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@thomas_trotter

onionions are my own rt's do not = endorphins

Coventry Katılım Temmuz 2010
1K Takip Edilen249 Takipçiler
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obi th0m kenobi@thomas_trotter·
@JayDubcity16 Had one at launch unfortunately my house got robbed and now I have to wait until 2027. Btw they are really good enjoyed my time with it
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Jaydub
Jaydub@JayDubcity16·
A couple of these secured, just need the Steam Machine to go ahead and drop.
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obi th0m kenobi
obi th0m kenobi@thomas_trotter·
@JezCorden They don’t want to botch hardware sales, I know a lot of people who mostly game on pc but have a ps5 as a secondary device. A lot of those people have come from the Xbox ecosystem but have no reason to continue with Xbox hardware
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Jez
Jez@JezCorden·
I might eventually buy a PS5 if/when I got my own place, but it'd never be my main platform. Is it worth selling me a PS5 just to avoid Steam's 30% on maybe one game per year? I mean maybe, but ... Sony, imo, should make it's own PlayStation PC Store.
Rhys Elliott@superhys

Astro Bot has sold 4.3M copies, generating around $250M for PlayStation (@alineaanalytics estimates). The budget is likely under $100M, including marketing, so that's A LOT of profit. But Astro could also be a Trojan horse for PlayStation to reach an audience it's mostly conceded to Nintendo, if Sony can stick the landing and nurture Astro right. Despite a somewhat slow start by first-party standards, Astro won Game of the Year at @geoffkeighley's @thegameawards (boosting sales considerably, see the spike at the end of December there) and has in the past year become a proper evergreen seller. As covered in the Alinea Substack yesterday, Astro has shifted over 600K copies this year alone as per our estimates (almost $33M) and is still selling 100K a month well over a year after launch. Every single month this year, Astro Bot's top crossover game is Astro's Playroom, the thing pre-installed on every PS5. So two things are happening: new PS5 owners are buying Astro Bot in droves, and that free pack-in is doing a banging job of turning them into buyers. Every month, the #2, #3, and #4 crossovers are, without fail, Fortnite, Roblox, and Minecraft. So beyond the PS-diehard buyers who propped up the launch, Astro's true, evergreen demographic has been kiddos and families. That demo has been a huge gap in PlayStation's first-party repertoire. RIP Sackboy. Now, Astro Bot is quietly turning into one of PlayStation's only successfulfamily-friendly brands in the modern era, and I reckon Sony's only getting started. I'd bet on a film or TV announcement before long, Astro-ified PlayStation characters and all. In yesterday's SEC filing, Sony said it plans to further expand its films and TV shows based on PlayStation game IP. I'd also put money on an Astro sequel sooner than you'd think, timed around the incoming PlayStation handheld, which I'd wager Playroom ends up on too (as covered, that funnel has worked wonders). Team Asobi works fast and lean: Astro Bot took about 60 people three years, as per @Chris_Dring at @thegamebusiness (subscribe!!!). We're coming up to two years since Astro launched. Astro is IDEAL for a handheld: it's pick-up-and-play, visually showcases the hardware, and demonstrates the DualSense features Sony loves to show off. It's basically Sony's Wii Sports. They almost have to do it. It's no Mario, sure, but PlayStation's been chasing the family crowd for ages with not much to show for it, a few decent swings aside. Astro's the first real crack in that door. If Sony keeps growing the brand, Astro's a perfect on-ramp into the rest of the PlayStation catalogue, which is exactly what LEGO Horizon Adventures was meant to be and, by our estimates, sadly clearly wasn't. Maybe Astro Bot ends up being what that game never managed. Sorry, Herman! If I were Sony, I'd lean on that momentum HARD in the handheld marketing. There's a real chance to breathe life back into Ratchet & Clank and other IP gathering dust, and an obvious fit for PS Plus while they're at it. Once the brand's had a bit more love, an Astro: Horizon or Astro: Uncharted could be a brilliant way to nudge players toward the bigger stuff once they're ready to move past platformers. Astro Bot and Astro's Playroom have already done the groundwork. So yeah, the pieces are all there: the brand, the funnel, the timing, a handheld that's crying out for a mascot. Sony just has to not fumble it.

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Cary Golomb
Cary Golomb@carygolomb·
Preorders for Grand Theft Auto 6 start on June 25th. I'll be getting on Xbox but I'm betting on Helix and a path for PC to play Xbox games.
Cary Golomb tweet media
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obi th0m kenobi
obi th0m kenobi@thomas_trotter·
@RGamerB_ Ps6 been pushed back to late 28 or even 29 because of the component shortage.
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obi th0m kenobi
obi th0m kenobi@thomas_trotter·
@carygolomb @Fakeface17 Helix is cancelled, they have abandoned the multiple store fronts because of the new push to exclusives. Ps6 possibly 2028 or even 29 now because of costs
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Cary Golomb@carygolomb·
@Fakeface17 Oh boy... I don't know. It needs to be $1k Max is like 1200
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obi th0m kenobi
obi th0m kenobi@thomas_trotter·
@madz_pl I’m old this and flashback were obsessions for me as a kid
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MaDzPL
MaDzPL@madz_pl·
"Helix won't see the light in 2027. Helix is being restructured. The plans no longer include third-party stores, like Steam or Epic." That's actually a good news.
Retro Gamer@RetroGamer_74

💣BOOM! Un directivo de Xbox declaró anónimamente: "los usuarios se merecen saber lo que está pasando" ▶️Aaron Greenberg mintió diciendo que nunca se trabajó en Gears E-Day para PlayStation y mintió cuando dijo que el videojuego no se canceló en el último momento. ▶️Double Fine está planeando independizarse, algo que obviamente ya acaban de saber por las filtraciones de la prensa. ▶️Ninja Theory fracasó con sus resultados y van a cerrar. Senua no verá la luz dentro de Xbox. ▶️Call of Duty Black Ops 7 ha sido un muy mal lanzamiento, y los responsables de Treyarch y Raven rendirán cuentas y los equipos se van a reducir. ▶️Halo Studios, anteriormente 343 Industries tuvo un desempeño nefasto con Halo Infinite. No solo faltaron a su cita en el lanzamiento de la consola de nueva generación cuando ya estaba impreso hasta el título en la caja sino que el lanzamiento cuando llegó no estuvo a la altura, por no hablar del fracaso del motor SlipSpace. El estudio será parte de los recorters. ▶️Gears of War E-Day será exclusivo de momento. El desarrollo para PS5 continua y la directriz es terminarlo. Si se quiere acabar es porque puede haber un cambio de rumbo en cualquier momento. ▶️El remake de Gears 2 sigue planeado como multiplataforma. ▶️Helix no verá la luz en 2027. Helix se está reestructurando. Los planes ya no incluyen tiendas de terceros, como Steam o Epic. ▶️Las exclusivas que se están evaluando son las que están bajo el paraguas de Xbox Studios. No son juegos de Bethesda ni de Activision. La prueba de Starfield falló y los datos mostraron que el juego no funcionó financieramente y nos perjudicó demasiado. ▶️Elder Scrolls y Fallout no están planeados como exclusivas por ahora. ▶️Halo no volverá a ser exclusivo todavía. Se necesitan más datos antes de considerar una decisión final. Y cada vez que alguien compra un juego de Xbox en Steam, los datos le dicen a nuestra directiva que el ecosistema de Xbox no es lo suficientemente bueno y que los juegos deben ser multiplataforma. ▶️Por último, quiero recordarle a los usuarios que Bethesda no es Xbox Studios, debido al acuerdo de compra ya que el contrato tiene ciertas cláusulas sobre su independencia, a menos que no cumpla con ciertas obligaciones financieras. #xbox #microsoft

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obi th0m kenobi
obi th0m kenobi@thomas_trotter·
@ShaolinMunkeh @JezCorden Both acquisitions also got past regulators in the courts specifically by being positioned as vertical acquisitions rather than horizontal acquisitions, meaning that there wouldn’t be “efficiency layoffs” as a result of bringing them on board,
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Tim
Tim@ShaolinMunkeh·
@thomas_trotter @JezCorden 'There were no contractual clauses or regulatory conditions in the Activision Blizzard deal that explicitly prevented Microsoft from closing studios or laying off staff. Regulatory approvals focused on market competition, cloud gaming rights, and keeping games on rival systems'
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Jez
Jez@JezCorden·
It's so easy for commentators to say "Xbox should quit hardware" when they're not using it, or have hundreds/thousands of dollars invested and locked into the ecosystem. Xbox has hundreds of people employed on its platform team too. Lay all of them off? 🙄
Kinda Funny@KindaFunnyVids

Xbox has no vision for the future.

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Tim
Tim@ShaolinMunkeh·
@thomas_trotter @JezCorden None of these developers are part of Activision. They were brought in well before that deal went through. That would have been an agreement that layoffs wouldn't happen immediately. As I say though, I am definitely not defending what's happening.
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Tim@ShaolinMunkeh·
@thomas_trotter @JezCorden That's not true at all - but sure, if you say so. I'm not defending anything Microsoft are doing. Just take issue with the way negative news is reported for other organisations. Never the end of the world, unless it's Xbox
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obi th0m kenobi retweetledi
The Touchline | 𝐓
The Touchline | 𝐓@TouchlineX·
🚨🇮🇶 THIS IS THE STORY OF AYMEN HUSSEIN! • His father was killed by Al Qaida. • His brother was kidnapped and never found again. • When he entered the USA for the World Cup, he was interrogated for 7 hours. • He was very close to not being allowed to enter the country. • And now he scores the 2nd goal in Iraq's World Cup history.
The Touchline | 𝐓 tweet media
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obi th0m kenobi
obi th0m kenobi@thomas_trotter·
@ShaolinMunkeh @JezCorden the same studios who microsoft were allowed to buy on the condition of not shutting them down! The take overs would not of been allowed if it were known what microsoft was doing!
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Tim
Tim@ShaolinMunkeh·
@JezCorden See a lot of folks in games media getting very angry about Microsoft possibly shutting down studios. The same studios that these people have ny their own admission no interest in playing their games.
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Haywire
Haywire@jhaywire001·
@thomas_trotter @JezCorden Lmao shells on here acting like Xbox is going under...it made more money last year than the previous year. 23.5 Billion in revenue. Gamepass alone made over 5 Billion in revenue...problem is the shareholders/board wanted a certain level of money and didn't get it.
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Jez
Jez@JezCorden·
It's fanfic that Microsoft wants to "reverse course" on Xbox exclusives right now, or that it was some kind of weird PR slight of hand just for the showcase. Exclusive games is a foundation of the strategy for post memory crisis. Just how far they go with it remains to be seen... obviously. Microsoft/Satya likes to change strategy and create uncertainty a lot.
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Kinda Funny
Kinda Funny@KindaFunnyVids·
Xbox has no vision for the future.
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