Thomas Marcos

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Thomas Marcos

Thomas Marcos

@thomasmarcoscom

🎬 CG Generalist & Python Dev creating film VFX with Blender. 🛠️ Sharing insights, tools & tips to help the community. 📩 3D Innovation at @BenutsVFX

Belgium Katılım Kasım 2012
152 Takip Edilen6.5K Takipçiler
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
Here are the latest projects I’ve enjoyed working on! ✨ Open to work! Feel free to reach out if you need help with your next project. #Blender #b3d #Maya #3DEqualizer
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benuts
benuts@benutsVFX·
Mid-April outside. Full summer vibes in here 🦀 Meanwhile, we’re still dreaming of that Italian beach 🌞 2 months to summer. Just saying.
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
7 years ago, I had the chance to join Benuts. Today, I’m in charge of 3D innovation for the studio, and I can tell you: Blender is taking more and more space in VFX workflows. 🔥 So if you work in VFX and know Blender well, don’t hesitate to put yourself out there. Maybe we’ll cross paths on future productions! 👀 #b3d
benuts@benutsVFX

Fresh out the oven, just in time for Cannes 🔥 Our 2026 #showreel just dropped! A look back at our most recent work, and honestly? we couldn’t be prouder of what this team pulled off. 👉 Vimeo link: vimeo.com/benuts/showree…

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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
Without going into detail about what I’m currently working on, I can assure you that using LLMs in Blender goes far beyond simple material assignment. With the right expertise and a bit of imagination, you can accelerate workflows to the point where certain shots become feasible in 3D, even when they would normally be dismissed outright by production. Stay creative. With tools like these, you can almost build custom add-ons on demand for your projects.
L.@vertex_L

You guys have to use AI to press Ctrl+L and link materials?

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Steven
Steven@StevenLathoud·
Je n'achète plus de cartes postales, je les fais. 📸 Shot on iPhone. Edité sur Lightroom Mobile avec mes presets.
Steven tweet mediaSteven tweet mediaSteven tweet media
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
@StevenLathoud Aïe, j’étais presque sûr que c’était la Roque Gageac… Je donne ma langue au chat pour celle-ci. Par contre le château, je mise sur celui de Joséphine Baker alors ! ✨
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benuts
benuts@benutsVFX·
An April Fool’s fish? Yes, but a piranha. Every great predator starts with a great team 🐟 Want to see more of our work on MARSUPILAMI? 👉 Our making-of: vimeo.com/benuts/marsupi…
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
A friend of mine just dropped this stunning 3D environment made in Blender 🔥 Definitely an artist to follow 👉 @ImAgraa Check it out in full quality here: vimeo.com/1176919781 #b3d
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
@cgpov Haha yeah, my dream would be to plug external GPUs into Macs for real power 😅
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Chad Ashley
Chad Ashley@cgpov·
@thomasmarcoscom Been on a Mac for a couple of years now doing 3D stuff. The minutes you lose rendering are quickly regained by working on a computer and OS that just gets out of the way.
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
Switching to macOS for 3D: what if the real luxury is just a computer that stays out of your way? Every day, I feel a little more tempted to leave Windows for macOS, even though I’m a 3D artist. For the past 3 years, I’ve been using all three OS daily: Mac for office work, Linux at the studio, and Windows for heavier 3D tasks and gaming. But the more time passes, the more Windows feels like a machine I have to maintain instead of a tool that lets me create: drivers to manage, random bugs, file formats that aren’t handled natively, extra tools to install for basic things, unstable Bluetooth, audio settings to redo… None of this is impossible to deal with when you’re a technical person, but over time it just becomes exhausting. At this point, I just want to turn on my computer and work, or play, without spending 30 minutes fixing something first. Am I just getting lazy, or are there other 3D artists here thinking the same thing? Has anyone here actually moved from Windows to Mac as a 3D artist? How has it been for you? 👀
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
@LzyIndTky Nice to hear that! Are you able to handle heavy scenes smoothly on Mac?
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
ACES is now even more deeply integrated into Blender 5.2! ✨ Great news for VFX artists relying on it. Coming with the LTS version. 👏 #b3d
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
@Ahuri Glad to hear that! What I’m thinking is that I could keep my Windows machine with the RTX 4090 as a sort of render server or farm for animations… but yeah, I’m not quite ready to take the leap yet
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Maxence d'Aubigny
Maxence d'Aubigny@Ahuri·
@thomasmarcoscom Yep since 2007. And it goes pretty well. There are apps that are not available or via virtual machines but overall it’s perfect. Never freeze, smooth and powerful
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
I’m not saying macOS requires no maintenance, just that overall things tend to feel simpler and smoother. The fact that you can handle things like .exr files natively, merge PDFs or extract images from them out of the box, or even just right click a video and copy a frame to the clipboard, those kinds of small details really add up. I genuinely feel more friction every time I go back to Windows. And then you have moments like this morning. I just wanted to work, but I had to roll back to a backup because an automatic update seems to have broken something. It’s not the end of the world, but it does feel like a recurring pattern on Windows. And the cherry on top is those pop ups asking if you want to keep not sharing your usage data. Honestly, the main thing keeping me on Windows is still NVIDIA GPUs.
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Riley Brown (rileyb3d)
Riley Brown (rileyb3d)@rileyb3d·
@thomasmarcoscom Not trying to be rude, but truthfully this is a little dramatic. Any OS on any hardware will require at least some upkeep or organization skills. The fantasy of a machine you never maintain is just marketing.
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
@Jankofukai When it comes to running really heavy 3D scenes, you’re definitely glad to have a big Windows machine. But honestly, with experience, I’ve realized that 95% of 3D scenes don’t actually require that kind of power
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Janko➤
Janko➤@Jankofukai·
@thomasmarcoscom I've been on macOS for 20+ years; those rare moments I’ve had to switch to Windows felt like leaving heaven for a godforsaken planet.
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