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@trxpkl

league of legends and philosophy.

Australia Katılım Kasım 2017
1.1K Takip Edilen166 Takipçiler
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🌴@trxpkl·
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Wickd
Wickd@Wickdlol·
27459 Master players🤣🤣🤣 I think the actual problem with ranked is that Master rank became worthless If they wanted more players in the free LP bracket. Add Diamond to that system instead of inflating all Diamond players to Masters Low Masters = D4 atm
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Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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🌴@trxpkl·
Babe wake up they added socialism to league of legends
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Rival@Rivalrvn·
(only relevant to small % of players, maybe irrelevant here) what about a separate top 10 rank with a physical reward (maybe digital, pick a legacy skin, new top 10 icon/border or plaque/jacket/something like they used to). It can't be too hard to fact check 10 players legitimacy from different regions (no wt etc) and would heavily discourage smurfing at the top/foster talent/retain comp integrity. would also make the stakes for winning/losing at the top a lot higher so people would try more leading to longer/better game quality. doesnt tackle the rest of the 99.999% all the accounts that probably cant get there in the first place but would keep the top top competitive. just spitballing there's prob issues with this aswell, just off the dome.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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🌴@trxpkl·
@IncursioOCE Agree. Prestige is the metric. Which means I was wrong. Giving everyone the chance to cycle their way up just because the good players are on break will ruin it.
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Incursio
Incursio@IncursioOCE·
@trxpkl But this just ends up making it who plays more and not who's better, they desperately need to add a new apex rank for top 10, no one gives a fuck after they hit chall. They either camp or just quit.
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Incursio
Incursio@IncursioOCE·
The new best way to climb in league is to wait until they inflate LP gains one patch, then stop playing while reduced. Literally just reset ladder, having to grind a lot for chall has been this way since forever and that’s fine. Add an incentive to climb beyond hitting challenger
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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🌴@trxpkl·
@RiotPhroxzon "We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000" Can't be srs...
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🌴@trxpkl·
@TylerDurden Bro's been advocating for this feature just so he could dunk on it. Levels to ts
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Tyler@TylerDurden·
Most people seem to be restricting India and Africa. I won’t be using the feature, everyone’s welcome - I don’t like echo bubbles. Cheers.
Insider Wire@InsiderWire

#BREAKING: 𝕏 will soon let users restrict both posts and replies by region or country.

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🌴@trxpkl·
My observation of high elo soloq: The reason why I enjoyed the game in the first place - being able to express creativity in play - is actually few and far in between a series of minimum consensus rulesets everyone follows. Makes for a very boring experience
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CL
CL@CL207·
@notthreadguy anything can be attractive if there clearly is a spot light on them because they're an outlier eg. playing video games was turbo cringe until these people started getting broadcasted on a stage with high production, most of SKT T1 revenue for eg. is from high spending females
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Lucas Crespo 📧
Lucas Crespo 📧@lucas__crespo·
Google Stitch is interesting but let’s be honest about what it is. Spell check didn’t make anyone a better writer. It just made bad writing less frequent. That’s what AI design tools do. They clean up the mess. They don’t create the vision. You can prompt claude code, gemini, or any of them and they will all give you something competent. Not bad. Just not interesting. When everyone has access to “pretty good,” pretty good stops working. It becomes noise. The baseline shifts and very rapidly the only stuff that cuts through the noise is the stuff that has a point of view. That takes an eye and imagination and I promise you no prompt box is ever gonna give you that. In summary, good designers are definitely not cooked.
Stitch by Google@stitchbygoogle

Meet the new Stitch, your vibe design partner. Here are 5 major upgrades to help you create, iterate and collaborate: 🎨 AI-Native Canvas 🧠 Smarter Design Agent 🎙️ Voice ⚡️ Instant Prototypes 📐 Design Systems and DESIGN.md Rolling out now. Details and product walkthrough video in 🧵

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Guillaume
Guillaume@guillaumebth·
Just launched symbl.space a free tool to stress-test your logo 🔳
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Devon Eriksen
Devon Eriksen@Devon_Eriksen_·
Professional basketball players are tall. That doesn't mean playing basketball will make you taller. It means that you will be more successful at playing basketball if you are tall. And great achievers don't ask questions like "who am I?" or "what is my purpose?", not because they don't need or don't care about the answers, but because they already have those answers. Whether they got those answers from a whole lot of navel-gazing, or whether the questions were easy for them really doesn't matter much. Mindlessly aping randomly selected traits of high achievers, when you don't know which traits are causal, which are controllable, and which are both, is not a path to great achievement. It's a path to a cargo cult, where you are waving two flags around in front of a radar dish made of sticks, waiting for John Frumm to land the magic plane. Even great achievers themselves usually don't know what it is about them that made them successful, much less whether and how these traits can be imitated by others. They are as much in the dark as the rest of us, except that their success and celebrity status can sometimes imbue them with a false sense of certainty over whatever notion they have. Unusual achievements are, by definition, unusual. If we knew how to systematically duplicate them, do this, don't do that, they would not be unusual. They would be the baseline. Sure, it pretty much has to be possible to investigate and learn how humans can be more productive, successful, accomplished. But interviewing a bunch of accomplished people is not a very fruitful way to get there. You don't know which things they say are important, and neither do they. If you want to learn something, run an experiment.
Marc Andreessen 🇺🇸@pmarca

And then he [squints, checks notes] went back to work and built NeXT and Pixar.

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🌴@trxpkl·
@CL207 Same as why they removed feats of strength. Didn't actually change the outcome of the game much. Once they realised people felt worse when they lost it, they removed it.
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CL
CL@CL207·
during today's morning coffee, cat realized how the latest league update, introduces plates where you earn a bit of gold on each chunk of turret's hp not much changes for in game economy, but is fascinating from a behavioral science perspective of current dopamine economy
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🌴@trxpkl·
@drewlevin @dpmlol Why ban?? You're not allowed to climb an account while performing as best you can?
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DPM.LOL
DPM.LOL@dpmlol·
A player is dominating Master lobbies with 90W / 4L and an average 6.9 KDA ⚔️
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CL
CL@CL207·
cat general guidance for q2 is upside unfortunate that the world that is in a mess, but should be a long term force for cryptographic means of moving wealth around, lines up with multi month selling off and sideways now
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CL@CL207

cat q1 2026 thoughts tbh, hard to have any and your ideas can just easily be ran over by fast changing world immediately a capitulation has been coming for a while, that everything rallied but btc didnt good thesis to see is related to gold custody vs bitcoin self custody

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sticks@blockchaingod69·
In Australia we subsidise unproductive assets like property and tax workers through a very high income tax You need to be FRAUDMAXXING to escape the permanent underclass
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Norgard
Norgard@BrianNorgard·
The Bumble earnings story is a paying user problem. They are seeing sequential declines of -104K, -209K, -156K, -159K across 2025… The dynamic isn’t complicated. Payers on dating apps are overwhelmingly male (90%), and men pay when the product delivers or has the patina of delivering. So we are left with two hypotheses: desirable women have left the platform, and or the product fails to facilitate real connection at a rate that justifies the subscription. Rough waters.
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