Timo Ahopelto

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Timo Ahopelto

Timo Ahopelto

@timomj

Early-stage investor. Ecosystem: Slush, EVA, Solidium. Founding Partner @ Lifeline Ventures. Founding CEO @ CRF Health (eClinical unicorn). Plays hockey.

Helsinki, Finland Katılım Şubat 2009
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Timo Ahopelto
Timo Ahopelto@timomj·
Sata sadan miljoonan euron startup-yritystä voisi muuttaa Suomen positiivisesti ja kaivaa meidät ulos kansantalouden kuopasta, josta emme tunnu pääsevän nykymenetelmin ulos. @hsfi @hs_visio 🧶1/ hs.fi/visio/art-2000…
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Timo Ahopelto
Timo Ahopelto@timomj·
May 1st! Hauskaa Wappua! 🥳
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Sakari Paloviita
Sakari Paloviita@SakariPaloviita·
Arvatkaas mitä @timomj, @jyri? Niin kauan kuin käytätte statup-jargonia ja ehkä poimitte muutaman poliitikon profeetaksi vieraalle maalle, niin ei eduskunta tai muut voi lähteä kahden nörtti-gurun kelkkaan kaatamaan miljardeja vain heidän mielipiteensä vuoksi, näytöinkään. 1/
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Thomas Sowell Quotes
Thomas Sowell Quotes@ThomasSowell·
Bill Maher: “I have this ring, the Oura ring. What? Is it bullsh*t?” Dr. Zeke Emanuel: “It just increases your anxiety. Did I get a good night’s sleep? Did I not get a good night’s sleep?”
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Gino Hard
Gino Hard@GinoHard_·
Unreal photo showing the flex on Patrik Laine's stick 🤯📸 (Credit: Dave Reginek/Getty Images)
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Timo Ahopelto
Timo Ahopelto@timomj·
This was magical.
exQUIZitely 🕹️@exQUIZitely

I often think about the technical limitations that game designers of the 80s had to work with - both in terms of software and hardware. The game that stands at the very top is Elite. Think about this for a second: The core game code on the BBC Micro version occupied roughly 22 KB of memory. Now think about what Braben and Bell turned that into: a universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations). If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore) a multi-galaxy-spanning universe that felt vast and limitless. Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor. This is no slight on today’s game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it. Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.

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@mikko
@mikko@mikko·
One million BTC left to be mined.
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@mikko
@mikko@mikko·
Over the last 17 years, 19,999,609 million bitcoins have been mined. We will cross the 20 million threshold within 24 hours.
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Urheilucast
Urheilucast@urheilucast·
Patrik Laineen hienoin suoritus viime yöltä. Vyötärönkorkuinen lätty suoraan lapaan laskeutuen. Oispa ulkojäät. #NHLfi
GIF
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ICEYE
ICEYE@iceye_global·
1,343 km. 10 days. 17 satellite passes. 268 SAR satellite images. A strong example of how modern space-based ISR is shifting from “one frame at a time” to agile collections. Plan multiple acquisitions over your AOI with Tactical Access: hubs.li/Q045xVTJ0
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Timo Ahopelto
Timo Ahopelto@timomj·
”Hän sanoi meille huonosti menneiden treenien jälkeen, ettei teidän nyt tarvitse mennä kotiin ja vetää ranteita auki. Hän näytti myös käsillään viiltelyliikkeen. Samaan aikaan joukkueessa oli luistelijoita, joilla oli viiltelyarpia.” hs.fi/tutkiva/art-20…
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Timo Ahopelto
Timo Ahopelto@timomj·
Timo Sarpaneva at SEB Finland. Liberte Mundi and Kukinto are my favorites! ❤️‍🔥
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