Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸
32.1K posts

Toriksta- 🇱🇾 |🇵🇸
@toriksta
Just chillin, I also think a bit much about stuff. Keep moving.
Ivalice Katılım Ekim 2019
1.9K Takip Edilen181 Takipçiler

@NightSkyKing_ This is one of your best works yet, man. Really good stuff. Great to see you're still improving.
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Toriksta- 🇱🇾 |🇵🇸 retweetledi

FFXV aimed to be one of the most ambitious games of all time, but a rushed dev cycle while having to pretend it was a cancelled game, shifting visions, created a frantic situation that left its devs and players demoralized.
▶️WATCH: youtu.be/bGKS0q7wl08

YouTube

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Toriksta- 🇱🇾 |🇵🇸 retweetledi

Dragon Quest IV: Delocalized has been released!
Please enjoy our retranslation, bugfix, and improvement patch.
More information here:
romhacking.net/news/3324/
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@Daru_ino You always will be the 1# I-No player. Absolutely inspiring play that makes me want to improve my own skills at playing I-No
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Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸 retweetledi

WE ARE STILL BLAZING! 🔥
GUILTY GEAR -STRIVE- Season 5 and 2.0 Update are just around the corner!
Coming to you April 9, 2026!
#GGST #AWTFinals #AWT25_26
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Toriksta- 🇱🇾 |🇵🇸 retweetledi

I finished Arc World Tour 2026 in a tie for 5th place.
First of all, I want to sincerely thank my team, PARAGON, for their unwavering support throughout the year. Without the team, I wouldn’t be where I am today. I’d love to sit down with Jeremy over a drink and share our thoughts about the tournament.
Once again, I had the chance to meet so many fans from around the world. During the World Tour Finals in particular, I was really happy to receive so many requests for autographs and photos from Korean fans. I’m sorry I didn’t get to play more matches! When 2.0 comes out, I’ll try to organize a park tournament event for fans in Korea.
As for the results, I could say they were good in some ways and lacking in others. But for now, I want to be on my own side. I believe I gave it my best within the environment I was given. More than anything, I’m glad I was able to compete in a healthier condition compared to the previous World Tour. As I’m getting older, I hope I can also become someone who inspires others in that regard.
The nights after falling short at a tournament are always a bit lonely and tough. But I believe this feeling will become the driving force that pushes me to work even harder when 2.0 arrives. I’d really appreciate your continued support in the year ahead.
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Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸 retweetledi
Toriksta- 🇱🇾 |🇵🇸 retweetledi

Hear me out for this, but I think DQX's announcing it's story conclusion has something to do with DQXII.
With the recent leak of XII, things seem to be connecting and making sense. This is a huge reach and most likely im wrong but I couldn't help myself.
ドラゴンクエストX 公式@DQ_X
【おしらせ】『ドラゴンクエストX オンライン』のメインストーリーは、バージョン8「時空の迷い子たちのおはなし」で大団円を迎えます。 「時空の迷い子たちのおはなし」完結後は、クエストの配信など、引き続きおはなし要素は配信していく予定です。 #DQ10 #DQXTV #DQ10春祭り
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@xShephardx I found the combat to be pretty mindless, but then again, only POP with good combat is WW, but WW is such a different beast lol, its not my favorite, but I really like how hard and straight they went with it's direction. You either love it or hate it.
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@connor_stace @Zuby_Tech I think one point of distinction important to highlight is how much of the software side of PCs have improved since 2020 to argue that a console in 2027-2029 sounds much more promising due to the rising advancements in technological enhancements. FSR Redstone...Path Tracing..etc.
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@toriksta @Zuby_Tech This IMO is false. PS5 was initially promised to leverage the same specs as the mid tier PC's of it's time. It entered into Ray tracing. A feature only known to PC at the time.
The PS6 will just play catch up again and hopefully have great PSSR and path tracing capabilities.
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Mark Cerny:
"Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling (to avoid confusion, I'll use the new names today rather than FSR4).
FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms.
Great questions, particularly considering that FSR Frame Generation is technology that was co-developed between SIE and AMD, we're intimately familiar with it. All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!"

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