Timothy Scaffidi

166 posts

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Timothy Scaffidi

Timothy Scaffidi

@timscaffidi

Artist, Programmer, Yogi. Head of Engineering at Scatter. Lead developer of Depthkit.

Brooklyn, NY Katılım Eylül 2009
170 Takip Edilen99 Takipçiler
Timothy Scaffidi
Timothy Scaffidi@timscaffidi·
@pvncher Does this also mean custom function nodes are out of the question as well?
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eric provencher
eric provencher@pvncher·
You won't be able to use custom shaders or post processing in the way that you're used to in Unity. To customize your visuals, you'll need to leverage Shader Graph, either in BiRP or URP. Materials are converted to MaterialX and then rendered in real time on the Vision Pro.
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eric provencher
eric provencher@pvncher·
Unity Polyspatial is much more than than a build target, and it will be needed to deploy apps on the Apple Vision Pro. It enables Unity content to run in a shared rendering environment, while preserving existing app logic. Here are some highlights from @vvuk's superb #WWDC talk.
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Timothy Scaffidi retweetledi
patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
Some Personal News: I have (unprecedented!) open availability beginning in Oct/Nov. I'm interested in AR / VR / ML, virtual production, geospatial data, and other possibilities I haven't imagined, FT or contract. DMs are open! RTs appreciated!
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Dan Moore
Dan Moore@danzeeeeman·
compiling all of OF on a raspberry pi zero W…..
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John Carmack
John Carmack@ID_AA_Carmack·
It is hard for less experienced developers to appreciate how rarely architecting for future requirements / applications turns out net-positive.
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Timothy Scaffidi
Timothy Scaffidi@timscaffidi·
@ID_AA_Carmack @fadetofunk Recently tested 10 bit H265 support on Quest 2. Works great loading videos directly onto the device, but very broken results when trying to use 10bit H265 with Oculus Media Studio. The transcoded versions turn out like this. Any tips?
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John Carmack
John Carmack@ID_AA_Carmack·
4k x 4k h264 videos on Go don't work because of a very low level limit of 0xfff video macroblocks per h264 frame. We are looking into maybe just dropping that last block so you get a 16x16 black box in the corner, but you can just use h265 or 3840x3840 resolution to avoid it.
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John Carmack
John Carmack@ID_AA_Carmack·
@timscaffidi @fadetofunk I don’t think we support streaming 10 bit, but I’ll ask on an internal group. It should certainly fail better than that!
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Depthkit
Depthkit@Depthkit·
RSVPs are now LIVE for the next #VolumetricFilmmakersNYC!! We've got another amazing lineup this time around! Hope to see lots of #depthkit users there! #volumetric #vr #ar #xr
Scatter@scatterco

#VolumetricFilmmakersNYC Returns THURSDAY NIGHT, DECEMBER 12TH at @WarnerMediaGrp HQ 30 Hudson Yards! Hosted by @scatterco #WarnerMediaInnovationLab @therlabnyc @plattcreative Partners: @vimeo @mewshop RSVPs now live here: eventbrite.com/e/volumetric-f…

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James George
James George@obviousjim·
unveiling an experiential installation created by @scatterco with @Microsoft at #MSIgnite19 rn - featuring the #azurekinect and #depthkit- previewing multicamera capture alongside our new Unity Looks SDK for VFX graph integration. Me + the AK team testing it out below!
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Depthkit
Depthkit@Depthkit·
We're happy to announce that Azure Kinect support is available in Depthkit starting TODAY. Pro users who have the sensor can update #Depthkit to the latest version and immediately get started shooting with the Azure Kinect! #AzureKinect #vr #ar #volumetric buff.ly/30n7UXO
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