t0by.eth

217 posts

t0by.eth banner
t0by.eth

t0by.eth

@tobymgardner

Fintech Founder | Data Science | #UCBerkeley alum | CFA | #Fintech

Australia Katılım Nisan 2015
815 Takip Edilen352 Takipçiler
t0by.eth retweetledi
doodles
doodles@doodles·
we’re excited to announce that Dullsville and the Doodleverse, our first animated special, won Gold at the Australian Effects & Animation Festival for best short film. congratulations to our team & community 🏆ᴗ🏆
GIF
English
107
156
943
47.1K
t0by.eth
t0by.eth@tobymgardner·
@platacrypto I build these things for a living. You tweet for a living. Stay in your lane
English
2
0
1
28
Plata
Plata@platacrypto·
@tobymgardner Saying something is “basic AI” speaks a lot about your knowledge of AI lmao
English
1
0
1
65
Plata
Plata@platacrypto·
There is no other AI agent x Agent infrastructure project that can compete to this currently. Many are trying to achieve this but are 10 steps behind $REI
Rei@rei_labs

x.com/i/article/1865…

English
13
18
70
5.7K
t0by.eth
t0by.eth@tobymgardner·
AI agents are going to change everything...
English
0
0
0
44
Sasha MacKinnon
Sasha MacKinnon@SashaMackinnon·
Dimensionals has transitioned to a pure web2 title, where we will launch on Steam without any NFT integration, and with none planned for the future. Ultimately the project was a substantial financial loss for the company, and we’ve now spent the majority of the small revenue we made on our free mint & partnerships buying back stones and distributing eth to holder wallets. This decision has caused a great deal of frustration and pain in the web3 community, and so I want to clearly explain what happened and why we made this decision. This will be a long account of events, but will hopefully bring clarity to those who are frustrated and confused. In March 2023 we launched our Genesis Stone collection as a free mint. We made no revenue from sales on this mint. Instead, our goal was to spread awareness for our upcoming game launch, and to appeal to mainstream gamers by distributing free Hero NFTs that could be used in the game. I was personally extremely excited to build innovative ways for gamers to trade and collect in-game items. Leading up to mint, our whitelist giveaway campaign was flooded by bots and we were DDoS'd multiple times. Twitter had just been taken private, and the once-free API's that we were using for validation became highly limited during the time of launch, making the whitelist giveaway even more difficult to validate. We overcame this hurdle, but this difficulty gave us deep concerns about the security of the space moving forward. Within a week or so of our initial mint, Opensea and Blur made royalties optional, and the revenue that we had begun generating from royalties immediately went to zero. The free “factory” NFT business model we had committed to subsequently collapsed with this change. Within the first month of launch, we learned that security in the space was a huge issue. Many of our community members had been scammed, including by other members of the community. Many imposter accounts were created. Some of our most active community members began intentionally scamming and deceiving others and publicly bragging about doing so. Despite this, we persisted as I felt a deep obligation to our new holders, the majority of whom had now purchased on the secondary market. We proceeded with our second mint which was a hero that was playable in limited closed alpha tests of the game. To mint this hero, you needed to stake your stone for 30 days. Again we were hit with market headwinds – less than a week before the first hero would be minted the market turned into a bear. Upon mint, both the price of the hero and price of stones instantly collapsed as the NFT community as a whole began to sell across all projects. What's more, during this closed alpha we were able to measure the conversion rate of our total audience to gameplay. It was woefully low, less than 1 / 5000. Our original hypothesis, to use free NFTs as a source of user acquisition, was irrevocably invalidated with this measurement. As the bear market set in, the web3 portion of our business became increasingly distressed. We were no longer growing our audience and there was no further path to growth by doing more free mints. The early growth we had seen did not convert to product metrics. The community that we had cultivated over the last several months began to turn on the project, with many members expressing malice towards me personally as I wasn't doing enough web3 marketing. The floor price was dropping uncontrollably. The ensuing vitriol of the community, the extreme pressure on the business, the internal challenges of pivoting the business and guilt associated with the failing floor price took a huge toll on my leadership and public presence. Ultimately, investors and advisors stepped in. We had picked the wrong horse – the business strategy we had chosen had its back broken by the timing of the market. It was time to find another path to grow the business. I communicated this change in our Discord town halls, which only made the situation worse. In retrospect, I should have made this post on X at that time for the sake of full honesty and transparency. For that, I'm sorry. --- The first of the valuable lessons that I learned from the experience was that the web3 audience is not representative of the average gamer. They are proud traders and collectors – folks who like to participate and profit in a free-market. The explicit incentive is to profit and to appeal to this audience requires a game where the core design is focused on profiteering. Moreover, this is a niche audience compared to the overall gaming audience and the total audience size of this niche has not meaningfully grown in the last 18 months. This created a fork in the road for us. Do we reorg and refocus the company and our products on the niche trader audience of web3, or do we make Dimensionals as fun as possible and launch our game to a broader audience? There was only one realistic option – focus everything we had on making a fun broadly appealing game and launching it to all gamers. This was our core competency after 12 years of building games. It is also our company's mission - to build household gaming franchises. There was also no viable business model we could see to launch this game into web3. We needed to focus everything we had on the only path left to us to succeed. --- This, sadly, is not the end of the story. In March 2024, we conducted an early streamer playtest. The vast majority of the streams were extremely positive – streamers and their audience loved the game. However, in some of the larger streams, viewers saw that Dimensionals had web3 ties. The reaction to this was far more extreme than I had anticipated. Many streamers simply refused to work with us and others were obviously distressed on stream because viewers were furious they would play a game that had association with web3. It became clear during these few days that the average gamers perspective of web3 is not just apprehensive – it is a complete and utter rejection of the technology and anything that is associated with it: NFTs - "No Fucking Thanks".This sentiment is shared by all major distribution platforms, Steam, Nintendo, PS, Xbox, all of whom forbid direct integration of NFTs into games sold on their platform. This puts streamers in a very difficult position, even if they were interested in the technology (most of them are not), streaming a web3 game would crater their viewership and distance their audience. They would spend their time on stream and on social media defending the technology to a vitriolic audience who wants none of it. It's just bad for business. This was the second, extremely important lesson we learned. Not only is the web3 audience a niche, it is one that is currently incompatible with the mainstream gaming audience. Because of this tribal divide, web3 games currently have no distribution, no marketing and no audience outside the web3 niche. --- My intention in writing this is not to disparage web3 it's to give a dispassionate and objective account of what we experienced so that others can learn from our mistakes. I still fully believe in the promise of blockchain technology. I think that ultimately the innovation will open up better player experiences for all types of gamers. But there are severe headwinds that need to be overcome before we see mainstream adoption, and Mino is not in a position as a business to win that fight, nor is it in our best interest to do so. There are other very promising web3 gaming companies who are better positioned to achieve this and hopefully our story can help inform a strategy for those teams. As a business we will be focusing on our core competency – to make the most fun, lovable games for the broadest possible audience. This is the best path to achieving our mission of creating a household brand, and to shareholder return for our investors.
English
117
13
220
147.1K
Lisa
Lisa@Lisa9Sophia·
Stephen do you have no idea what’s happened? We’ve gifted organised crime the tobacco industry Why do you think so many tobacconist have sprung up? Why do you think one is forebombed every day? We don’t have the lowest rates of smoking in the world, everyone is smoking chop chop and vaping
English
11
5
67
1.9K
Stephen Mayne
Stephen Mayne@MayneReport·
Is Jane Hume even aware that Australia has banned tobacco advertising for decades and we have the lowest smoking rate in the world? We are the biggest gamblers per capita but she reckons a blanket ban on gambling “is not the Australian way”. The Libs are just pathetic on this.
English
208
306
1.6K
91.5K
Ostris
Ostris@ostrisai·
I generated a few hundred regularization images for training with FLUX.1-dev, and it kept generating Donald Trump completly unprompted. These prompts were: "a man in a suit and tie talking to reporters" "a man with a blue tie and a black jacket" "a man in a suit and green tie"
Ostris tweet mediaOstris tweet mediaOstris tweet media
English
10
1
39
7.3K
t0by.eth
t0by.eth@tobymgardner·
@TMFScottP I think it's more 'applied tea-leaf reading' tbh - at any given time, half the world's (macro)economists seem to proclaim we're going into a recession while the other half say we're growing...
English
1
0
1
11
Scott Phillips
Scott Phillips@TMFScottP·
Economics isn't the most important field of study. But it *is* important. It's essentially 'applied psychology', and explains how our modern world works. That fewer kids - and so few girls, in total and by proportion - are studying it, is a problem. smh.com.au/national/nsw/m…
English
65
4
78
10.5K
t0by.eth
t0by.eth@tobymgardner·
@marktenenholtz Didn't think this meme could enter Data Science but there you go 👏👏👏
English
0
0
0
132
Mark Tenenholtz
Mark Tenenholtz@marktenenholtz·
When I train an RL agent to play soccer
English
21
76
1.4K
109.2K
t0by.eth
t0by.eth@tobymgardner·
@ParallelAiRev @AIWayfinder Wait so this is to benefit just Prime holders or also Avatar holders? Details were vague as is the 'AI'
English
0
0
0
123
AiRev
AiRev@ParallelAiRev·
insert: your $PRIME receive in return: $PROMPT
AiRev tweet media
English
9
11
125
14.5K
t0by.eth retweetledi
BasedAF
BasedAF@BasedAF_·
The best metaverse news show is back! We dive into everything @RTFKT, and we go through what's hot in web3 gaming and culture right now. This week on MetaPlex'd News: (00:00) MetaPlex'd intro (01:16) New Bitcoin ATH (02:20) @jessepollak: onchain > blockchain, web3, crypto (03:35) NFTs are bleeding hard (04:15) The situation at @RTFKT (05:06) RTFKT's opinion from @doitbigchicago (05:23) Now, listen to @IamSuperMassive (10:39) Fashion frenzy with @CLXRB_eth x @RupsyBanks (12:10) @hytopia's L2 Hychain Node Sale (12:42) @Imaginary_Ones funding round (12:52) Reaktor by @Lions_Share_ (13:03) @ShawnLayden joins @TheReadyGames as an advisor (13:20) @Neopets decide to cancel their crypto game (13:38) Legends of the Mara by @YugaLabsGaming is live (13:43) @Coachella partners with @OpenSea (14:10) @playMETALCORE's closed beta is now live (14:15) MetaPlex'd outro
English
70
124
327
73.2K
t0by.eth retweetledi
Bankless
Bankless@Bankless·
Parallel Colony is bringing AI gaming onchain What does that look like? A 101 THREAD 🧵👇
Bankless tweet media
English
28
152
624
236.8K
t0by.eth retweetledi
Parallel
Parallel@ParallelTCG·
We are 80% complete Avatar full bodies and are actively working on converting them into Metahuman in UE5.
English
31
120
406
46.4K
t0by.eth retweetledi
db
db@tier10k·
DTCC spokesperson says that the Blackrock ETF has actually been on there since August 😅
English
258
369
3.2K
1.1M
t0by.eth
t0by.eth@tobymgardner·
@c00v Since when did Silicon Valley startups need Revenue in Web2?
English
1
0
0
37
t0by.eth
t0by.eth@tobymgardner·
@Rewkang You really don't need to make it about 'us v. them' - these are all young projects that are learning and building. For the longevity of the entire space we want all of these projects to thrive and offer something different to everyone
English
0
0
0
71
Andrew Kang
Andrew Kang@Rewkang·
Azuki is so fucking blue chip that even the airdrop derivatives for Azuki are going to flip the previous cycle blue chips - Moonbirds, CloneX, doodles, etc Comfiest multi year hold
English
76
71
505
112.2K
Offchain
Offchain@offchainhuman·
Feels good to own an @XCOPYART 🔥 MAX PAIN seems appropriate in this nft market
GIF
English
22
12
239
11.2K