Tim McDonald

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Tim McDonald

Tim McDonald

@tmcdon_2

just a big game nerd, nobody really..... #Dungeonmagcovers #DnD

El Paso Texas, USA Katılım Mart 2016
513 Takip Edilen1.2K Takipçiler
Tim McDonald retweetledi
Cawood Publishing
Cawood Publishing@cawoodpublish·
A ghost ship appears off the coast and a mystery begins... Ghosts of Wrath is our third 72-page adventure book for 5E and any fantasy TTRPG. Check it out on Backerkit: backerkit.com/c/projects/caw…
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Tim McDonald retweetledi
Cawood Publishing
Cawood Publishing@cawoodpublish·
Looking for a new adventure for 5E or OSR, or any fantasy TTRPG? Our Ghosts of Wrath adventure is coming to Backerkit soon. Sign up with our crew here: backerkit.com/call_to_action…
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Tim McDonald
Tim McDonald@tmcdon_2·
@atanak74 Arthur Adams is far and away my favorite comic book artist. Mike Grell is #2
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Joe Kushner
Joe Kushner@JoeGKushner·
@roguecaliber They need to reprint it! And then folks up with an updated version!
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Ben
Ben@DungeonNoir·
Holy damn has this jumped up in price…eeesh
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Tim McDonald
Tim McDonald@tmcdon_2·
@BugbearBrothers @KenCape0327 Have never run it as a DM, but have played in it as a PC twice. In both cases, the DM provided what you termed as missing pieces to suit the campaign we were in ( one of those, the mega module was the campaign and we died in the depths). It is quite vast. Gotta take it in bits.
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𝕭𝖚𝖌𝖇𝖊𝖆𝖗 𝕭𝖗𝖔𝖙𝖍𝖊𝖗𝖘
The grandfather of all dungeon crawls, the Temple of Elemental Evil was written by Gary Gygax and Frank Mentzer in 1985, as a follow up to The Village of Hommlet module, for the Advanced Dungeons and Dragons rule system. In 2004, Dungeon magazine rated it the 4th best adventure of all time. But there were horror stories we’d heard about running this beast. A few years ago we ignored the warnings, threw caution to the wind, and undertook the adventure. While enjoyable to play, we had a few issues with the play through. We found there to be very little player information as to what their goal is; there wasn’t really a clear macguffin besides ‘fighting evil’. There is no arguing it’s place in history, but perhaps it doesn’t speak to modern player’s sensibilities. The novelty of a dungeon crawl or mega-dungeon has long since passed, and players are no longer just happy to be there, they need a juicy plot to sink their teeth into. In this way it seems to buckle under its own weight, as the goal seemed to be making a huge dungeon, rather than an engaging storyline. The main villain is barely mentioned in the text, and if played in a certain way, it is very possible for the players to run into this creature with no idea who it is or why they are fighting it. This would obviously fall on the DM to prepare, however the adventure is so massive, foreshadowing and other prep that should be taken care of by the module can be very time consuming. These criticisms are of course, made decades after the fact, and it’s easy to forget that this is one of, if not the first adventure of its kind. It has been scrapped for parts for over 30 years, to the point that it can be a challenge to appreciate all the incredible tropes it’s given us.
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Mike Saxton
Mike Saxton@RetroGamer_Meph·
The swap meet didn't disappoint. The FR Grey Box was $40. Box is beat but contents are mint. The Lankhmar books were $40. The Greyhawk Gazetteer Revised was a gift from Troy Alleman of Cannibal Publishing. It Lurks Below is this years con adventure by Pacesetter.
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Tim McDonald
Tim McDonald@tmcdon_2·
@BugbearBrothers Loved this book when the group first got it. I don’t remember there being the criticisms you alluded to, but then we would have just ignored them anyway. One of my all time favorite D&D books.
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𝕭𝖚𝖌𝖇𝖊𝖆𝖗 𝕭𝖗𝖔𝖙𝖍𝖊𝖗𝖘
A battle worn copy of the Advanced Dungeons and Dragons first edition of Unearthed Arcana. Unfortunately the contents didn’t really live up to the Jeff Easley’s stellar cover art. Panned for its multitude of errors and overpowered character classes, Gary Gygax was forced to compile an erratum to be published in Dragon Magazine later that year. While not a darling with the critics, Unearthed Arcana inspired many young designers to create their own character classes and magics items, showing them how much fun gonzo D&D could be. While a lot of the contents was previously published by Dragon magazine, it introduced a wide audience to some very popular playable character classes and races such as the Barbarian, Cavalier, Thief-Acrobat, Drow, and Svirfneblin.
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Tim McDonald
Tim McDonald@tmcdon_2·
Merry Christmas, Friends!
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