TinyDragonMagic

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TinyDragonMagic

TinyDragonMagic

@tinydragonmagic

Indie game dev making strategy games.

Austria Katılım Haziran 2026
8 Takip Edilen4 Takipçiler
TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Gold veins are the first anomaly that produces treasure cards. Combined with the treasure village, you can now fully embrace the gold goblin playstyle. #indiedev #gamedev #GoldGoblin
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
The last trading village was basically a money glitch… So I tried to keep it simple and open up more strategies instead of just producing coins. Now you buy random cards with coins, which is a great way to avoid spending your important servants. #StrategyGame #4X #gamedev
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Last week I posted the new raiding ships, and some of you gave feedback that they didn’t look menacing enough — or that they were too similar to the other ships. This is the next iteration. What do you think? #indiedev #gamedev #gameart
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Small milestone reached: Kingdom of Krawall now has 200 wishlists after 3 months. Not gonna lie, I hoped things would go a bit differently, but marketing is an entirely new beast to slay. But still: celebrate the wins as they come. #indiedev #gamedev #Steam
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
After doing a few iterations each day, I slowly figured out more and more what I could improve. These are the variants I ended up with next to the version I started from. What do you think? #indiedev #gamedev #Steam
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Sometimes iterations can be so frustrating. I knew something was off with my Steam capsule, but I couldn’t figure out how to fix it. And somehow every change I made seemed to make it worse instead of better. #indiedev #gamedev #Steam
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Village upgrades worked fine… until we tested them on larger maps. Suddenly one tile with a trader village produced 44 coins, which is insane. Another balance problem found the hard way during playtesting. #GameBalance #gamedev #indiedev #WishlistWednesday
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Players don’t pick a fixed faction at the start. They shape their faction during the game. Villages can now be upgraded in different directions, each with unique bonuses — but you can’t have them all. #gamedev #gamedesign #indiedev
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
The game got slower after adding defensive buildings. That’s not exactly where I want it to go, so I’m testing ways to break strong points. One option: raiding ships. #StrategyGame #4X #indiedev
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Placing a unit now directly shows where it adds power, who currently has the leading power, and whether the tile becomes attacked or defended because of the change. Hopefully this makes the power dynamics much easier to read. #indiedev #gamedev #StrategyGame
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Playtesters struggled a bit with understanding the power dynamics, so I made another iteration on the power overlay. Now let’s see if this version communicates things better. Join the Discord if you want to help playtest. #indiedev #gamedev #StrategyGame
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TinyDragonMagic retweetledi
CitrioN 🇺🇦
CitrioN 🇺🇦@CitrionMC·
Now banning all third party #MCP usage to force devs into your own paid MCP? Come on. This hinders progress and forces countless of honest devs to adjust their workflows over night. Especially without prior communication or transparency. Again. @unity #unity #unity3d #gamedev
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
I added a little “zoo” as a dev tool to compare game elements without starting the whole game every time. Here’s the wall section — how the walls look alone and next to each other. Small tool, big workflow improvement. #indiedev #gamedev #Godot
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Someone suggested adding clearcoat to the shaders, so I gave it a quick try. Not fully convinced yet, but the experiment sparked a few new ideas I want to test. Any suggestions? #4X #StrategyGame #indiedev #gamedev
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Answer to yesterday’s post: I added bevels to the most prominent edges. They break the light a little differently and give the buildings more depth. It’s barely noticeable, but it makes a big difference to the overall feel. #indiedev #gamedev #Blender
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
Another tiny building detail added. It’s easy to miss, but it helps the world feel a little more detailed and alive. Can you spot it? #indiedev #gamedev #Godot
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TinyDragonMagic
TinyDragonMagic@tinydragonmagic·
I added fortifications to Kingdom of Krawall: walls, keeps, and a little bit of hope. After a heavy investment, players can now feel safe for at least one tile. #indiedev #gamedev #Godot
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