I am guessing 2 people all up LOL!) No dialogue. No text. Just pure visual storytelling with fluid rotoscoped polygon characters that still look incredible today. Who else was/is a fan of Another World?

💣BOOM! Un directivo de Xbox declaró anónimamente: "los usuarios se merecen saber lo que está pasando" ▶️Aaron Greenberg mintió diciendo que nunca se trabajó en Gears E-Day para PlayStation y mintió cuando dijo que el videojuego no se canceló en el último momento. ▶️Double Fine está planeando independizarse, algo que obviamente ya acaban de saber por las filtraciones de la prensa. ▶️Ninja Theory fracasó con sus resultados y van a cerrar. Senua no verá la luz dentro de Xbox. ▶️Call of Duty Black Ops 7 ha sido un muy mal lanzamiento, y los responsables de Treyarch y Raven rendirán cuentas y los equipos se van a reducir. ▶️Halo Studios, anteriormente 343 Industries tuvo un desempeño nefasto con Halo Infinite. No solo faltaron a su cita en el lanzamiento de la consola de nueva generación cuando ya estaba impreso hasta el título en la caja sino que el lanzamiento cuando llegó no estuvo a la altura, por no hablar del fracaso del motor SlipSpace. El estudio será parte de los recorters. ▶️Gears of War E-Day será exclusivo de momento. El desarrollo para PS5 continua y la directriz es terminarlo. Si se quiere acabar es porque puede haber un cambio de rumbo en cualquier momento. ▶️El remake de Gears 2 sigue planeado como multiplataforma. ▶️Helix no verá la luz en 2027. Helix se está reestructurando. Los planes ya no incluyen tiendas de terceros, como Steam o Epic. ▶️Las exclusivas que se están evaluando son las que están bajo el paraguas de Xbox Studios. No son juegos de Bethesda ni de Activision. La prueba de Starfield falló y los datos mostraron que el juego no funcionó financieramente y nos perjudicó demasiado. ▶️Elder Scrolls y Fallout no están planeados como exclusivas por ahora. ▶️Halo no volverá a ser exclusivo todavía. Se necesitan más datos antes de considerar una decisión final. Y cada vez que alguien compra un juego de Xbox en Steam, los datos le dicen a nuestra directiva que el ecosistema de Xbox no es lo suficientemente bueno y que los juegos deben ser multiplataforma. ▶️Por último, quiero recordarle a los usuarios que Bethesda no es Xbox Studios, debido al acuerdo de compra ya que el contrato tiene ciertas cláusulas sobre su independencia, a menos que no cumpla con ciertas obligaciones financieras. #xbox #microsoft



Xbox has no vision for the future.




















