I definitely think we in the late stage of the Monad game cycle; where we're 1 update away from life support + announcing of a new permadeath adventure game.
Most of us are clinging onto the fact that it is Rag at the helm this time around vs FartMage.
1 month of summer left.
@ilryian Looks good, just curious though. How are you handling hitboxes for this game? Magnitude, touched, etc?
Been struggling a bit with making a reliable system, so I was hoping to get some advice here.
@ArchRBX Oh interesting, I was under the impression that the performance loss from ValueObjects and the like were negligible, but I guess in large use-cases that wouldn't be the case. Anyways I appreciate the reply, will definitely have to try and incorporate tags more than I currently do
@ArchRBX Just curious about this, but by tags I’m assuming you mean the tags that are associated with CollectionService? In that case, is there any real benefit to using this over folders or object values that represent the same data? I personally find tags used in cases like this
@SnakeWorl@hoshpup To be honest, I personally wouldn’t mind this. It’s not a bad way to pick some good practices, especially if you throw in some context as to what you’re doing.
@ragoozer I doubt this would belong in a podcast, but I’d personally love to hear about your thought processes went creating frameworks for core systems or things in general. Also, OOP or FP? I’d love the insight from experienced developers such as Snake and yourself.